NoMansSky:Game Structure: Difference between revisions

From Step Mods | Change The Game
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====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|MODELS}} ======
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|MODELS}} ======
:* [[NoMansSky:Reference_Guides/SCENE_Files|SCENE.MBIN Files]] - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
:* [[NoMansSky:SCENE_Files|SCENE Files]] - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
:* [[NoMansSky:Reference_Guides/ENTITY|ENTITY.MBIN Files]] - the MBIN that defines interactions and behaviors of objects.
:* [[NoMansSky:ENTITY_Files|ENTITY Files]] - the MBIN that defines interactions and behaviors of objects.
:** [[NoMansSky:Reference_Guides/TkPhysicsComponentData|TkPhysicsComponentData]] - Models Physical properties
:** [[NoMansSky:TkPhysicsComponentData|TkPhysicsComponentData]] - Models Physical properties
:* [[NoMansSky:Reference_Guides/DESCRIPTOR_Files|DESCRIPTOR.MBIN Files]] - handle the nested hierarchies of procedural generation in-game
:* [[NoMansSky:DESCRIPTOR_Files|DESCRIPTOR Files]] - handle the nested hierarchies of procedural generation in-game
:** [[NoMansSky:Reference_Guides/Allowed_Game_Components_in_ENTITY_Files|Allowed Game Components in ENTITY Files]]
:** [[NoMansSky:ENTITY_File_Components|Allowed Components in ENTITY files]]
:** [[NoMansSky:Reference_Guides/Properties_for_ENTITY_Files|Properties allowed within the ENTITY file]]
:** [[NoMansSky:ENTITY_File_Properties|Properties allowed within the ENTITY files]]
:** [[NoMansSky:Reference_Guides/Actions_and_Triggers|Actions and Triggers]]
:** [[NoMansSky:Actions_and_Triggers|Actions and Triggers]]
:** [[NoMansSky:Reference_Guides/SimpleInteraction_and_Interaction_Types|SimpleInteraction and Interaction Types]]
:** [[NoMansSky:SimpleInteraction-Interaction_Types|SimpleInteraction and Interaction Types]]
:** [[NoMansSky:Reference_Guides/Reward_Types|Reward trigger types and Reward item IDs]]
:** [[NoMansSky:Reward_Triggers_and_Items|Reward trigger types and Reward item IDs]]
:* [[NoMansSky:Reference_Guides/GEOMETRY|GEOMETRY.MBIN Files]] - store the 3D models
:* [[NoMansSky:GEOMETRY_Files|GEOMETRY Files]] - store the 3D models
:* [[NoMansSky:Reference_Guides/LSYSTEM|LSYSTEM.MBIN Files]] - Rules controling NPC buildings procedural generation
:* [[NoMansSky:LSYSTEM_Files|LSYSTEM Files]] - Rules controling NPC buildings procedural generation
:* [[NoMansSky:Reference_Guides/MATERIAL_Files|MATERIAL.MBIN Files]] - define the texture maps and shader flags to be used
:* [[NoMansSky:MATERIAL_Files|MATERIAL Files]] - define the texture maps and shader flags to be used
:* {{fc|#FFF|ANIM.MBIN files}} - Animation files
:* {{fc|highlight|ANIM Files}} - Animation files
:** [[NoMansSky:Reference_Guides/Curves|Animation Curves]]
:** [[NoMansSky:Curve_Types|Animation Curves]]


====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|MUSIC}} ======
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|MUSIC}} ======

Revision as of 14:55, July 17, 2021

Nomanssky flare.png

Game Structure

List of the available game files

Template:TOC right

Game Files[edit | edit source]

Once unpacked, the PCBANKS .PAK files reveal an organized tree of folders and files. Below we provide a replica of this structure with descriptions for the folders. Descriptions for files are available on there individual pages:

root[edit | edit source]
AUDIO[edit | edit source]
  • WEM format : encoded audio files
  • Voice Reference Table - A list of all the exosuit voice files with their WEM IDs.
BANKS_INTERMEDIATE[edit | edit source]
No known use
FONTS[edit | edit source]
  • FNT files : text files storing char maps to extract them from the .DDS canvas
  • DDS files : Textures storing fonts as images
INPUT[edit | edit source]
LANGUAGE[edit | edit source]
  • LANGUAGE Files : store all the strings, texts and dialogs of the game
MATERIALS[edit | edit source]
METADATA[edit | edit source]
  • Game database
MODELS[edit | edit source]
MUSIC[edit | edit source]
  • XML files : text files controlling music samples
PIPELINES[edit | edit source]
  • BIN files : text files controlling shaders branching
PLAYTOGETHER[edit | edit source]
Unknown
PROMO[edit | edit source]
  • old game promotional files
SCENES[edit | edit source]
  • Trailer and demonstration static files
SHADERS[edit | edit source]
  • BIN files : shaders initialization text files
  • SPV files : Vulkan fragmented shader files
TEXTURES[edit | edit source]
  • CACHE.SQS : Texture caching file for quick texture adressing. Stores header and footer of most used textures
TPFSDICT[edit | edit source]
  • Encrypted profanity words you can't use in NMS
UI[edit | edit source]
  • MBIN files : describes all the components and parts of the game GUI
  • TTF files : Standard TrueType Fonts used in game menus and interfaces


Configuration Files[edit | edit source]

These files are storing main game configuration settings and are located directly in the No Man's Sky/Binaries/SETTINGS folder.
Note that these are basicaly .txt files so they can be edited with any text editor.

Here is the list of the available files :

GCUSERSETTINGSDATA.MXML : These are main game settings and unlocked products and items as seen in the catalog
TKGAMESETTINGS.MXML : Your custom key mapping if you have set some
TKGRAPHICSSETTINGS.MXML : Game Graphical settings plus a few extra more.
Template:Alert small
HDR[edit | edit source]
.cube files : HDR LUT calibration files (These are simple .txt files too)


Save Files[edit | edit source]

No Man's Sky save files are stored in recluded folders.

  • Individual save files
Here is an example showing where you can find it if your operating system is on your C: drive :
C:/Users/YourUserName/AppData/Roaming/HelloGames/NMS/st_76561198016365084
Just 2 notes about this path : YouUserName is your user name on your computer and the final folder is unique so yours will be different
Save files are in .hg format which is obvioulsy an Hello Games proprietary format but some save editors can read and edit these files.

 

  • Shared catalog discoveries
Be also aware that NMS stores all the item discovered in your catalog during any game save in a separated file.
This file is located in :
Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS\GCUSERSETTINGSDATA.MXML
So if you want to fully save your progression, it's important to also save this file.