FalloutNV:1.2.0/changelog: Difference between revisions

From Step Mods | Change The Game
No edit summary
Line 41: Line 41:


=== 01-Tools ===
=== 01-Tools ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:FNV_BSA_Decompressor|FNV BSA Decompressor]] - pre-modding tool for stability and performance.
::* [[{{Ultimate_Edition_ESM_Fixes|Ultimate Edition ESM Fixes]] - pre-modding tool for stability and performance.


=== 02-Extenders ===
=== 02-Extenders ===
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Ogg_Vorbis_Libraries|Ogg Vorbis Libraries]] - automatically updated by the FNV BSA Decompressor
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
::* [[{{NAMESPACE}}:KNVSE_Animation_Plugin|KNVSE Animation Plugin]] - moved to 03-Resources. It's a stepping ground for animation mods, but does not provide any essential engine-level stability fixes.


=== 03-Resources ===
=== 03-Resources ===
Line 50: Line 59:
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Iscontroller|Iscontroller]]: See above
::* [[{{NAMESPACE}}:Iscontroller|Iscontroller]]: See above
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
Un the last days of v1.1.0, all of the following moved to 02 - Extenders. Re-posting here for those that haven't noticed. All are stability fixes that extend the game's functionality.
::* [[{{NAMESPACE}}:FNV_4GB_Patcher|FNV 4GB Patcher]]
::* [[{{NAMESPACE}}:New_Vegas_Heap_Replacer|New Vegas Heap Replacer]]
::* [[{{NAMESPACE}}:FNV_Mod_Limit_Fix|FNV Mod Limit Fix]]
::* [[{{NAMESPACE}}:NVTF_-_New_Vegas_Tick_Fix|NVTF - New Vegas Tick Fix]]
::* [[{{NAMESPACE}}:NVAC_-_New_Vegas_Anti_Crash|NVAC - New Vegas Anti Crash]]


=== 04-Foundation ===
=== 04-Foundation ===
Line 168: Line 185:
::* [[{{NAMESPACE}}:Simple_DLC_Delay|Simple DLC Delay]]
::* [[{{NAMESPACE}}:Simple_DLC_Delay|Simple DLC Delay]]
::* [[{{NAMESPACE}}:Pre-Order_Packs_Scattered_-_YUP_Compatibility_Version|Pre-Order Packs Scattered - YUP Compatibility Version]]
::* [[{{NAMESPACE}}:Pre-Order_Packs_Scattered_-_YUP_Compatibility_Version|Pre-Order Packs Scattered - YUP Compatibility Version]]
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
All of the following moved in the last days of v.1.1.0 of the guide. A re-post ofr those that have missed it.
::* [[{{NAMESPACE}}:Dead_money_-_Surprise_Vending_Items_Restoration|Dead money - Surprise Vending Items Restoration]] - moved to 12-Gameplay-Economy
Moved to 13-Gameplay-Immersion
::* [[{{NAMESPACE}}:Working_Gomorrah_Prostitues_-_pun intended|Working Gomorrah Prostitues - pun intended]]
::* [[{{NAMESPACE}}:Working_Grinding_Wheel|Working Grinding Wheel]]
::* [[{{NAMESPACE}}:Working_Crimson_Caravan_Traders|Working Crimson Caravan Traders]]
::* [[{{NAMESPACE}}:Gun_Runners_Actually_Run_Guns|Gun Runners Actually Run Guns]]
Moved to 14-Gameplay-Quests
::* [[{{NAMESPACE}}:New_Vegas_Uncut_1_-_Rotface_to_Riches|New Vegas Uncut 1 - Rotface to Riches]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_3_-_A_Van_Graff_Scorned|New Vegas Uncut 3 - A Van Graff Scorned]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_4_-_A_Thorny_Situation|New Vegas Uncut 4 - A Thorny Situation]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_7_-_Pacers_Gambit|New Vegas Uncut 7 - Pacers Gambit]]


=== 11-Gameplay-AI & Combat  ===
=== 11-Gameplay-AI & Combat  ===
Line 179: Line 211:
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Gas_Pumps_of_New_Vegas|Gas Pumps of New Vegas]]: it was not entirely lore-friendly. Vehicles right before the Great War were working on atomic fuel, not gas. But then how does the [https://fallout.fandom.com/wiki/Shishkebab_(Fallout:_New_Vegas) Shishkebab] refuel?
::* [[{{NAMESPACE}}:Gas_Pumps_of_New_Vegas|Gas Pumps of New Vegas]]: it was not entirely lore-friendly. Vehicles right before the Great War were working on atomic fuel, not gas. But then how does the [https://fallout.fandom.com/wiki/Shishkebab_(Fallout:_New_Vegas) Shishkebab] refuel?
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
::* [[{{NAMESPACE}}:Marilyn_Vanilla_Restoration_-_Improved_Cut_Content|Marilyn Vanilla Restoration - Improved Cut Content]] - moved to 17-Locations. The NPC is stuck in the Lucky 38 and has only one line of dialogue, but is still cut content that improves the area greatly.


=== 14-Gameplay-Quests ===
=== 14-Gameplay-Quests ===

Revision as of 23:22, September 2, 2022

FalloutNV:1.2.0/changelog

< All FalloutNV changelogs | FalloutNV:1.2.0 Guide

Info-Logo.png

NOTE

Changes to the live guide can occur at any time between releases (see page footer for last edited timestamp), so review this changelog to see what may have changed since your 1.2.0 build date.

Post-Release Changes

What's New

Version 1.2.0 of the official STEP Fallout: New Vegas guide focuses on animations, sounds and weather and lighting effects, made possible thanks to the advancement in scripting.

1. Animations: The kNVSE plugin has started a revolution in combat animation; animation packs of dedcated animations for firearms, unarmed and melee weapons were added.
2. Weapon and explosion sounds are enhanced with mods that utilize scripts for better compatibility.
3. Various lighting fixes, better looking moon at night and dust effects in the distance.
4. Mods that "add" content reduced in favour of cut content restoration.

An in-depth changelog is listed below.

Changelog Format

The changelog format has been modified to improve readability, group like-changes together, and include more information about changes made. We hope these updates will help to improve workflow when updating to a new version.

Step Patches

Also see the forum topic.

Step Patch - Conflict Resolution The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical green bar to the left of the mod name in ModGroup tables.


Guide-Level Changes

<NOTE OR LIST GUIDE-LEVEL CHANGES>

Mod-Level Changes

Legend

Added | new mod added (add these mods)
Moved | mod was moved to a new ModGroup (move these mods)
Updated | mod instructions updated
Incorporated | mod is included in the Step Patch - Conflict Resolution (remove these mods)
Dropped / Replaced | mod was removed (remove these mods)

01-Tools

Added
  • FNV BSA Decompressor - pre-modding tool for stability and performance.
  • [[{{Ultimate_Edition_ESM_Fixes|Ultimate Edition ESM Fixes]] - pre-modding tool for stability and performance.


02-Extenders

Dropped / Replaced
Moved
  • KNVSE Animation Plugin - moved to 03-Resources. It's a stepping ground for animation mods, but does not provide any essential engine-level stability fixes.

03-Resources

Added
Dropped / Replaced
Moved

Un the last days of v1.1.0, all of the following moved to 02 - Extenders. Re-posting here for those that haven't noticed. All are stability fixes that extend the game's functionality.

04-Foundation

Added
Moved
  • Asterra's Many Fixes: technically moved here from 09 - Fixes late during v. 1.1.0 of the guide, but in case it wasn't noticed. It's fine for this to be overwritten.

Updated | mod instructions updated

Dropped / Replaced
  • Project Nevada: it was a great mod for its time, but is too outdated. There are better mods out there that do the same thing.

05-Animation & Physics

Added
A lot of dedicated weapon animations:
Moved

Long time time ago this section was called "Animation and Effects". Since the "effects part was dropped off, none of these mods belong here:

Dropped / Replaced
  • 360 Movement: it is a bit too much for the engine to handle. Requires heavy patching to work with animation mods and at present, does not support all possible locomotion animations. There's no first person support for some of the animations. Other animations work only for a specific gender. It's easier to simply drop it for now.

06-Models & Textures

Added
Dropped / Replaced
Moved
  • WTH - Weapon Textures from Heaven - moved to the bottom of the section as the textures it provides look better than the ones from Simplified Weapon Retexture Project (i.e. it should overwrite the other mod).

07-Sounds & Music

Added
Moved
Dropped / Replaced

08-Character Appearance

Added
Dropped / Replaced
  • [[FalloutNV:|Female Raider Skin for Type 3]]: superseded by zzjay's mod above

09-Fixes

Added
Moved
  • Asterra's Many Fixes: technically moved to 04 - Foundation late during v. 1.1.0 of the guide, but in case it wasn't noticed. It's fine for this to be overwritten.
Dropped / Replaced

10-Gameplay-General

Added
  • Delay DLC Redux: the katest in a line of mods that attempt to integrate the DLCs in a logical way. Integrates all DLCs.
Dropped / Replaced
These two mods are made now obsolete by Delay DLC Redux:
Moved

All of the following moved in the last days of v.1.1.0 of the guide. A re-post ofr those that have missed it.

Moved to 13-Gameplay-Immersion

Moved to 14-Gameplay-Quests


11-Gameplay-AI & Combat

Added

12-Gameplay-Economy

13-Gameplay-Immersion

Dropped / Replaced
  • Gas Pumps of New Vegas: it was not entirely lore-friendly. Vehicles right before the Great War were working on atomic fuel, not gas. But then how does the Shishkebab refuel?
Moved

14-Gameplay-Quests

Added
  • BrotherhoodHouse Alliance: added back to the guide as the alternative, Brotherhood and House Truce has dependency on mods that are not on the guide.

15-Gameplay-Skills & Perks

Dropped / Replaced

16-Interface

Added

17-Locations

Added
Dropped / Replaced
  • The N.V. Interiors Project A Room With A View: it adds glass windows with a neat view to the Strip, but sadly changes other objects it shouldn't have and does not carry forward various YUP and navmesh fixes. Also the Gommorah suite key is unavailable. Too much hastle to make it work.

18-Lighting & Weather

Added

19-Utilities

20-Patches

21-Post-Processing