FalloutNV:1.1.0/changelog: Difference between revisions

From Step Mods | Change The Game
m (Text replacement - "Step LW Patch" to "Step Patch - Lighting & Weather")
m (Text replacement - "FalloutNV" to "{{NAMESPACE}}")
Line 5: Line 5:


==What's New==
==What's New==
{{Alert|text=This is the first edition of the official FalloutNV mod-build guide, so this changelog is empty. Only post-release changes will be added post-release.}}
{{Alert|text=This is the first edition of the official {{NAMESPACE}} mod-build guide, so this changelog is empty. Only post-release changes will be added post-release.}}


====System Setup Guide====
====System Setup Guide====
Line 49: Line 49:
=== 04-Foundation ===
=== 04-Foundation ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[FalloutNV:Wasteland_Clothing_Hires_Retexture]]
::* [[{{NAMESPACE}}:Wasteland_Clothing_Hires_Retexture]]
::* [[FalloutNV:Weapon_Mesh_Improvement_Mod]]  
::* [[{{NAMESPACE}}:Weapon_Mesh_Improvement_Mod]]  


: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
::* [[FalloutNV:Project_Nevada]]| Moved, so it could be easily overwritten by texture/models mods.
::* [[{{NAMESPACE}}:Project_Nevada]]| Moved, so it could be easily overwritten by texture/models mods.


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[FalloutNV:Hall_Of_Equipment]]| Removed due to poor quality
::* [[{{NAMESPACE}}:Hall_Of_Equipment]]| Removed due to poor quality


=== 05-Animation & Physics  ===
=== 05-Animation & Physics  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[FalloutNV:Tesla_Cannon_Animation_Fix]]
::* [[{{NAMESPACE}}:Tesla_Cannon_Animation_Fix]]
::* [[FalloutNV:Shishkebab_Torch_Light]]
::* [[{{NAMESPACE}}:Shishkebab_Torch_Light]]
::* [[FalloutNV:Anniversary_Anim_Pack]]
::* [[{{NAMESPACE}}:Anniversary_Anim_Pack]]
::* [[FalloutNV:Anniversary_Anim_Pack_-_General_Bugfix]]
::* [[{{NAMESPACE}}:Anniversary_Anim_Pack_-_General_Bugfix]]
::* [[FalloutNV:FNV_Clean_Animation]]
::* [[{{NAMESPACE}}:FNV_Clean_Animation]]


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[FalloutNV:WAR]] [[FalloutNV:WAR]]  
::* [[{{NAMESPACE}}:WAR]] [[{{NAMESPACE}}:WAR]]  
::* [[FalloutNV:WAR-Enhanced_Camera_Compatibility_Pack]]  
::* [[{{NAMESPACE}}:WAR-Enhanced_Camera_Compatibility_Pack]]  


: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
::* [[FalloutNV:Collision_Meshes]]  | Added instruction on which meshes can be hidden to improve FPS. This is entirely optional.
::* [[{{NAMESPACE}}:Collision_Meshes]]  | Added instruction on which meshes can be hidden to improve FPS. This is entirely optional.


=== 06-Models & Textures  ===
=== 06-Models & Textures  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[FalloutNV:Transparent_Nuka_Bottles]]
::* [[{{NAMESPACE}}:Transparent_Nuka_Bottles]]
::* [[FalloutNV:Alcohol_Bottles_OVERHAUL_-_by_zzjay]]
::* [[{{NAMESPACE}}:Alcohol_Bottles_OVERHAUL_-_by_zzjay]]
::* [[FalloutNV:Coffee_Kettle_-_Replacer_by_zzjay]]
::* [[{{NAMESPACE}}:Coffee_Kettle_-_Replacer_by_zzjay]]
::* [[FalloutNV:IHWT_-_Improved_Heavy_Weapons_Textures]]
::* [[{{NAMESPACE}}:IHWT_-_Improved_Heavy_Weapons_Textures]]
::* [[FalloutNV:Improved_ED-E_Textures]]
::* [[{{NAMESPACE}}:Improved_ED-E_Textures]]
::* [[FalloutNV:4k_Nuka_Cola_Vending_Machine_Replacer]]
::* [[{{NAMESPACE}}:4k_Nuka_Cola_Vending_Machine_Replacer]]
::* [[FalloutNV:Simplified_Weapon_Retexture_Project]]
::* [[{{NAMESPACE}}:Simplified_Weapon_Retexture_Project]]
::* [[FalloutNV:Laser_Weapon_Iron_Sights]]
::* [[{{NAMESPACE}}:Laser_Weapon_Iron_Sights]]
::* [[FalloutNV:Bowie_Knife_Blue_Glow_Fix]]
::* [[{{NAMESPACE}}:Bowie_Knife_Blue_Glow_Fix]]
::* [[FalloutNV:Magazines_of_Unparalleled_Aesthetic_Quality]]
::* [[{{NAMESPACE}}:Magazines_of_Unparalleled_Aesthetic_Quality]]
::* [[FalloutNV:10mm_Submachine_Gun_Iron_Sights]]
::* [[{{NAMESPACE}}:10mm_Submachine_Gun_Iron_Sights]]
::* [[FalloutNV:45_SMG_Fixed_Iron_Sights_for_Iron_Sight_Recoil_Animations_or_Anniversary_Anim_Pack]]
::* [[{{NAMESPACE}}:45_SMG_Fixed_Iron_Sights_for_Iron_Sight_Recoil_Animations_or_Anniversary_Anim_Pack]]


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[FalloutNV:Weapon_Retexture_Project_-_WRP]]
::* [[{{NAMESPACE}}:Weapon_Retexture_Project_-_WRP]]
::* [[FalloutNV:357_Revolver_Re-Retexture]]
::* [[{{NAMESPACE}}:357_Revolver_Re-Retexture]]
::* [[FalloutNV:Single_Shotgun_Re-Retexture]]
::* [[{{NAMESPACE}}:Single_Shotgun_Re-Retexture]]
::* [[FalloutNV:12_7mm_SMG_re-retextured]]
::* [[{{NAMESPACE}}:12_7mm_SMG_re-retextured]]
::* [[FalloutNV:Sniper_Rifle_Retexture]]
::* [[{{NAMESPACE}}:Sniper_Rifle_Retexture]]
::* [[FalloutNV:Bozar_retexture]]
::* [[{{NAMESPACE}}:Bozar_retexture]]
::* [[FalloutNV:GRA_WRP_Unofficial_Patch_V2]]
::* [[{{NAMESPACE}}:GRA_WRP_Unofficial_Patch_V2]]
::* [[FalloutNV:Hatchet_Retex]]
::* [[{{NAMESPACE}}:Hatchet_Retex]]
::* [[FalloutNV:Bowie_Knife_retexture]]
::* [[{{NAMESPACE}}:Bowie_Knife_retexture]]
::* [[FalloutNV:Half_Hansified_Holorifle]]
::* [[{{NAMESPACE}}:Half_Hansified_Holorifle]]
::* [[FalloutNV:Ojo_Bueno_Nuka_Cola_Machine]]
::* [[{{NAMESPACE}}:Ojo_Bueno_Nuka_Cola_Machine]]
::* [[FalloutNV:Weapon_Mods_Expanded_-_WMX]]
::* [[{{NAMESPACE}}:Weapon_Mods_Expanded_-_WMX]]
::* [[FalloutNV:Hectrol_Mailbox_Deluxe_HighRes_Retex]]
::* [[{{NAMESPACE}}:Hectrol_Mailbox_Deluxe_HighRes_Retex]]
::* [[FalloutNV:Hectrol_ED-E_Deluxe_HR_Retex_EVOLUTION_PACK]]
::* [[{{NAMESPACE}}:Hectrol_ED-E_Deluxe_HR_Retex_EVOLUTION_PACK]]
::* [[FalloutNV:Hectrol_MiniNuke_Deluxe_HighRes_Retex]]
::* [[{{NAMESPACE}}:Hectrol_MiniNuke_Deluxe_HighRes_Retex]]
::* [[FalloutNV:LAER_Retexture]]
::* [[{{NAMESPACE}}:LAER_Retexture]]
::* [[FalloutNV:HQ_Pre-War_Books_and_Damaged_Books]]
::* [[{{NAMESPACE}}:HQ_Pre-War_Books_and_Damaged_Books]]
::* [[FalloutNV:Magazine_Redux]]
::* [[{{NAMESPACE}}:Magazine_Redux]]
::* [[FalloutNV:Project_Nevada_Patches]]
::* [[{{NAMESPACE}}:Project_Nevada_Patches]]


: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
::* [[FalloutNV:Cleaver_and_Chopper_Retex]]
::* [[{{NAMESPACE}}:Cleaver_and_Chopper_Retex]]
::* [[FalloutNV:Combat_knife_retexture]]
::* [[{{NAMESPACE}}:Combat_knife_retexture]]
::* [[FalloutNV:Euclids_C-Finder_Retexture]]
::* [[{{NAMESPACE}}:Euclids_C-Finder_Retexture]]
::* [[FalloutNV:Fire_Axe_replacer]]
::* [[{{NAMESPACE}}:Fire_Axe_replacer]]
::* [[FalloutNV:Weapon_Enhancement_Pack]]
::* [[{{NAMESPACE}}:Weapon_Enhancement_Pack]]
::* [[FalloutNV:Project_Nevada_-_Equipment_Standalone]]
::* [[{{NAMESPACE}}:Project_Nevada_-_Equipment_Standalone]]


=== 07-Sounds & Music  ===
=== 07-Sounds & Music  ===
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[FalloutNV:Improved_Sound_FX_-_WMX_Patch]]  
::* [[{{NAMESPACE}}:Improved_Sound_FX_-_WMX_Patch]]  


: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
::* [[FalloutNV:Improved_Sound_FX_v0821]]  
::* [[{{NAMESPACE}}:Improved_Sound_FX_v0821]]  


=== 08-Character Appearance ===
=== 08-Character Appearance ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[FalloutNV:aMidianBorn_NV_Book_Of_Water_-_Armour_Fixes]]  
::* [[{{NAMESPACE}}:aMidianBorn_NV_Book_Of_Water_-_Armour_Fixes]]  
::* [[FalloutNV:ADAM_Reborn_Helmet_Shadow_Glitch_Fix]]  
::* [[{{NAMESPACE}}:ADAM_Reborn_Helmet_Shadow_Glitch_Fix]]  




: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[FalloutNV:NCR_Trooper_Overhaul_beta]]
::* [[{{NAMESPACE}}:NCR_Trooper_Overhaul_beta]]
::* [[FalloutNV:NCR_Trooper_Overhaul_-_Distributed]]
::* [[{{NAMESPACE}}:NCR_Trooper_Overhaul_-_Distributed]]
::* [[FalloutNV:FCO_Fallout_Character_Overhaul_-_Compatiblity_Patches_for_YUP_and_More]]
::* [[{{NAMESPACE}}:FCO_Fallout_Character_Overhaul_-_Compatiblity_Patches_for_YUP_and_More]]


: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
::* [[FalloutNV:ADAM_Reborn]]| ADAM is installed with a different setup in order to replace NCR Trooper Overhaul.
::* [[{{NAMESPACE}}:ADAM_Reborn]]| ADAM is installed with a different setup in order to replace NCR Trooper Overhaul.


=== 09-Fixes  ===
=== 09-Fixes  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[FalloutNV:Aim_Transition_Patch_(NVSE)]]
::* [[{{NAMESPACE}}:Aim_Transition_Patch_(NVSE)]]
::* [[FalloutNV:Logic_and_Consistency_Fixes]]
::* [[{{NAMESPACE}}:Logic_and_Consistency_Fixes]]
::* [[FalloutNV:Melee_VATS_Animation_Restoration]]
::* [[{{NAMESPACE}}:Melee_VATS_Animation_Restoration]]


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[FalloutNV:Mojave_Patch_Outpost]]
::* [[{{NAMESPACE}}:Mojave_Patch_Outpost]]
::* [[FalloutNV:Lonesome_Road_True_Faction_Allegiance]]
::* [[{{NAMESPACE}}:Lonesome_Road_True_Faction_Allegiance]]


: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
::* [[FalloutNV:Mostly_Unarmed_Tweaks]]| Mod was renamed by the author. Previous name was "Boxing Fatigue Fix and Tweaks".
::* [[{{NAMESPACE}}:Mostly_Unarmed_Tweaks]]| Mod was renamed by the author. Previous name was "Boxing Fatigue Fix and Tweaks".


=== 10-Gameplay-General ===
=== 10-Gameplay-General ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[FalloutNV:Gun_Runners'_Arsenal_Merged]]
::* [[{{NAMESPACE}}:Gun_Runners'_Arsenal_Merged]]
::* [[FalloutNV:Simple_DLC_Delay]]
::* [[{{NAMESPACE}}:Simple_DLC_Delay]]
::* [[FalloutNV:Pre-Order_Packs_Scattered_-_YUP_Compatibility_Version]]
::* [[{{NAMESPACE}}:Pre-Order_Packs_Scattered_-_YUP_Compatibility_Version]]
::* [[FalloutNV:Essential_DLC_Enhancements_Merged]]
::* [[{{NAMESPACE}}:Essential_DLC_Enhancements_Merged]]
::* [[FalloutNV:Miscellaneous_Tweaks_Collection]]
::* [[{{NAMESPACE}}:Miscellaneous_Tweaks_Collection]]
::* [[FalloutNV:New_Vegas_Uncut_1_-_Rotface_to_Riches]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_1_-_Rotface_to_Riches]]
::* [[FalloutNV:New_Vegas_Uncut_3_-_A_Van_Graff_Scorned]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_3_-_A_Van_Graff_Scorned]]
::* [[FalloutNV:New_Vegas_Uncut_4_-_A_Thorny_Situation]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_4_-_A_Thorny_Situation]]
::* [[FalloutNV:New_Vegas_Uncut_7_-_Pacers_Gambit]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_7_-_Pacers_Gambit]]


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[FalloutNV:Delay_DLC]]
::* [[{{NAMESPACE}}:Delay_DLC]]
::* [[FalloutNV:Couriers_Stash_Integration]]
::* [[{{NAMESPACE}}:Couriers_Stash_Integration]]
::* [[FalloutNV:Ammo_Ingredients_as_Loot]]
::* [[{{NAMESPACE}}:Ammo_Ingredients_as_Loot]]
::* [[FalloutNV:New_Vegas_Uncut_1-5_7]]| This is a merge of 6 mods in the "New Vegas Uncut" series; however, one of these mods is not cut content and the other contributes nothing to the game.
::* [[{{NAMESPACE}}:New_Vegas_Uncut_1-5_7]]| This is a merge of 6 mods in the "New Vegas Uncut" series; however, one of these mods is not cut content and the other contributes nothing to the game.


=== 11-Gameplay-AI & Combat  ===
=== 11-Gameplay-AI & Combat  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[FalloutNV:Player_Combat_Priority]]
::* [[{{NAMESPACE}}:Player_Combat_Priority]]
::* [[FalloutNV:NPCs_Sprint_In_Combat]]
::* [[{{NAMESPACE}}:NPCs_Sprint_In_Combat]]


=== 12-Gameplay-Economy  ===
=== 12-Gameplay-Economy  ===
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[FalloutNV:Working_Bottle_Cap_Press]]| Adds realism but breaks the game's economy.
::* [[{{NAMESPACE}}:Working_Bottle_Cap_Press]]| Adds realism but breaks the game's economy.
::* [[FalloutNV:Craftable_Sellable_Counterfeit_Bottle_Caps]]| Adds realism but breaks the game's economy.
::* [[{{NAMESPACE}}:Craftable_Sellable_Counterfeit_Bottle_Caps]]| Adds realism but breaks the game's economy.


=== 13-Gameplay-Immersion  ===
=== 13-Gameplay-Immersion  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[FalloutNV:Mass_Ownership_Tweaks]]
::* [[{{NAMESPACE}}:Mass_Ownership_Tweaks]]
::* [[FalloutNV:Cannibal_Plus_-_More_Cannibal-related_recipes]]
::* [[{{NAMESPACE}}:Cannibal_Plus_-_More_Cannibal-related_recipes]]
::* [[FalloutNV:Dixon_Recipes_-_Jet_-_Whiskey]]
::* [[{{NAMESPACE}}:Dixon_Recipes_-_Jet_-_Whiskey]]


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[FalloutNV:Nipton_Fires_Extinguished]]
::* [[{{NAMESPACE}}:Nipton_Fires_Extinguished]]
::* [[FalloutNV:Better_Armed_Bright_Followers]]
::* [[{{NAMESPACE}}:Better_Armed_Bright_Followers]]


=== 14-Gameplay-Quests ===
=== 14-Gameplay-Quests ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[FalloutNV:Return_Vance's_Gun]]
::* [[{{NAMESPACE}}:Return_Vance's_Gun]]
::* [[FalloutNV:Brotherhood_and_Legion_Truce]]
::* [[{{NAMESPACE}}:Brotherhood_and_Legion_Truce]]
::* [[FalloutNV:Brotherhood_and_House_Truce]]
::* [[{{NAMESPACE}}:Brotherhood_and_House_Truce]]


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[FalloutNV:Legion_Brotherhood_Alliance]]
::* [[{{NAMESPACE}}:Legion_Brotherhood_Alliance]]
::* [[FalloutNV:BrotherhoodHouse_Alliance]]
::* [[{{NAMESPACE}}:BrotherhoodHouse_Alliance]]


=== 15-Gameplay-Skills & Perks ===
=== 15-Gameplay-Skills & Perks ===
{{fc|orange|{{fs|1.15em|'''Incorporated'''}}}}
{{fc|orange|{{fs|1.15em|'''Incorporated'''}}}}
::* [[FalloutNV:COMPANION_CARRY_WEIGHT_FIX_-_Companion_Suite]]| Incorporated into the Step Patch - Conflict Resolution.
::* [[{{NAMESPACE}}:COMPANION_CARRY_WEIGHT_FIX_-_Companion_Suite]]| Incorporated into the Step Patch - Conflict Resolution.


=== 16-Interface  ===
=== 16-Interface  ===
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[FalloutNV:A_Few_More_Map_Marrkers]]
::* [[{{NAMESPACE}}:A_Few_More_Map_Marrkers]]


=== 17-Locations  ===
=== 17-Locations  ===
Line 212: Line 212:
=== 18-Lighting & Weather  ===
=== 18-Lighting & Weather  ===
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[FalloutNV:Old_World_Blues_-_Path_Lighting]]
::* [[{{NAMESPACE}}:Old_World_Blues_-_Path_Lighting]]


=== 19-Utilities  ===
=== 19-Utilities  ===

Revision as of 20:04, November 18, 2021

FalloutNV:1.1.0/changelog

< All FalloutNV changelogs | FalloutNV:1.1.0 Guide

Warning-Logo.png

WARNING

This guide is not current! It may contain information that is incorrect or not in line with the current state of the game!
     View the current changelog instead

Post-Release Changes[edit | edit source]

<Empty>

What's New[edit | edit source]

Info-Logo.png

NOTE

This is the first edition of the official FalloutNV mod-build guide, so this changelog is empty. Only post-release changes will be added post-release.

System Setup Guide[edit | edit source]

The System Setup Guide is an integral component of all Step mod-build guides and should be completed early as indicated in all mod-build guide instructions.

Changelog Format[edit | edit source]

The changelog format has been modified to improve readability, group like-changes together, and include more information about changes made. We hope these updates will help to improve workflow when updating to a new version.

Improved Guide Workflow[edit | edit source]

The workflow of mod-build guides has been revised to both reduce page length of guide pages and to facilitate simper updating from version to version. A great deal of consideration was given to the user experience. Step's updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the 'ModGroup' tables themselves.

New 'ModGroup' Tables[edit | edit source]

Mod are grouped together based on standardized, logical categories called 'ModGroups' that maximize differentiation while minimizing conflicts. These ModGroups are the same across all game-specific mod-build guides. This improves mod list organization while also reducing the need to hide individual mod assets; thus, improving workflow and reducing the potential for user error from missed steps.

Step Patches[edit | edit source]

Also see the forum topic.

Step Patch - Conflict Resolution The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical green bar to the left of the mod name in ModGroup tables.

Step Patch - Lighting & Weather The Lighting & Weather conflict resolution patch is required if the optional Lighting & Weather ModGroup is installed. Mods on which the CR patch depends are indicated by a vertical red bar to the left of the mod name in ModGroup tables.

Guide-Level Changes[edit | edit source]

<NOTE OR LIST GUIDE-LEVEL CHANGES>

Mod-Level Changes[edit | edit source]

Legend[edit | edit source]

Added | new mod added (add these mods)
Moved | mod was moved to a new ModGroup (move these mods)
Updated | mod instructions updated
Incorporated | mod is included in the Step Patch - Conflict Resolution (remove these mods)
Dropped / Replaced | mod was removed (remove these mods)

01-Tools[edit | edit source]

02-Extenders[edit | edit source]

03-Resources[edit | edit source]

04-Foundation[edit | edit source]

Added
Moved
Dropped / Replaced

05-Animation & Physics[edit | edit source]

Added
Dropped / Replaced
Updated

06-Models & Textures[edit | edit source]

Added
Dropped / Replaced
Updated

07-Sounds & Music[edit | edit source]

Dropped / Replaced
Updated

08-Character Appearance[edit | edit source]

Added


Dropped / Replaced
Updated
  • FalloutNV:ADAM_Reborn| ADAM is installed with a different setup in order to replace NCR Trooper Overhaul.

09-Fixes[edit | edit source]

Added
Dropped / Replaced
Updated

10-Gameplay-General[edit | edit source]

Added
Dropped / Replaced

11-Gameplay-AI & Combat[edit | edit source]

Added

12-Gameplay-Economy[edit | edit source]

Dropped / Replaced

13-Gameplay-Immersion[edit | edit source]

Added
Dropped / Replaced

14-Gameplay-Quests[edit | edit source]

Added
Dropped / Replaced

15-Gameplay-Skills & Perks[edit | edit source]

Incorporated

16-Interface[edit | edit source]

Dropped / Replaced

17-Locations[edit | edit source]

18-Lighting & Weather[edit | edit source]

Dropped / Replaced

19-Utilities[edit | edit source]

20-Patches[edit | edit source]

21-Post-Processing[edit | edit source]