FalloutNV:1.1.0/changelog: Difference between revisions
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The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical {{Fc|green|green bar}} to the left of the mod name in ModGroup tables. | The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical {{Fc|green|green bar}} to the left of the mod name in ModGroup tables. | ||
{{Fc|instruction|'''Step | {{Fc|instruction|'''Step Patch - Lighting & Weather'''}} | ||
The ''Lighting & Weather'' conflict resolution patch is required if the optional Lighting & Weather ModGroup is installed. Mods on which the CR patch depends are indicated by a vertical {{Fc|red|red bar}} to the left of the mod name in ModGroup tables. | The ''Lighting & Weather'' conflict resolution patch is required if the optional Lighting & Weather ModGroup is installed. Mods on which the CR patch depends are indicated by a vertical {{Fc|red|red bar}} to the left of the mod name in ModGroup tables. | ||
Revision as of 14:07, November 17, 2021
FalloutNV:1.1.0/changelog
< All FalloutNV changelogs | FalloutNV:1.1.0 Guide
WARNING
This guide is not current! It may contain information that is incorrect or not in line with the current state of the game!View the current changelog instead
Post-Release Changes[edit | edit source]
<Empty>
What's New[edit | edit source]
NOTE
This is the first edition of the official FalloutNV mod-build guide, so this changelog is empty. Only post-release changes will be added post-release.System Setup Guide[edit | edit source]
The System Setup Guide is an integral component of all Step mod-build guides and should be completed early as indicated in all mod-build guide instructions.
Changelog Format[edit | edit source]
The changelog format has been modified to improve readability, group like-changes together, and include more information about changes made. We hope these updates will help to improve workflow when updating to a new version.
Improved Guide Workflow[edit | edit source]
The workflow of mod-build guides has been revised to both reduce page length of guide pages and to facilitate simper updating from version to version. A great deal of consideration was given to the user experience. Step's updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the 'ModGroup' tables themselves.
New 'ModGroup' Tables[edit | edit source]
Mod are grouped together based on standardized, logical categories called 'ModGroups' that maximize differentiation while minimizing conflicts. These ModGroups are the same across all game-specific mod-build guides. This improves mod list organization while also reducing the need to hide individual mod assets; thus, improving workflow and reducing the potential for user error from missed steps.
Step Patches[edit | edit source]
Also see the forum topic.
Step Patch - Conflict Resolution The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical green bar to the left of the mod name in ModGroup tables.
Step Patch - Lighting & Weather The Lighting & Weather conflict resolution patch is required if the optional Lighting & Weather ModGroup is installed. Mods on which the CR patch depends are indicated by a vertical red bar to the left of the mod name in ModGroup tables.
Guide-Level Changes[edit | edit source]
- <NOTE OR LIST GUIDE-LEVEL CHANGES>
Mod-Level Changes[edit | edit source]
Legend[edit | edit source]
Added | new mod added (add these mods)
Moved | mod was moved to a new ModGroup (move these mods)
Updated | mod instructions updated
Incorporated | mod is included in the Step Patch - Conflict Resolution (remove these mods)
Dropped / Replaced | mod was removed (remove these mods)
01-Tools[edit | edit source]
02-Extenders[edit | edit source]
03-Resources[edit | edit source]
04-Foundation[edit | edit source]
- Moved
- FalloutNV:Project_Nevada| Moved, so it could be easily overwritten by texture/models mods.
- Dropped / Replaced
- FalloutNV:Hall_Of_Equipment| Removed due to poor quality
05-Animation & Physics[edit | edit source]
- Added
- Dropped / Replaced
- Updated
- FalloutNV:Collision_Meshes | Added instruction on which meshes can be hidden to improve FPS. This is entirely optional.
06-Models & Textures[edit | edit source]
- Added
- FalloutNV:Transparent_Nuka_Bottles
- FalloutNV:Alcohol_Bottles_OVERHAUL_-_by_zzjay
- FalloutNV:Coffee_Kettle_-_Replacer_by_zzjay
- FalloutNV:IHWT_-_Improved_Heavy_Weapons_Textures
- FalloutNV:Improved_ED-E_Textures
- FalloutNV:4k_Nuka_Cola_Vending_Machine_Replacer
- FalloutNV:Simplified_Weapon_Retexture_Project
- FalloutNV:Laser_Weapon_Iron_Sights
- FalloutNV:Bowie_Knife_Blue_Glow_Fix
- FalloutNV:Magazines_of_Unparalleled_Aesthetic_Quality
- FalloutNV:10mm_Submachine_Gun_Iron_Sights
- FalloutNV:45_SMG_Fixed_Iron_Sights_for_Iron_Sight_Recoil_Animations_or_Anniversary_Anim_Pack
- Dropped / Replaced
- FalloutNV:Weapon_Retexture_Project_-_WRP
- FalloutNV:357_Revolver_Re-Retexture
- FalloutNV:Single_Shotgun_Re-Retexture
- FalloutNV:12_7mm_SMG_re-retextured
- FalloutNV:Sniper_Rifle_Retexture
- FalloutNV:Bozar_retexture
- FalloutNV:GRA_WRP_Unofficial_Patch_V2
- FalloutNV:Hatchet_Retex
- FalloutNV:Bowie_Knife_retexture
- FalloutNV:Half_Hansified_Holorifle
- FalloutNV:Ojo_Bueno_Nuka_Cola_Machine
- FalloutNV:Weapon_Mods_Expanded_-_WMX
- FalloutNV:Hectrol_Mailbox_Deluxe_HighRes_Retex
- FalloutNV:Hectrol_ED-E_Deluxe_HR_Retex_EVOLUTION_PACK
- FalloutNV:Hectrol_MiniNuke_Deluxe_HighRes_Retex
- FalloutNV:LAER_Retexture
- FalloutNV:HQ_Pre-War_Books_and_Damaged_Books
- FalloutNV:Magazine_Redux
- FalloutNV:Project_Nevada_Patches
- Updated
07-Sounds & Music[edit | edit source]
- Dropped / Replaced
08-Character Appearance[edit | edit source]
- Added
- Dropped / Replaced
- Updated
- FalloutNV:ADAM_Reborn| ADAM is installed with a different setup in order to replace NCR Trooper Overhaul.
09-Fixes[edit | edit source]
- Added
- Dropped / Replaced
- Updated
- FalloutNV:Mostly_Unarmed_Tweaks| Mod was renamed by the author. Previous name was "Boxing Fatigue Fix and Tweaks".
10-Gameplay-General[edit | edit source]
- Added
- FalloutNV:Gun_Runners'_Arsenal_Merged
- FalloutNV:Simple_DLC_Delay
- FalloutNV:Pre-Order_Packs_Scattered_-_YUP_Compatibility_Version
- FalloutNV:Essential_DLC_Enhancements_Merged
- FalloutNV:Miscellaneous_Tweaks_Collection
- FalloutNV:New_Vegas_Uncut_1_-_Rotface_to_Riches
- FalloutNV:New_Vegas_Uncut_3_-_A_Van_Graff_Scorned
- FalloutNV:New_Vegas_Uncut_4_-_A_Thorny_Situation
- FalloutNV:New_Vegas_Uncut_7_-_Pacers_Gambit
- Dropped / Replaced
- FalloutNV:Delay_DLC
- FalloutNV:Couriers_Stash_Integration
- FalloutNV:Ammo_Ingredients_as_Loot
- FalloutNV:New_Vegas_Uncut_1-5_7| This is a merge of 6 mods in the "New Vegas Uncut" series; however, one of these mods is not cut content and the other contributes nothing to the game.
11-Gameplay-AI & Combat[edit | edit source]
12-Gameplay-Economy[edit | edit source]
- Dropped / Replaced
- FalloutNV:Working_Bottle_Cap_Press| Adds realism but breaks the game's economy.
- FalloutNV:Craftable_Sellable_Counterfeit_Bottle_Caps| Adds realism but breaks the game's economy.
13-Gameplay-Immersion[edit | edit source]
- Added
- Dropped / Replaced
14-Gameplay-Quests[edit | edit source]
- Added
- Dropped / Replaced
15-Gameplay-Skills & Perks[edit | edit source]
Incorporated
- FalloutNV:COMPANION_CARRY_WEIGHT_FIX_-_Companion_Suite| Incorporated into the Step Patch - Conflict Resolution.
16-Interface[edit | edit source]
- Dropped / Replaced
17-Locations[edit | edit source]
18-Lighting & Weather[edit | edit source]
- Dropped / Replaced