FalloutNV:1.2.0/changelog
< All FalloutNV changelogs | FalloutNV:1.2.0 Guide

NOTE
Changes to the live guide can occur at any time between releases (see page footer for last edited timestamp), so review this changelog to see what may have changed since your 1.2.0 build date.Post-Release Changes
What's New
Version 1.0.0 of the official FalloutNV mod-build guide was basically a love letter to the Fear and Loathing in New Vegas guide by EssArrBee which has been a staple in modding New Vegas for years. However, one has to realize that the guide hasn't been updated for years and many of the mods listed there are no longer up to the quality standards for a complete, crash-free experience. The current version 1.1.0 therefore deviates from the idea of succeeding "Fear and Loathing in New Vegas" in favor of following more up-to-date tendencies in New Vegas modding. The concepts followed when creating Version 1.1.0 are as follows:
- 1. Troubleshooting potential "bad" mods that can negatively impact performance:
- NCR Trooper Overhaul beta and related patches - can cause a potential crash at Camp McCarran;
- Ojo Bueno Nuka Cola Machine had a strain on FPS due to poorly optimized textures.
- Hall Of Equipment had various issues with clothing textures.
- Replacing mods that edit main plugin records with mods that rely on NVSE scripts for better compatibility.
- 2. Choosing fixes over added content:
- Weapon Mesh Improvement Mod (WMIM) nowadays is pretty much an essential bugfix at the level of YUP and Unofficial Patch NVSE Plus. Unfortunately, it is incompatible with WMX, which means that
- WMX and all related patches had to be removed from the modlist.
- GRA Merged was brought in to replace certain aspects of WMX.
- Laser Weapon Iron Sights adds iron sights to all energy weapons in the game, so they will no longer look weird in comparison to "conventional" guns. It is incompatible with WMX as well and another reason to remove the latter from the modlist. It is also incompatible with most of the texture mods that affect energy weapons.
- adding various other mods that fix aspects of the game.
- 3. Improving combat animations - Basically the "Animation & Physics" section was reworked.
An in-depth changelog is listed below.
System Setup Guide
The System Setup Guide is an integral component of all Step mod-build guides and should be completed early as indicated in all mod-build guide instructions.
Changelog Format
The changelog format has been modified to improve readability, group like-changes together, and include more information about changes made. We hope these updates will help to improve workflow when updating to a new version.
Improved Guide Workflow
The workflow of mod-build guides has been revised to both reduce page length of guide pages and to facilitate simper updating from version to version. A great deal of consideration was given to the user experience. Step's updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the 'ModGroup' tables themselves.
New 'ModGroup' Tables
Mod are grouped together based on standardized, logical categories called 'ModGroups' that maximize differentiation while minimizing conflicts. These ModGroups are the same across all game-specific mod-build guides. This improves mod list organization while also reducing the need to hide individual mod assets; thus, improving workflow and reducing the potential for user error from missed steps.
Step Patches
Also see the forum topic.
Step Patch - Conflict Resolution The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical green bar to the left of the mod name in ModGroup tables.
Guide-Level Changes
- <NOTE OR LIST GUIDE-LEVEL CHANGES>
Mod-Level Changes
Legend
Added | new mod added (add these mods)
Moved | mod was moved to a new ModGroup (move these mods)
Updated | mod instructions updated
Incorporated | mod is included in the Step Patch - Conflict Resolution (remove these mods)
Dropped / Replaced | mod was removed (remove these mods)
01-Tools
02-Extenders
03-Resources
04-Foundation
- Moved
- Project Nevada | Moved, so it could be easily overwritten by texture/models mods.
- Dropped / Replaced
- Hall Of Equipment| Removed due to poor quality
05-Animation & Physics
- Added
- Dropped / Replaced
- Updated
- Collision Meshes | Added instruction on which meshes can be hidden to improve FPS. This is entirely optional.
06-Models & Textures
- Added
- Transparent Nuka Bottles
- Alcohol Bottles OVERHAUL - by_zzjay
- Coffee Kettle - Replacer by zzjay
- IHWT - Improved Heavy Weapons Textures
- Improved ED-E Textures
- 4k Nuka Cola Vending Machine Replacer
- Simplified Weapon Retexture Project
- Laser Weapon Iron Sights
- Bowie Knife Blue Glow Fix
- Magazines of Unparalleled Aesthetic Quality
- 10mm Submachine Gun Iron Sights
- 45 SMG Fixed Iron Sights for Iron Sight Recoil Animations or Anniversary Anim Pack
- Better Books - Fallout3NV
- WTH - Weapon Textures from Heaven
- Dropped / Replaced
- Weapon Retexture Project - WRP | Replaced by Simplified Weapon Retexture Project
- 357 Revolver Re-Retexture] | Replaced by Simplified Weapon Retexture Project
- Single Shotgun Re-Retexture | Replaced by Simplified Weapon Retexture Project
- 12.7mm SMG re-retextured | Replaced by Simplified Weapon Retexture Project
- Sniper Rifle Retexture | Replaced by Simplified Weapon Retexture Project
- Bozar retexture | Replaced by Simplified Weapon Retexture Project
- GRA WRP Unofficial Patch V2
- Hatchet Retex
- Bowie Knife retexture
- Half Hansified Holorifle | not compatible with Laser Weapon Iron Sights
- Ojo Bueno Nuka Cola Machine | Had unoptimized meshes and was performance-heavy.
- Weapon Mods Expanded - WMX
- Hectrol Mailbox Deluxe HighRes Retex
- Hectrol ED-E Deluxe HR Retex EVOLUTION PACK
- Hectrol MiniNuke Deluxe HighRes Retex
- LAER Retexture | not compatible with Laser Weapon Iron Sights
- HQ Pre-War Books and Damaged Books
- Magazine Redux | Magazines of Unparalleled Aesthetic Quality looks better
- Project Nevada Patches
- HiRes Skill Books Retexture
- Updated
07-Sounds & Music
- Dropped / Replaced
- Updated
08-Character Appearance
- Dropped / Replaced
- Updated
- ADAM Reborn| ADAM is installed with a different setup in order to replace NCR Trooper Overhaul.
09-Fixes
- Dropped / Replaced
- Updated
- Mostly Unarmed Tweaks| Mod was renamed by the author. Previous name was "Boxing Fatigue Fix and Tweaks".
10-Gameplay-General
- Added
- Dropped / Replaced
- FalloutNV:Delay_DLC | Replaced by Simple DLC Delay.
- Couriers Stash Integration | great idea, but poor execution. Replaced by Pre-Order Packs Scattered - YUP Compatibility Version.
- Ammo Ingredients as Loot
- New Vegas Uncut 1-5 7| This is a merge of 6 mods in the "New Vegas Uncut" series; however, one of these mods is not cut content and the other contributes nothing to the game.
11-Gameplay-AI & Combat
12-Gameplay-Economy
- Dropped / Replaced
- Working Bottle Cap Press| Adds realism but breaks the game's economy.
- Craftable Sellable Counterfeit Bottle Caps| Adds realism but breaks the game's economy.
13-Gameplay-Immersion
- Added
- Dropped / Replaced
14-Gameplay-Quests
- Dropped / Replaced
15-Gameplay-Skills & Perks
Incorporated
- COMPANION CARRY WEIGHT FIX - Companion_Suite| Incorporated into the Step Patch - Conflict Resolution.
16-Interface
- Dropped / Replaced
17-Locations
18-Lighting & Weather
- Dropped / Replaced