SkyrimSE:TRA-1.0: Difference between revisions
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|GuideTitle=The Road Ahead-Unofficial Step Guide Addon | |GuideTitle=The Road Ahead-Unofficial Step Guide Addon | ||
}}__NOTITLE__[[Category:SkyrimSE Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:The Road Ahead-Unofficial Step Guide Addon}} | }}__NOTITLE__[[Category:SkyrimSE Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:The Road Ahead-Unofficial Step Guide Addon}} | ||
{{PageTitle|logo=skyrimse|title=The Road Ahead-Unofficial Step Guide Addon | {{PageTitle|logo=skyrimse|title=The Road Ahead - a Unofficial Step Guide Addon|author=D1Z4STR}} | ||
==This Release== | ==This Release== | ||
The most noteworthy changes are listed below | The most noteworthy changes are listed below. | ||
* Upgraded guide and modlist to exclusively support the latest game runtime, v1.6.1170 with the Anniversary Upgrade | *Upgraded guide and modlist to exclusively support the latest game runtime, v1.6.1170 with the Anniversary Upgrade | ||
** Contributed the v1.6.1170 cleaning data to the LOOT masterlist, including all relevant Creation Club (CC) Anniversary Upgrade masters | **Contributed the v1.6.1170 cleaning data to the LOOT masterlist, including all relevant Creation Club (CC) Anniversary Upgrade masters | ||
** Modified guide instructions for cleaning the updated vanilla masters based upon the updated LOOT masterlist | **Modified guide instructions for cleaning the updated vanilla masters based upon the updated LOOT masterlist | ||
= | =STEP 1= | ||
<div> | <div>Game & Tool Installation</div><br> | ||
=STEP 2= | |||
= STEP 2 = | |||
<div>Tool Configuration</div> | <div>Tool Configuration</div> | ||
=STEP 3= | |||
<div>Plugins & Considerations</div><br> | |||
= STEP 3 = | |||
<div>Plugins & Considerations</div> | |||
=STEP 4= | |||
= STEP 4 = | |||
<div>Step {{GameAbbrTag|{{NAMESPACE}}}} Mod List</div><br> | <div>Step {{GameAbbrTag|{{NAMESPACE}}}} Mod List</div><br> | ||
== Mod Table Reference== | |||
== Mod Table Reference == | |||
Below is the legend and reference for the mod tables used in this guide. | Below is the legend and reference for the mod tables used in this guide. | ||
=== Mod Table Legend === | === Mod Table Legend === | ||
{| | {| style="width: 100%; background-color: transparent; font-size:0.95em;" valign="left" | ||
! class="redbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" | | ! class="redbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" | | ||
! class="yellowbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" | | ! class="yellowbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" | | ||
! class="greenbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" | | ! class="greenbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" | | ||
! class="bluebg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" | | ! class="bluebg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" | | ||
| style="width: 9%; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0 0.5rem;" | '''Flags''' | | style="width: 9%; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0 0.5rem;" |'''Flags''' | ||
| style="border-bottom: 1px solid #666C71; border-top: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71; border-top: 1px solid #666C71;" |{{Fc|red|A red vertical bar indicates that the mod has a plugin that is required by ''Step Patch - Conflict Resolution''.}}<br>{{Fc|yellow|A yellow bar indicates that the mod has a plugin that is required by ''Step Patch - Lighting and Weather''.}}<br>{{Fc|green|A green bar indicates that the mod has a plugin that is required by ''Step Patch - Post-Processing''.}}<br>{{Fc|blue|A blue bar indicates the mod supports or otherwise relates to mods in the 21-Post-Processing ModGroup.}} | ||
|- | |- | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | '''Name''' | | style="border-bottom: 1px solid #666C71;" |'''Name''' | ||
| style="border-bottom: 1px solid #666C71;" | Mod name linking to the download source. | | style="border-bottom: 1px solid #666C71;" |Mod name linking to the download source. | ||
|- | |- | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | [[File:Wikilink.png]] | | style="border-bottom: 1px solid #666C71;" |[[File:Wikilink.png]] | ||
| style="border-bottom: 1px solid #666C71;" | Link to the mod's wiki page, which includes all relevant detail about the mod. | | style="border-bottom: 1px solid #666C71;" |Link to the mod's wiki page, which includes all relevant detail about the mod. | ||
|- | |- | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | '''Baseline''' | | style="border-bottom: 1px solid #666C71;" |'''Baseline''' | ||
| style="border-bottom: 1px solid #666C71;" | Denotes the Step 'Baseline' installation option usually relating to performance/quality. | | style="border-bottom: 1px solid #666C71;" |Denotes the Step 'Baseline' installation option usually relating to performance/quality. | ||
|- | |- | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | '''Instructions''' | | style="border-bottom: 1px solid #666C71;" |'''Instructions''' | ||
| style="border-bottom: 1px solid #666C71;" | Notes that apply to the mod installation. When {{fc|highlight|[{{fc|blue|Expand}}]}} is present, click it to expand more detailed instructions. | | style="border-bottom: 1px solid #666C71;" |Notes that apply to the mod installation. When {{fc|highlight|[{{fc|blue|Expand}}]}} is present, click it to expand more detailed instructions. | ||
|}<br> | |}<br> | ||
=== Quick Reference === | ===Quick Reference=== | ||
{| class="steptable" | | {| class="steptable" | | ||
! class="first" | | ! class="first" | | ||
! class="second" | | ! class="second" | | ||
! class="third" | | ! class="third" | | ||
! class="fourth" | | ! class="fourth" | | ||
! class="modname" | '''Flag Description''' | ! class="modname" |'''Flag Description''' | ||
! class="baseline" | | ! class="baseline" | | ||
! class="notes" | | ! class="notes" | | ||
|- style="border-bottom: 1px solid #666C71;" | |- style="border-bottom: 1px solid #666C71;" | ||
! class="first" | | ! class="first" | | ||
! class="second" | | ! class="second" | | ||
! class="third" | | ! class="third" | | ||
! class="fourth" | | ! class="fourth" | | ||
| class="modname" | [[{{FULLPAGENAME}}#Quick Reference|Master to NO patches with NO ENB option]]<sup>[[File:Wikilink.png|20px]]</sup> | | class="modname" |[[{{FULLPAGENAME}}#Quick Reference|Master to NO patches with NO ENB option]]<sup>[[File:Wikilink.png|20px]]</sup> | ||
| class="baseline" | | | class="baseline" | | ||
| class="notes" | | | class="notes" | | ||
|- style="border-bottom: 1px solid #666C71;" | |- style="border-bottom: 1px solid #666C71;" | ||
! class="core" | | ! class="core" | | ||
! class="second" | | ! class="second" | | ||
! class="third" | | ! class="third" | | ||
! class="fourth" | | ! class="fourth" | | ||
| class="modname" | [[{{FULLPAGENAME}}#Quick Reference|Master to the Step CR Patch]]<sup>[[File:Wikilink.png|20px]]</sup> | | class="modname" |[[{{FULLPAGENAME}}#Quick Reference|Master to the Step CR Patch]]<sup>[[File:Wikilink.png|20px]]</sup> | ||
| class="baseline" | | | class="baseline" | | ||
| class="notes" | | | class="notes" | | ||
|- style="border-bottom: 1px solid #666C71;" | |- style="border-bottom: 1px solid #666C71;" | ||
! class="first" | | ! class="first" | | ||
! class="landw" | | ! class="landw" | | ||
! class="third" | | ! class="third" | | ||
! class="fourth" | | ! class="fourth" | | ||
| class="modname" | [[{{FULLPAGENAME}}#Quick Reference|Master to the Step LW Patch]]<sup>[[File:Wikilink.png|20px]]</sup> | | class="modname" |[[{{FULLPAGENAME}}#Quick Reference|Master to the Step LW Patch]]<sup>[[File:Wikilink.png|20px]]</sup> | ||
| class="baseline" | | | class="baseline" | | ||
| class="notes" | | | class="notes" | | ||
|- style="border-bottom: 1px solid #666C71;" | |- style="border-bottom: 1px solid #666C71;" | ||
! class="first" | | ! class="first" | | ||
! class="second" | | ! class="second" | | ||
! class="pp" | | ! class="pp" | | ||
! class="fourth" | | ! class="fourth" | | ||
| class="modname" | [[{{FULLPAGENAME}}#Quick Reference|Master to the Step PP Patch]]<sup>[[File:Wikilink.png|20px]]</sup> | | class="modname" |[[{{FULLPAGENAME}}#Quick Reference|Master to the Step PP Patch]]<sup>[[File:Wikilink.png|20px]]</sup> | ||
| class="baseline" | | | class="baseline" | | ||
| class="notes" | | | class="notes" | | ||
|- style="border-bottom: 1px solid #666C71;" | |- style="border-bottom: 1px solid #666C71;" | ||
! class="first" | | ! class="first" | | ||
! class="second" | | ! class="second" | | ||
! class="third" | | ! class="third" | | ||
! class="enb" | | ! class="enb" | | ||
| class="modname" | [[{{FULLPAGENAME}}#Quick Reference|Mod has an ENB option]]<sup>[[File:Wikilink.png|20px]]</sup> | | class="modname" |[[{{FULLPAGENAME}}#Quick Reference|Mod has an ENB option]]<sup>[[File:Wikilink.png|20px]]</sup> | ||
| class="baseline" | | | class="baseline" | | ||
| class="notes" | | | class="notes" | | ||
|- style="border-bottom: 1px solid #666C71;" | |- style="border-bottom: 1px solid #666C71;" | ||
! class="core" | | ! class="core" | | ||
! class="landw" | | ! class="landw" | | ||
! class="pp" | | ! class="pp" | | ||
! class="enb" | | ! class="enb" | | ||
| class="modname" | [[{{FULLPAGENAME}}#Quick Reference|Master to all patches with ENB option]]<sup>[[File:Wikilink.png|20px]]</sup> | | class="modname" |[[{{FULLPAGENAME}}#Quick Reference|Master to all patches with ENB option]]<sup>[[File:Wikilink.png|20px]]</sup> | ||
| class="baseline" | | | class="baseline" | | ||
| class="notes" | | | class="notes" | | ||
Line 471: | Line 126: | ||
{{Fc|salmon|'''''NOTE:''' For a complete listing of plugin masters required by each of the {{SUBPAGENAME}} Step Patches, see the'' [[SkyrimSE:2.3/changelog/Step_Patch_Masters|'''Step Patch Masters changelog''']].}} | {{Fc|salmon|'''''NOTE:''' For a complete listing of plugin masters required by each of the {{SUBPAGENAME}} Step Patches, see the'' [[SkyrimSE:2.3/changelog/Step_Patch_Masters|'''Step Patch Masters changelog''']].}} | ||
==== Mod Installation Considerations ==== | ====Mod Installation Considerations==== | ||
* If no ''Notes'' or ''Step recommendations'' are provided for a particular mod, always install the Main File, any Update Files, and all Optional Files are valid. | *If no ''Notes'' or ''Step recommendations'' are provided for a particular mod, always install the Main File, any Update Files, and all Optional Files are valid. | ||
* After installing a mod, ALWAYS ''enable'' the mod and any related plugins in MO unless otherwise instructed. | *After installing a mod, ALWAYS ''enable'' the mod and any related plugins in MO unless otherwise instructed. | ||
* Mods are listed in alphabetical order within each ModGroup and any deviations from this ''are purposeful'' to achieve the desired outcome. | *Mods are listed in alphabetical order within each ModGroup and any deviations from this ''are purposeful'' to achieve the desired outcome. | ||
* Mods should be arranged in MO {{fc|instruction|''in the order that they are listed''}} to ensure other mods further down the list overwrite/override those occurring before them. | *Mods should be arranged in MO {{fc|instruction|''in the order that they are listed''}} to ensure other mods further down the list overwrite/override those occurring before them. | ||
* Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that ''UNLESS'' continuing a playthrough using a previously-existing savegame (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!). | *Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that ''UNLESS'' continuing a playthrough using a previously-existing savegame (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!). | ||
* Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted. | * Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted. | ||
* Do '''not''' extract BSAs unless specifically instructed to do so. | *Do '''not''' extract BSAs unless specifically instructed to do so. | ||
====ModGroup Separators==== | ====ModGroup Separators==== | ||
The Road Ahead recommends using these separators below: | |||
{{Spoiler|shown=Steps - Create MO Separators|hidden= | {{Spoiler|shown=Steps - Create MO Separators|hidden= | ||
# Click {{icon|type=molistoptions|30}} at the top of the mod list pane. | # Click {{icon|type=molistoptions|30}} at the top of the mod list pane. | ||
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<hr> | <hr> | ||
== {{#show:Category:ModGroup_02-Extenders|?ModGroupName}} == | =={{#show:Category:ModGroup_02-Extenders|?ModGroupName}}== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_02-Extenders|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_02-Extenders|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
Line 508: | Line 163: | ||
}} | }} | ||
<br> | <br> | ||
{{Alert|type=warning|text='''''Beyond this point, DO NOT launch the game again until instructed to do so.'''''<br>Many of the following mods are interdependent, and launching the game prematurely will most likely result in issues or failures. Please DO NOT post on the forums for support of non-issues relating to preemptive or premature test launches.}} | {{Alert|type=warning|text='''''Beyond this point, DO NOT launch the game again until instructed to do so.'''''<br>Many of the following mods are interdependent, and launching the game prematurely will most likely result in issues or failures. Please DO NOT post on the forums for support of non-issues relating to preemptive or premature test launches.}} | ||
<br> | <br> | ||
== {{#show:Category:ModGroup_03-Resources|?ModGroupName}} == | =={{#show:Category:ModGroup_03-Resources|?ModGroupName}}== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_03-Resources|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_03-Resources|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_04-Foundation|?ModGroupName}} == | =={{#show:Category:ModGroup_04-Foundation|?ModGroupName}}== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_04-Foundation|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_04-Foundation|?ModGroupDescription}} }} | ||
[[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | [[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_05-Animation and Physics|?ModGroupName}} == | =={{#show:Category:ModGroup_05-Animation and Physics|?ModGroupName}}== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_05-Animation and Physics|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_05-Animation and Physics|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
Line 575: | Line 215: | ||
}}<br> | }}<br> | ||
== {{#show:Category:ModGroup_06-Models and Textures|?ModGroupName}} == | =={{#show:Category:ModGroup_06-Models and Textures|?ModGroupName}}== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_06-Models and Textures|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_06-Models and Textures|?ModGroupDescription}} }} | ||
[[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | [[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_07-Sounds and Music|?ModGroupName}} == | =={{#show:Category:ModGroup_07-Sounds and Music|?ModGroupName}}== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_07-Sounds and Music|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_07-Sounds and Music|?ModGroupDescription}} }} | ||
[[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | [[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_08-Character Appearance|?ModGroupName}} == | =={{#show:Category:ModGroup_08-Character Appearance|?ModGroupName}}== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_08-Character Appearance|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_08-Character Appearance|?ModGroupDescription}} }} | ||
[[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | [[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_09-Fixes|?ModGroupName}} == | =={{#show:Category:ModGroup_09-Fixes|?ModGroupName}}== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_09-Fixes|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_09-Fixes|?ModGroupDescription}} }} | ||
[[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | [[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_10-Gameplay-General|?ModGroupName}} == | =={{#show:Category:ModGroup_10-Gameplay-General|?ModGroupName}}== | ||
[[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | [[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_10-Gameplay-General|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_10-Gameplay-General|?ModGroupDescription}} }} | ||
Line 661: | Line 301: | ||
<br> | <br> | ||
== {{#show:Category:ModGroup_11-Gameplay-AI and Combat|?ModGroupName}} == | =={{#show:Category:ModGroup_11-Gameplay-AI and Combat|?ModGroupName}}== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_11-Gameplay-AI and Combat|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_11-Gameplay-AI and Combat|?ModGroupDescription}} }} | ||
[[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | [[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_12-Gameplay-Economy|?ModGroupName}} == | =={{#show:Category:ModGroup_12-Gameplay-Economy|?ModGroupName}}== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_12-Gameplay-Economy|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_12-Gameplay-Economy|?ModGroupDescription}} }} | ||
[[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | [[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_13-Gameplay-Immersion|?ModGroupName}} == | =={{#show:Category:ModGroup_13-Gameplay-Immersion|?ModGroupName}}== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_13-Gameplay-Immersion|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_13-Gameplay-Immersion|?ModGroupDescription}} }} | ||
[[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | [[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_14-Gameplay-Quests|?ModGroupName}} == | =={{#show:Category:ModGroup_14-Gameplay-Quests|?ModGroupName}}== | ||
[[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | [[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_14-Gameplay-Quests|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_14-Gameplay-Quests|?ModGroupDescription}} }} | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_15-Gameplay-Skills and Perks|?ModGroupName}} == | =={{#show:Category:ModGroup_15-Gameplay-Skills and Perks|?ModGroupName}}== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_15-Gameplay-Skills and Perks|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_15-Gameplay-Skills and Perks|?ModGroupDescription}} }} | ||
[[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | [[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_16-Interface|?ModGroupName}} == | =={{#show:Category:ModGroup_16-Interface|?ModGroupName}}== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_16-Interface|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_16-Interface|?ModGroupDescription}} }} | ||
[[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | [[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_17-Locations|?ModGroupName}} == | =={{#show:Category:ModGroup_17-Locations|?ModGroupName}}== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_17-Locations|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_17-Locations|?ModGroupDescription}} }} | ||
[[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | [[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_18-Lighting and Weather|?ModGroupName}} == | =={{#show:Category:ModGroup_18-Lighting and Weather|?ModGroupName}}== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_18-Lighting and Weather|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_18-Lighting and Weather|?ModGroupDescription}} }} | ||
Although this ModGroup is optional, and another custom lighting/weather can be used, it is ''required'' for installation of the ''21-Post-Processing'' ModGroup later if ENB will be used. Nevertheless, this ModGroup is recommended even if ENB will not be used.<br> | Although this ModGroup is optional, and another custom lighting/weather can be used, it is ''required'' for installation of the ''21-Post-Processing'' ModGroup later if ENB will be used. Nevertheless, this ModGroup is recommended even if ENB will not be used.<br> | ||
Line 799: | Line 439: | ||
<br> | <br> | ||
== {{#show:Category:ModGroup_19-Utilities|?ModGroupName}} == | =={{#show:Category:ModGroup_19-Utilities|?ModGroupName}}== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_19-Utilities|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_19-Utilities|?ModGroupDescription}} }} | ||
[[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | [[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | ||
Line 816: | Line 456: | ||
<br> | <br> | ||
== {{#show:Category:ModGroup_20-Patches|?ModGroupName}} == | =={{#show:Category:ModGroup_20-Patches|?ModGroupName}}== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_20-Patches|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_20-Patches|?ModGroupDescription}} }} | ||
[[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | [[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | ||
Line 832: | Line 472: | ||
}}<br> | }}<br> | ||
=={{#show:Category:ModGroup_21-Post-Processing|?ModGroupName}}== | |||
== {{#show:Category:ModGroup_21-Post-Processing|?ModGroupName}} == | |||
:{{fc|#E6B69E|{{#show:Category:ModGroup_21-Post-Processing|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_21-Post-Processing|?ModGroupDescription}} }} | ||
Decide whether or not to install the Post-Processing ModGroup to support ENBSeries. This decision should be based upon the results of the [[#Performance_Tuning|Performance Tuning]] benchmark performed in the previous section, above. Keep in mind that LOD generation is more fundamentally important to visual enhancement and has lower performance cost than ENB. | Decide whether or not to install the Post-Processing ModGroup to support ENBSeries. This decision should be based upon the results of the [[#Performance_Tuning|Performance Tuning]] benchmark performed in the previous section, above. Keep in mind that LOD generation is more fundamentally important to visual enhancement and has lower performance cost than ENB. | ||
=== Optional Post-Processing Mods === | ===Optional Post-Processing Mods=== | ||
{{Fc|important|''If '''Post-Processing''' will be installed, complete the following steps:''}} | {{Fc|important|''If '''Post-Processing''' will be installed, complete the following steps:''}} | ||
# Revisit the [https://stepmodifications.org/wiki/SkyrimSE:{{#show:STEP:Main/GuideVersioning|?SkyrimLECurrentRelease#BethINI_Pie}} BethINI Pie setup]: | #Revisit the [https://stepmodifications.org/wiki/SkyrimSE:{{#show:STEP:Main/GuideVersioning|?SkyrimLECurrentRelease#BethINI_Pie}} BethINI Pie setup]: | ||
## On the '''Shadows''' tab '''''disable''':'' | ##On the '''Shadows''' tab '''''disable''':'' | ||
##* '''Ambient Occlusion''' | ##*'''Ambient Occlusion''' | ||
## On the '''Visuals''' tab '''''disable''':'' | ##On the '''Visuals''' tab '''''disable''':'' | ||
##* '''Lens Flare''' | ##*'''Lens Flare''' | ||
##* '''Anamorphic Lens Flare''' | ##*'''Anamorphic Lens Flare''' | ||
##* Also consider modifying the ''Sun Base and Glare'' sizes as instructed, since ENBs will affect sun visuals. | ##*Also consider modifying the ''Sun Base and Glare'' sizes as instructed, since ENBs will affect sun visuals. | ||
# Beginning at [[#04-Foundation|04-Foundation]], revisit all mods flagged with the ENB-option indicator (see [https://stepmodifications.org/wiki/SkyrimSE:2.3#Mod_Table_Legend Mod Table Legend]) to ensure they are installed with '21-Post-Processing' options in mind. | #Beginning at [[#04-Foundation|04-Foundation]], revisit all mods flagged with the ENB-option indicator (see [https://stepmodifications.org/wiki/SkyrimSE:2.3#Mod_Table_Legend Mod Table Legend]) to ensure they are installed with '21-Post-Processing' options in mind. | ||
[[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | [[SkyrimSE:2.3#Mod_Table_Legend|'''''Mod Table Legend''''']] | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
Line 1,060: | Line 501: | ||
}}<br> | }}<br> | ||
== Final Sorting and Cleaning == | ==Final Sorting and Cleaning== | ||
If plugins have not been sorted this session, run LOOT again. Examine the plugins in LOOT for errors or warnings (ignoring the game's default masters at the top of the list). {{fc|instructions|Ignore any reported missing compatibility patches or other warnings.}} These are either handled by the Step Patches or not of any concern. Perform the [[{{FULLPAGENAME}}#Clean the Vanilla Masters|standard cleaning procedure]] on any mods requiring cleaning (except for the game's default masters). | If plugins have not been sorted this session, run LOOT again. Examine the plugins in LOOT for errors or warnings (ignoring the game's default masters at the top of the list). {{fc|instructions|Ignore any reported missing compatibility patches or other warnings.}} These are either handled by the Step Patches or not of any concern. Perform the [[{{FULLPAGENAME}}#Clean the Vanilla Masters|standard cleaning procedure]] on any mods requiring cleaning (except for the game's default masters). | ||
Be aware that the Step Patches are designed to work with a default, LOOT-sorted plugin order. This eliminates the need to set rules on the load order. From this point on: | Be aware that the Step Patches are designed to work with a default, LOOT-sorted plugin order. This eliminates the need to set rules on the load order. From this point on: | ||
* Ensure all applicable mods are ticked in the left pane of MO. | * Ensure all applicable mods are ticked in the left pane of MO. | ||
* Ensure all plugins are ticked in the right pane of MO. | *Ensure all plugins are ticked in the right pane of MO. | ||
* Sort the load order using LOOT whenever plugins are added/removed. | *Sort the load order using LOOT whenever plugins are added/removed. | ||
* Update LOOT (the program and masterlist) whenever updates are available. | *Update LOOT (the program and masterlist) whenever updates are available. | ||
<br> | <br> | ||
= STEP | =STEP X (might not need?)= | ||
<div>Mod Configuration (MCM)</div> | <div>Mod Configuration (MCM)</div> | ||
Mod Configuration Menu Settings | |||
Mod configurations not mentioned in the following table are recommended to be left at their defaults. Some mods not mentioned below were previously configured by altering their configuration files during the installation process. | Mod configurations not mentioned in the following table are recommended to be left at their defaults. Some mods not mentioned below were previously configured by altering their configuration files during the installation process. | ||
{{CollapsibleTable | {{CollapsibleTable | ||
| row=1 | | row = 1 | ||
| type=MCM | | type = MCM | ||
| title=Cathedral Weathers | | title = Cathedral Weathers | ||
| text=If the ''18-Lighting and Weather'' ModGroup was installed, '''''Interior Vision''''' can be set to '''Darker''' or '''Brighter''' as desired. The same is true for '''''Nocturnal Sight''''', which controls exterior brightness. The Step ENB was designed for '''Normal''' in both cases.}} | | text = If the ''18-Lighting and Weather'' ModGroup was installed, '''''Interior Vision''''' can be set to '''Darker''' or '''Brighter''' as desired. The same is true for '''''Nocturnal Sight''''', which controls exterior brightness. The Step ENB was designed for '''Normal''' in both cases. | ||
}} | |||
{{CollapsibleTable | {{CollapsibleTable | ||
| row=2 | | row = 2 | ||
| type=MCM | | type = MCM | ||
| title=Complete Crafting | | title = Complete Crafting | ||
| text=The following screenshots display the recommended settings for the mod's MCM: | | text = The following screenshots display the recommended settings for the mod's MCM: | ||
| images=CCORMCM01.jpg,CCORMCM02.jpg,CCORMCM03.jpg}} | | images = CCORMCM01.jpg,CCORMCM02.jpg,CCORMCM03.jpg | ||
}} | |||
{{CollapsibleTable | {{CollapsibleTable | ||
| row=3 | | row = 3 | ||
| type=MCM | | type = MCM | ||
| title=Farmhouse Chimneys SE | | title = Farmhouse Chimneys SE | ||
| text=Vanilla villages should all be ticked on the first page. The following screenshot displays the recommended settings for the New Locations page: | | text = Vanilla villages should all be ticked on the first page. The following screenshot displays the recommended settings for the New Locations page: | ||
| images=FarmhouseChimneyMCM01.jpg}} | | images = FarmhouseChimneyMCM01.jpg | ||
}} | |||
{{CollapsibleTable | {{CollapsibleTable | ||
| row=4 | | row = 4 | ||
| type=MCM | | type = MCM | ||
| title=Immersive HUD | | title = Immersive HUD | ||
| text=It's recommended to enable the "Fast Fade" of the status bars, so they will appear when they change and quickly fade away. | | text = It's recommended to enable the "Fast Fade" of the status bars, so they will appear when they change and quickly fade away. | ||
| images=IHUDMCM01.jpg}} | | images = IHUDMCM01.jpg | ||
}} | |||
{{CollapsibleTable | {{CollapsibleTable | ||
| row=5 | | row = 5 | ||
| type=MCM | | type = MCM | ||
| title=Lanterns of Skyrim SE | | title = Lanterns of Skyrim SE | ||
| text=Disabling "Enable lanterns along roads" is the more vanilla-friendly experience and is arguably more realistic and practical. | | text = Disabling "Enable lanterns along roads" is the more vanilla-friendly experience and is arguably more realistic and practical. | ||
| images=LoSMCM01.jpg}} | | images = LoSMCM01.jpg | ||
}} | |||
{{CollapsibleTable | {{CollapsibleTable | ||
| row=6 | | row = 6 | ||
| type=MCM | | type = MCM | ||
| title=Lock Overhaul | | title = Lock Overhaul | ||
| text=This mod must be activated to work. Once enabled, close and re-open the MCM. The settings are user preference.}} | | text = This mod must be activated to work. Once enabled, close and re-open the MCM. The settings are user preference. | ||
}} | |||
{{CollapsibleTable | {{CollapsibleTable | ||
| row=7 | | row = 7 | ||
| type=MCM | | type = MCM | ||
| title=Realistic Water Two | | title = Realistic Water Two | ||
| text=Disable the hand-placed ripples for compatibility with [[{{NAMESPACE}}:Splashes of Storms|Splashes of Storms]]. | | text = Disable the hand-placed ripples for compatibility with [[{{NAMESPACE}}:Splashes of Storms|Splashes of Storms]]. | ||
| images=RealisticWaterTwoMCM01.jpg}} | | images = RealisticWaterTwoMCM01.jpg | ||
}} | |||
{{CollapsibleTable | {{CollapsibleTable | ||
| row= | | row = final | ||
| type=MCM | | type = MCM | ||
| title=Shooting Stars | | title = Shooting Stars | ||
| text=Disable the in-game notifications for the sake of immersion. | | text = Disable the in-game notifications for the sake of immersion. | ||
| images=ShootingStarsMCM01.jpg | | images = ShootingStarsMCM01.jpg | ||
}} | |||
<br> | <br> | ||
<br> | <br> | ||
__NOTITLE__ | __NOTITLE__ | ||
[[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]] | [[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]] |
Revision as of 23:44, September 5, 2024
This Release
The most noteworthy changes are listed below.
- Upgraded guide and modlist to exclusively support the latest game runtime, v1.6.1170 with the Anniversary Upgrade
- Contributed the v1.6.1170 cleaning data to the LOOT masterlist, including all relevant Creation Club (CC) Anniversary Upgrade masters
- Modified guide instructions for cleaning the updated vanilla masters based upon the updated LOOT masterlist
STEP 1
STEP 2
STEP 3
STEP 4
Mod Table Reference
Below is the legend and reference for the mod tables used in this guide.
Mod Table Legend
Quick Reference
NOTE: For a complete listing of plugin masters required by each of the TRA-1.0 Step Patches, see the Step Patch Masters changelog.
Mod Installation Considerations
- If no Notes or Step recommendations are provided for a particular mod, always install the Main File, any Update Files, and all Optional Files are valid.
- After installing a mod, ALWAYS enable the mod and any related plugins in MO unless otherwise instructed.
- Mods are listed in alphabetical order within each ModGroup and any deviations from this are purposeful to achieve the desired outcome.
- Mods should be arranged in MO in the order that they are listed to ensure other mods further down the list overwrite/override those occurring before them.
- Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that UNLESS continuing a playthrough using a previously-existing savegame (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!).
- Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted.
- Do not extract BSAs unless specifically instructed to do so.
ModGroup Separators
The Road Ahead recommends using these separators below:
- Click at the top of the mod list pane.
- Select [Create Separator], and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting and Weather, etc.).
- Create a new separator for each new Mod Group while working through the Guide.
- Separator colors can be customized by right-clicking on any separator and selecting Select Color.
02-Extenders
- Mods that expand on the inherent functionality of a game or another mod without themselves affecting content
Mod Name | Baseline | Instructions |
---|
Andrealphus' Papyrus Functions | Detailed Instructions available | |||||
The optional file is not needed
Required for Andrealphus' Bleedout Revamp |
ConsoleUtilSSE NG | Detailed Instructions available | |||||
Required for Autorun |
Powerofthree's Papyrus Extender | Detailed Instructions available | |||||||
Required for Dynamic Activation Key, Rock Traps Trigger Fixes, and Simply Order Summons
|
WARNING
Beyond this point, DO NOT launch the game again until instructed to do so.Many of the following mods are interdependent, and launching the game prematurely will most likely result in issues or failures. Please DO NOT post on the forums for support of non-issues relating to preemptive or premature test launches.
03-Resources
- Mods solely providing assets intended specifically for use by other mods without themselves affecting content
Mod Name | Baseline | Instructions |
---|
AnimObject Swapper | Detailed Instructions available | |||||||
Required for Sharpen Other Swords II
|
Base Object Swapper | Detailed Instructions available | |||||||
Required for Catches Cook on Campfires - Base Object Swapper and Diverse Catches - Base Object Swapper Fish Racks
|
Enchantment Art Extender | Detailed Instructions available | |||||
Required for Vibrant Weapons EAE |
FormList Manipulator - FLM | The optional files are not needed |
Keyword Item Distributor (KID) | Detailed Instructions available | |||||||
Required for Cooking Categories Improvement (Constructible Object Custom Keyword System - Fixes) and Vibrant Weapons EAE
|
Rogue's Gallery | Detailed Instructions available | |||||
optional file not needed
Required for Show Follower Carry Weight, Show NPC Disposition Relationship Rank, and Show Mount Carry Weight |
04-Foundation
- Baseline mods that should be overridden by other mods AND/OR that make widely-accepted programmatic changes expected by other mods
Mod Table Legend
No mods defined.
05-Animation and Physics
- Mods that affect animations or physics
Mod Name | Baseline | Instructions |
---|
Assorted Animation Fixes | Do not check anything in the FOMOD |
SSS-CT - Slaughterfish Stay Submerged - Collision Tweak | Download the top Main File |
06-Models and Textures
- Mods that replace existing models or textures
Mod Name | Baseline | Instructions |
---|
Septim - a coin retexture | 512 or 1024 | Detailed Instructions available | ||||||
STEP does not include a Septim retexture
|
07-Sounds and Music
- Mods that affect sounds or music
Mod Name | Baseline | Instructions |
---|
Blackreach Eerie Ambience | Detailed Instructions available | |||||||
Listen to sounds comparisons on mod front page
|
Distant Rolling Thunder | Detailed Instructions available | |||||||
|
Ghostly Helgi Voice | The optional files are not needed |
Less Music | Detailed Instructions available | |||||||
Read about the Main Plugins and pick your preference
|
Potema Revoiced | Optional file not needed |
The Black Door Revoiced | Your choice of Main File A or B. Sound comparison is on mod front page. Optional file not needed. |
08-Character Appearance
- Mods that affect the appearance of the player character or NPCs
Mod Name | Baseline | Instructions |
---|
Default Face NPCs Fixed | Detailed Instructions available | |||||
Install Main File and DFNF - CC Full optional file separately (no not merge). Do NOT install the Moon and Star patch. A later mod will cover
other needed patches for DFNF. However, 1 LOOT rule is needed and a CR patch for this is unnecessary. We need to load EVE - Ghost Mechanics and Shaders Restored below DFNF. LOOT rule setup as follows: 1. Run LOOT in MO2 2. Locate EVE - Ghost Mechanics and Shaders Restored in the left pane of LOOT 3. Right click then click Edit metadata 4. A new screen will appear, in the middle of the screen it will say EVE - Ghost Mechanics and Shaders Restored, look directly below that and click the Load After tab 5. Click add new row at the bottom 6. A new (kind of hard to see) row will come up under where it says 'filename' click in that box and start typing the word default, it will find the Default Face NPCs Fixed for you then click it to set it in the row 7. Click save in the middle right hand side of LOOT (should have an outline color around it) 8. Complete! We will sort plugins at the end of the guide but if you sorted it will not hurt at this point. |
Majestic Greybeards |
09-Fixes
- Mods have a programmatic component that fixes various bugs and/or inconsistencies
Mod Name | Baseline | Instructions |
---|
Dual Casting Fix | Detailed Instructions available | |||||||
Required for Blade and Blunt - A Combat Overhaul
|
Enhanced Invisibility | Detailed Instructions available | |||||||
|
Enhanced Reanimation | Detailed Instructions available | |||||||
|
Equip Enchantment Fix | Install bottom Main File |
Fish Plaque Fixes and Improvements |
Imperial Soldiers Using Wrong Shields Fix | Detailed Instructions available | |||||
Install both files seperately |
Nilheim BQ Fix |
Rock Traps Trigger Fixes | Detailed Instructions available | |||||
Requires powerofthree's Papyrus Extender from mod section 02-Extenders
In the FOMOD ignore all and click install. Other patches should be greyed out since we are not using those mods. |
Vampire Allies Factions Fix | Detailed Instructions available | |||||||
|
10-Gameplay-General
- Mods that affect general or multiple gameplay mechanics
Mod Name | Baseline | Instructions |
---|
Disparity SE - Character Classes - Greater Racial Diversity | Detailed Instructions available | |||||
A LOOT rule is needed for this mod and A CR patch for it is unnecessary. We need to load Disparity below Lore Corrected Races since LOOT puts Disparity higher in the load order (Both mods almost have the same race height values). If you skip the following step, the powers/racial abilities/resistances/etc of Disparity will be negated by Lore Correct Races which do not add any of those records (only height values).
1. Run LOOT in MO2 2. Locate Disparity in the left pane of LOOT 3. Right click then click Edit metadata 4. A new screen will appear, in the middle of the screen it will say Disparity, look directly below that and click the Load After tab 5. Click add new row at the bottom 6. A new (kind of hard to see) row will come up under where it says 'filename' click in that box and start typing the word lore, it will find the Lore-corrected Races for you then click it to set it in the row 7. Click save in the middle right hand side of LOOT (should have an outline color around it) 8. Complete! We will sort plugins at the end of the guide but if you sorted it will not hurt at this point. |
11-Gameplay-AI and Combat
- Mods that affect AI, stats, or combat mechanics of NPCs
Mod Name | Baseline | Instructions |
---|
Andrealphus' Bleedout Revamp | Detailed Instructions available | |||||
Install only the Main File
Andrealphus' Papyrus Functions FormList Manipulator - FLM powerofthree's Papyrus Extender |
Arena - An Encounter Zone Overhaul | Install Main File. If you want the optional file, then install it separately. |
Blade and Blunt - A Combat Overhaul | Detailed Instructions available | |||||||
WARNING This is a combat-AI and stamina management overhaul that may deviate from vanilla more than is expected or desired. For a more subtle and vanilla-friendly combat-AI experience, do not install this mod to rely solely on Realistic Combat AI (installed later).
"applyMultipleSpells": true
"powerAttackStamina": true |
Encounter Zones Unlocked SE | Install the top Main File (AE) only |
Ghosts Mechanics and Shaders Restored - Addons | Install the Main File only |
Locational Encounter Zones |
NPCs Take Cover - Smarter Anti-Cheese AI |
Press E to Heal Followers | Detailed Instructions available | |||||
Requires Dynamic Activation Key which is installed in section 16 Interface of the guide
Only install the Main file for now |
Realistic Combat AI |
Relaxed Khajiits | Detailed Instructions available | |||||||
|
Simply Order Summons | Detailed Instructions available | |||||
Requires powerofthree's Papyrus Extender from mod section 02 Extenders |
12-Gameplay-Economy
- Mods that affect currency, rewards, values, rates, or any other economy-related mechanics
Mod Name | Baseline | Instructions |
---|
Scarcity SE - Less Loot Mod | Detailed Instructions available | |||||||
Install the Main File only
|
13-Gameplay-Immersion
- Mods that help to improve game immersion and role-playing scenarios
Mod Name | Baseline | Instructions |
---|
Better Court Wizards |
Catches Cook on Campfires - Base Object Swapper | Detailed Instructions available | |||||
Requires Base Object Swapper from mod section 03 Resources |
Diverse Catches - Base Object Swapper Fish Racks | Detailed Instructions available | |||||
Requires Base Object Swapper from mod section 03 Resources
Optionally - Install the second main separately if you rather have the fish tied than nailed to the racks Install the update file separately |
Extended Bandit Dialogue |
Hunters Loot - and skin animals | Detailed Instructions available | |||||
Requires powerofthree's Papyrus Extender from mod section 02 Extenders |
Immersive Khajiit Caravan Mules | Install the Main File only |
Married NPCs Wear Wedding Bands (SPID - Left Hand Rings) | Install the Main File only |
Moons and Stars - Sky Overhaul SKSE | Detailed Instructions available | |||||||
|
Random Barrel Roll - Base Object Swapper | Detailed Instructions available | |||||
Requires Base Object Swapper from mod section 03 Resources |
Relaxed Vendors | Detailed Instructions available | |||||||
|
Settling of Squad - Set Follower Home | Detailed Instructions available | |||||||
Do not install optional follower patches unless you are adding those followers yourself. It is not recommended unless you have decent modding experience to patch your mod load order.
|
Sharpen Other Swords II - AnimObject Swapper | Detailed Instructions available | |||||
Requires AnimObject Swapper from mod section 03 Resources |
Skeletons don't breathe SSE | Install the loose files Main File |
Thalmor Don't Report To Stormcloaks | Install the Main File only |
The Clever Prisoner | Detailed Instructions available | |||||||
|
Trespass |
True Hunter - fewer animals per square meter | Detailed Instructions available | |||||||
|
Truly Neutral Prisoners | Install the Main File only |
Upgraded Items in World Spaces and Interiors |
Vibrant Weapons EAE | Detailed Instructions available | |||||
Requires Enchantment Art Extender and Keyword Item Distributor (KID) from mod section 03 Resources |
14-Gameplay-Quests
- Mods that alter aspects of quests and/or related lore
Mod Name | Baseline | Instructions |
---|
Don't send me there again (dosemetha) | Detailed Instructions available | |||||||
|
Face Sculptor Expanded |
No Need to Ask... Bounty is Served |
15-Gameplay-Skills and Perks
- Mods that affect the player character's or NPC skills and perks or related leveling
Mod Table Legend
No mods defined.
16-Interface
- Mods that affect any aspect of the user interface
Mod Name | Baseline | Instructions |
---|
Constructible Object Custom Keyword System | Install the top Main File only |
Cooking Categories Improvement (Constructible Object Custom Keyword System - Fixes) | Detailed Instructions available | |||||
Requires Keyword Item Distributor (KID) from mod section 03 Resources
Install the Main File only |
Dynamic Activation Key | Detailed Instructions available | |||||
Requires powerofthree's Papyrus Extender from mod section 02 Extenders
User choice of installing the Main File or the newer Optional File for DLL NG Edition (preferred). Both files achieve the same thing and there is an optional controller config if you need that (install as a separate mod). |
Dynamic Activation Key - MCM | Detailed Instructions available | |||||
You do not need this if you are not using DAK (the above mod)
Download the file that matches your chosen version of DAK (preferred was DLL NG in the previous step) |
Dynamic Activation Key - Addons Collection | Detailed Instructions available | |||||
Install only if using DAK like mentioned in previous step.
Install the Main File and then download the Optional File and merge it. |
Fishing Preview |
Knotwork | Install the Main File only |
Show Follower Carry Weight | Detailed Instructions available | |||||
Requires Rogue's Gallery from mod section 03 Resources |
Show Mount Carry Weight | Detailed Instructions available | |||||
Requires Rogue's Gallery from mod section 03 Resources and the previous mod above Show Follower Carry Weight |
Show NPC Disposition Relationship Rank | Detailed Instructions available | |||||
Requires Rogue's Gallery from mod section 03 Resources |
Simple Activate SKSE | Detailed Instructions available | |||||||
|
SkyHUD | Detailed Instructions available | |||||||
Install the Main File first
Do not install optional iHUD patch as it is included in the Main File FOMOD.
Then install Update File with merging into the Main File You can customize options of the HUD to your liking inside the files folder: Interface -> skyhud -> skyhud.txt |
SkyUI - Survival Mode Integration | Does nothing without Survival Mode activated |
17-Locations
- Mods that programmatically add new or alter vanilla locations
Mod Table Legend
No mods defined.
18-Lighting and Weather
- Mods that affect lighting and/or weather systems **installation is optional**
Although this ModGroup is optional, and another custom lighting/weather can be used, it is required for installation of the 21-Post-Processing ModGroup later if ENB will be used. Nevertheless, this ModGroup is recommended even if ENB will not be used.
Mod Table Legend
No mods defined.
19-Utilities
- Mods that generate derived mod output from load-order-specific assets
Mod Name | Baseline | Instructions |
---|
Autorun | Detailed Instructions available | |||||
Requires ConsoleUtilSSE NG from mod section 02 Extenders
The command lines will load at game start and do the following. You can choose which you want to include: cl off - turns the fake character face light off (default is on) SetGS fCombatAimProjectileRandomOffset 70 - gives enemy archer NPCs a 70% accuracy rating vs 100% Set TAIF_Settings_GreetPlayer to 2 - this is from Tavern AI Fix mod please read its mod page on how you wish the command line to look between 0-2 Set TAIF_Settings_ShowRoom to 0 - this is from Tavern AI Fix mod please read its mod page on how you wish the command line to look between 0-2
Open the mods autorun.txt and place the following text inside then save: cl off SetGS fCombatAimProjectileRandomOffset 70 Set TAIF_Settings_GreetPlayer to 2 Set TAIF_Settings_ShowRoom to 0 |
Complete Crafting Overhaul Remastered - Settings Loader |
Disparity SE - Character Classes - Greater Racial Diversity - Settings Loader |
Farmhouse Chimneys SE - Settings Loader |
Survival Control Panel | Does nothing without Survival Mode activated - Install the Main File only |
Timing is Everything SE - Settings Loader |
Trade and Barter - Settings Loader |
20-Patches
- Mods that programmatically resolve load-order conflicts
Mod Name | Baseline | Instructions |
---|
D1Z4STR's Patch Hub | Detailed Instructions available | |||||
Install D.E.A.D. - Ghosts Mechanics and Shaders patch (if using D.E.A.D.)
Install Upgraded Items - Unlimited Bookshelves - USSEP patch (if using Upgraded Items in World Spaces and Interiors) |
Sharpen Other Swords - Better-Shaped Weapons Patch | Required if using Sharpen Other Swords II - AnimObject Swapper and LeanWolf's Better Shaped Weapons from STEP |
T.I.T.S. U.P. - Default Face NPCs Fixed - Patch Collection | Detailed Instructions available | |||||||
Install the Main File if using Default Face NPCs Fixed (DFNF)
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21-Post-Processing
- Mods that affect post-processing graphics **installation is optional**
Decide whether or not to install the Post-Processing ModGroup to support ENBSeries. This decision should be based upon the results of the Performance Tuning benchmark performed in the previous section, above. Keep in mind that LOD generation is more fundamentally important to visual enhancement and has lower performance cost than ENB.
Optional Post-Processing Mods
If Post-Processing will be installed, complete the following steps:
- Revisit the BethINI Pie setup:
- On the Shadows tab disable:
- Ambient Occlusion
- On the Visuals tab disable:
- Lens Flare
- Anamorphic Lens Flare
- Also consider modifying the Sun Base and Glare sizes as instructed, since ENBs will affect sun visuals.
- On the Shadows tab disable:
- Beginning at 04-Foundation, revisit all mods flagged with the ENB-option indicator (see Mod Table Legend) to ensure they are installed with '21-Post-Processing' options in mind.
Mod Table Legend
No mods defined.
Final Sorting and Cleaning
If plugins have not been sorted this session, run LOOT again. Examine the plugins in LOOT for errors or warnings (ignoring the game's default masters at the top of the list). Ignore any reported missing compatibility patches or other warnings. These are either handled by the Step Patches or not of any concern. Perform the standard cleaning procedure on any mods requiring cleaning (except for the game's default masters).
Be aware that the Step Patches are designed to work with a default, LOOT-sorted plugin order. This eliminates the need to set rules on the load order. From this point on:
- Ensure all applicable mods are ticked in the left pane of MO.
- Ensure all plugins are ticked in the right pane of MO.
- Sort the load order using LOOT whenever plugins are added/removed.
- Update LOOT (the program and masterlist) whenever updates are available.
STEP X (might not need?)
Mod Configuration Menu Settings
Mod configurations not mentioned in the following table are recommended to be left at their defaults. Some mods not mentioned below were previously configured by altering their configuration files during the installation process.
⟡ Cathedral Weathers ⟡Click to show/hide |
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If the 18-Lighting and Weather ModGroup was installed, Interior Vision can be set to Darker or Brighter as desired. The same is true for Nocturnal Sight, which controls exterior brightness. The Step ENB was designed for Normal in both cases.
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⟡ Complete Crafting ⟡Click to show/hide |
The following screenshots display the recommended settings for the mod's MCM:
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⟡ Farmhouse Chimneys SE ⟡Click to show/hide |
Vanilla villages should all be ticked on the first page. The following screenshot displays the recommended settings for the New Locations page:
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⟡ Immersive HUD ⟡Click to show/hide |
It's recommended to enable the "Fast Fade" of the status bars, so they will appear when they change and quickly fade away.
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⟡ Lanterns of Skyrim SE ⟡Click to show/hide |
Disabling "Enable lanterns along roads" is the more vanilla-friendly experience and is arguably more realistic and practical.
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⟡ Lock Overhaul ⟡Click to show/hide |
This mod must be activated to work. Once enabled, close and re-open the MCM. The settings are user preference.
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⟡ Realistic Water Two ⟡Click to show/hide |
Disable the hand-placed ripples for compatibility with Splashes of Storms.
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⟡ Shooting Stars ⟡Click to show/hide |
Disable the in-game notifications for the sake of immersion.
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