The Road Ahead-Unofficial Step Guide Addon

From Step Mods | Change The Game
Skyrimse flare.png

The Road Ahead - an Unofficial STEP Guide Addon

by: D1Z4STR

Info-Logo.png

NOTE

This is the current version of the The Road Ahead - an Unofficial STEP Guide Addon. Please report any problems or confusing instructions on the forum topic.
Warning-Logo.png

WARNING

This addon requires the Step SkyrimSE 2.3 Guide to be followed first. Please read all mod page descriptions for what they do and always double check your work.
The Road Ahead.jpg

“Often, the path less traveled is overlooked. Yet, with willpower and a desire to grow, will you dare to journey down The Road Ahead?” - D1Z4STR
The Road Ahead is an Unofficial STEP Guide Addon that includes various mods that I feel add some extra depth to the game.

UC.jpg

The Road Ahead is going to be restructured and on put into a different scope of direction. Around half of the guide is going to change. A ready announcement will come later on the forum page.

Almost every mod contained within is optional, and you have user freedom. Some mods will need certain Extenders or Resources, so keep that in mind. You will see detailed information in the mod tables below as you proceed to read through the guide. The approach and goals are to make this simple, easy to follow, and not need to complete extra steps i.e. regenerating LOD, etc.

Please feel free to contact me if you see issues, have criticism, and think of improvements to the page, etc. Thank you.

step 1

Mod Organizer 2 (MO2) Settings & Profile setup


➕ [Click to show]➖ [Click to hide] Read me!

It is recommended for the following to be set in Mod Organizer 2:

1. Click 'configure settings and workarounds' ---> Mod List tab

2. Check 'Show mod list separator colors on the scrollbar' and Check 'Profile-specific collapse states for separators'

3. Click OK

You should complete this next step to separate Vanilla STEP/Default profile and The Road Ahead. In MO2 at the top row of icons click 'configure profiles' and complete the following:

1. You should see a profile named Default (if you have changed it when installed STEP, then that's okay as well, use your baseline profile)

2. Check the 2 boxes for 'Use profile-specific Save Games and Game INI Files'

3. Click close (MO2 sets the 2 options to the profile)

4. Reopen the 'configure profiles' menu and ensure both boxes we checked earlier are checked

5. Click copy on the right and enter STEP - The Road Ahead

6. Click ok and the new profile will appear in the profiles list

7. Click on the new profile and then click select at the bottom!

STEP 2

Separators


➕ [Click to show]➖ [Click to hide] Mod Installation Considerations

If no notes or recommendations are provided for a particular mod, always install the Main File, any Update Files if neccessary.

After installing a mod, ALWAYS enable the mod and any related plugins in MO unless otherwise instructed.

Mods are listed in alphabetical order within each ModGroup and any deviations from this are purposeful to achieve the desired outcome.

Mods should be arranged in MO in the order that they are listed to ensure other mods further down the list overwrite/override those occurring before them.

Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that UNLESS continuing a playthrough using a previously-existing save game (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!).

Always follow LOOT's advice regarding mod cleaning and sorting unless otherwise noted.

Do not extract BSAs unless specifically instructed to do so.
➕ [Click to show]➖ [Click to hide] Reminder - Steps for Creating MO2 Separators
  1. Click MOlistoptions.png at the top of the mod list pane.
  2. Select [Create Separator], and give the separator a name.
    • Create a new separator for each new Mod Group while working through the Guide.
    • Separator colors can be customized by right-clicking on any separator and selecting Select Color.

ModGroup Separators

The Road Ahead recommends using the following separators shown and placed in order in the image below. The start of the Road Ahead separators will be right after STEP's LOD separator shown in its reference image in step 4. I have also pre-packaged them to save time. Open the zip file and extract into your STEP - MO2 mods folder (where the other mods and separators are for STEP). (removed for the time)

The Road Ahead Separators

Reference Image:
The Road Ahead - Separators updated.jpg

STEP 3

The mod list installation

02-Extenders

Mods that expand on the inherent functionality of a game or another mod without themselves affecting content
Mod Name Baseline Instructions
Andrealphus' Papyrus FunctionsLink to the mod's Wiki page. Required for Andrealphus' Bleedout Revamp
ConsoleUtilSSE NGLink to the mod's Wiki page. Required for Autorun
Powerofthree's Papyrus ExtenderLink to the mod's Wiki page. Detailed Instructions available
Required for Hunters Loot, Rock Traps Trigger Fixes, and Simply Order Summons
FOMOD Instructions
  • Main
    • DLL
      • ◉ SSE v1.6.1130+ (Anniversary Edition)
        • Install


03-Resources

Mods solely providing assets intended specifically for use by other mods without themselves affecting content
Mod Name Baseline Instructions
AnimObject SwapperLink to the mod's Wiki page. Detailed Instructions available
Required for Sharpen Other Swords II
FOMOD Instructions
  • Main
    • DLL
      • ◉ SSE v1.6.629+ ("Anniversary Edition)
        • Install
B612 - my little asteroid of useful UI componentsLink to the mod's Wiki page. Install Main File only - Required for Alchemical Appraisal Services
Base Object SwapperLink to the mod's Wiki page. Detailed Instructions available
Required for Catches Cook on Campfires - Base Object Swapper and Diverse Catches - Base Object Swapper Fish Racks and Nocturnal Moths
FOMOD Instructions
  • Main
    • DLL
      • ◉ SSE v1.6.1130+ ("Anniversary Edition)
        • Install
Description FrameworkLink to the mod's Wiki page. Required for Vanilla Item Descriptions
FormList Manipulator - FLMLink to the mod's Wiki page. The optional files are not needed - Required for Andrealphus' Bleedout Revamp
JContainers SELink to the mod's Wiki page. Required for Spell Organizer - Hide Remove Delete Erase Forget Spells

Install SKSE 2.2.6 / SSE (SAE) 1.6.1170 Main File

Keyword Item Distributor (KID)Link to the mod's Wiki page. Detailed Instructions available
Required for Cooking Categories Improvement (Constructible Object Custom Keyword System - Fixes) and Vibrant Weapons EAE
FOMOD Instructions
  • Main
    • DLL
      • ◉ SSE v1.6+ ("Anniversary Edition)
        • Install
Rogue's GalleryLink to the mod's Wiki page. Required for Show Follower Carry Weight, Show NPC Disposition Relationship Rank, and Show Mount Carry Weight

Install Main File / Optional file not needed


04-Foundation

Baseline mods that should be overridden by other mods AND/OR that make widely-accepted programmatic changes expected by other mods

No mods defined.

05-Animation and Physics

Mods that affect animations or physics

No mods defined.

06-Models and Textures

Mods that replace existing models or textures

No mods defined.

07-Sounds and Music

Mods that affect sounds or music
Mod Name Baseline Instructions
Blackreach Eerie AmbienceLink to the mod's Wiki page. Detailed Instructions available
Listen to sounds comparisons on mod front page
FOMOD Instructions
  • Sound Selection
    • Sound Selection
      • ◉ With Birds - user choice
      • ◉ Without Birds - user choice (preferred)
  • Other Sound Options
    • Nirnroot Options
      • ◉ Nirnroot Replacer (Crimson Only) (preferred)
    • Blackreach Water Loop
      • ☐ Blackreach Water Loop - user choice
    • Silence Music
      • ☐ Silence Music - do not tick
        • Install
Distant Dragon RoarsLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
  • Distant Dragon Roars
    • Pick Your Version
      • ◉ No Dragons After Alduin (preferred)
        • Install
Distant Rolling ThunderLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
  • Choose your Plugin
    • Plugin Choices
      • ◉ Light - best for Cathedral Weathers (preferred)
    • Format
      • ◉ wav (preferred)
    • Choose frequency
      • ◉ 1% (preferred)
        • Install
Ghostly Helgi VoiceLink to the mod's Wiki page. The optional files are not needed
Potema RevoicedLink to the mod's Wiki page. Optional file not needed
The Black Door RevoicedLink to the mod's Wiki page. User choice of Main File A or B. Sound comparison is on mod front page. Optional file not needed.


08-Character Appearance

Mods that affect the appearance of the player character or NPCs
Mod Name Baseline Instructions
Majestic GreybeardsLink to the mod's Wiki page.


09-Fixes

Mods have a programmatic component that fixes various bugs and/or inconsistencies
Mod Name Baseline Instructions
Dual Casting FixLink to the mod's Wiki page. Detailed Instructions available
Required for Blade and Blunt - A Combat Overhaul
FOMOD Instructions
  • Main
    • DLL
      • ◉ SSE v1.6+ (Anniversary Edition)
        • Install
Equip Enchantment FixLink to the mod's Wiki page. Install bottom Main File
Esbern Voice Consistency FixLink to the mod's Wiki page.
Imperial Soldiers Using Wrong Shields FixLink to the mod's Wiki page. Install both files separately
Mihail's CC Goblins Overhaul - Compatibility TweakLink to the mod's Wiki page. If using Mihail's CC Goblins Overhaul (installed in next mod section)
Mihail's CC Goblin's Standalone-ifiedLink to the mod's Wiki page. If using Mihail's CC Goblins Overhaul (installed in next mod section)
Motionless Rocks Killing People FixLink to the mod's Wiki page. Install Main File only
Nilheim BQ FixLink to the mod's Wiki page.
Rock Traps Trigger FixesLink to the mod's Wiki page. Requires powerofthree's Papyrus Extender from mod section 02 Extenders

In the FOMOD ignore all and click install. Other patches should be greyed out since we are not using those mods.

Vampire Allies Factions FixLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
  • Vampire Allies Factions Fix
    • Options
      • ◉ USSEP
        • Install


10-Gameplay-General

Mods that affect general or multiple gameplay mechanics
Mod Name Baseline Instructions
Alchemical Appraisal ServicesLink to the mod's Wiki page. Requires B612 - my little asteroid of useful UI components from mod section 03 Resources
Andrealphus' Bleedout RevampLink to the mod's Wiki page. Detailed Instructions available
Requires the following Extenders 02 and Resources 03:
  • Andrealphus' Papyrus Functions
  • FormList Manipulator - FLM
  • powerofthree's Papyrus Extender

Install only the Main File

Dynamic Mercenary FeesLink to the mod's Wiki page. Install the Main File only
Improved InnkeepersLink to the mod's Wiki page.
Less Bandit WizardsLink to the mod's Wiki page.
Mihail's CC Goblins OverhaulLink to the mod's Wiki page.
Novice Bolt SpellsLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
  • Patches for Spell mods
    • Spell Patches / Perk Patches
      • ☐ Unticked (for all)
        • Install
Spell Organizer - Hide Remove Delete Erase Forget SpellsLink to the mod's Wiki page. Requires JContainers SE from mod section 03-Resources
Survival Control PanelLink to the mod's Wiki page. Does nothing without Survival Mode activated - Install the Main File only


11-Gameplay-AI and Combat

Mods that affect AI, stats, or combat mechanics of NPCs
Mod Name Baseline Instructions
Arena - An Encounter Zone OverhaulLink to the mod's Wiki page. Install the Main File only. If you want the optional file, then install it separately.
Blade and Blunt - A Combat OverhaulLink to the mod's Wiki page. Detailed Instructions available
WARNING This is a combat-AI and stamina management overhaul that may deviate from vanilla more than is expected or desired. For a more subtle and vanilla-friendly combat-AI experience, do not install this mod. Please see alternative Realistic Combat AI (installed later). Also, both of these mods can be installed together, and LOOT will sort correctly.
FOMOD Instructions
  • Main Step
    • Module Files
      • ☐ No Kill Moves user preference; recommended Unchecked
      • ☐ Vanilla Difficulty Modifiers user preference; recommended Unchecked
  • Disable Optional Features
    • Stamina Changes
      • user preference
        • Install
  1. Locate Scrambled Bugs in the MO left pane.
  2. Right click the mod, and select "Information..." to open the mod information window.
  3. Under the Text Files tab, modify the following two settings in ScrambledBugs.json: (with your text editor program)
"applyMultipleSpells": true

"powerAttackStamina": true


Lastly, LOOT sorts Blade & Blunt (B&B) before Reasonable Movement Speed. This is user preference. If you want B&B movement values follow the LOOT rule below (same setup if you installed Default Face NPCs Fixed)

LOOT rule setup as follows:

  1. Run LOOT in MO2
  2. Locate Blade and Blunt in the left pane of LOOT
  3. Right click then click Edit metadata
  4. A new screen will appear, in the middle of the screen it will say Blade and Blunt, look directly below that and click the Load After tab
  5. Click add new row at the bottom
  6. A new (kind of hard to see) row will come up under where it says 'filename' click in that box and start typing the word 'reasonable', it will find Reasonable Movement Speed for you then click it to set it in the new row
  7. Click save in the middle right hand side of LOOT (should have an outline color around it)
  8. Complete! We will sort plugins at the end of the guide but if you sorted it will not hurt at this point.
Encounter Zones Unlocked SELink to the mod's Wiki page. Install the top Main File (AE) only
Ghosts Mechanics and Shaders Restored - AddonsLink to the mod's Wiki page. Detailed Instructions available
Install the Main File only

Lastly, if you wish to have Philter of The Phantom changes from this mod then you must load it lower than CACO. This is user preference.

LOOT rule setup as follows:

  1. Run LOOT in MO2
  2. Locate Ghosts Mechanics and Shaders Restored - Addons in the left pane of LOOT
  3. Right click then click Edit metadata
  4. A new screen will appear, in the middle of the screen it will say Ghosts Mechanics and Shaders Restored - Addons, look directly below that and click the Load After tab
  5. Click add new row at the bottom
  6. A new (kind of hard to see) row will come up under where it says 'filename' click in that box and start typing the word 'complete', it will find Complete Alchemy & Cooking Overhaul for you then click it to set it in the row
  7. Click save in the middle right hand side of LOOT (should have an outline color around it)
  8. Complete! We will sort plugins at the end of the guide but if you sorted it will not hurt at this point.
Housecarls Pre-ThaneshipLink to the mod's Wiki page. Detailed Instructions available
Install Main File only

1 LOOT rule is needed to correct a small conflict with Acoustic Space Improvement Fixes with its Ambient patch and a CR patch for this is unnecessary. We need to load Acoustic Space Improvement Fixes below Housecarls Pre-Thaneship. This LOOT instance will work a little different. LOOT will actually place Housecarls Pre-Thaneship above Acoustic Space Improvement Fixes and not the other way around since Acoustic Space Improvement Fixes can't move that far down the list.

LOOT rule setup as follows:

  1. Run LOOT in MO2
  2. Locate Acoustic Space Improvement Fixes in the left pane of LOOT
  3. Right click then click Edit metadata
  4. A new screen will appear, in the middle of the screen it will say Acoustic Space Improvement Fixes, look directly below that and click the Load After tab
  5. Click add new row at the bottom
  6. A new (kind of hard to see) row will come up under where it says 'filename' click in that box and start typing the word 'House', it will find Housecarls Pre-Thaneship for you then click it to set it in the new row
  7. Click Save in the middle right hand side of LOOT (should have an outline color around it)
  8. Complete! We will sort plugins at the end of the guide but if you sorted it will not hurt at this point.
Hunters Loot - and skin animalsLink to the mod's Wiki page. Requires powerofthree's Papyrus Extender from mod section 02 Extenders
Locational Encounter ZonesLink to the mod's Wiki page.
NPCs Take Cover - Smarter Anti-Cheese AILink to the mod's Wiki page.
Press E to Heal FollowersLink to the mod's Wiki page. Requires Dynamic Activation Key which is installed in section 16 Interface. Only install the Main file for now.
Realistic Combat AILink to the mod's Wiki page. This can be installed as standalone, or it can be installed with Blade & Blunt
Relaxed KhajiitsLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
  • Relaxed Khajits
    • Relaxed Khajits
      • ◉ Default - user choice
      • ◉ Bedrolls - user choice (preferred)
        • Install
Simply Order SummonsLink to the mod's Wiki page. Requires powerofthree's Papyrus Extender from mod section 02 Extenders


12-Gameplay-Economy

Mods that affect currency, rewards, values, rates, or any other economy-related mechanics

No mods defined.

13-Gameplay-Immersion

Mods that help to improve game immersion and role-playing scenarios
Mod Name Baseline Instructions
Better Court WizardsLink to the mod's Wiki page.
Catches Cook on Campfires - Base Object SwapperLink to the mod's Wiki page. Requires Base Object Swapper from mod section 03 Resources
D.E.A.D. - Draugr Enemy Asset DiversityLink to the mod's Wiki page. Detailed Instructions available
Optional - Hide 1 file from Draugr.by.Kajuan in STEP 2.3 - textures/actors/draugr/draugr_n.dds
FOMOD Instructions
  • Optionals and Patches
    • Optionals
      • ☐ Disable Quest (leave unticked)
    • Patches
      • ☐ Bruma Patch (leave unticked)
      • ☑ Umbra Patch
        • Install
Diverse Catches - Base Object Swapper Fish RacksLink to the mod's Wiki page. Detailed Instructions available
Requires Base Object Swapper from mod section 03 Resources
  1. Install the first main file
  2. Optionally - Install the second main separately if you rather have the fish tied than nailed to the racks (do not use if you are using Fully Harvest Hanging Carcasses and Coin Purses)
  3. Install the update file separately

This mod can cause some very minor clipping. On each game load the swapping/randomization of racks changes.

Extended Bandit DialogueLink to the mod's Wiki page.
Immersive Khajiit Caravan MulesLink to the mod's Wiki page. Install the Main File only
JS Badges of OfficeLink to the mod's Wiki page. 1K/2K Install only 1 Main File
Married NPCs Wear Wedding Bands (SPID - Left Hand Rings)Link to the mod's Wiki page. Install the Main File only
Nocturnal MothsLink to the mod's Wiki page. Detailed Instructions available
Requires Base Object Swapper from mod section 03 Resources
FOMOD Instructions
  • Versions
    • Options
      • ◉ Regular
  • Patches
    • Other
      • ☑ Lanterns of Skyrim MCM Version
        • Install
Relaxed VendorsLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
  • Relaxed Vendors
    • Version
      • ◉ MCM - user choice (If you want to configure and randomize the dialogue frequency in a MCM)
      • ◉ Basic - user choice (preferred)
        • Install
Settling of Squad - Set Follower HomeLink to the mod's Wiki page. Detailed Instructions available
Do not install optional follower patches
FOMOD Instructions
  • Step 1
    • Optional
      • ☐ Unchecked
        • Install
Sharpen Other Swords II - AnimObject SwapperLink to the mod's Wiki page. Requires AnimObject Swapper from mod section 03 Resources
Store Entrance DoorbellsLink to the mod's Wiki page. Detailed Instructions available
Install Main File only

1 LOOT rule is needed to correct a small conflict with Acoustic Space Improvement Fixes with its Ambient patch and a CR patch for this is unnecessary. We need to load Acoustic Space Improvement Fixes below Store Entrance Doorbells. This LOOT instance will work a little different. LOOT will actually place Store Entrance Doorbells above Acoustic Space Improvement Fixes and not the other way around since Acoustic Space Improvement Fixes can't move that far down the list.

LOOT rule setup as follows:

  1. Run LOOT in MO2
  2. Locate Acoustic Space Improvement Fixes in the left pane of LOOT
  3. Right click then click Edit metadata
  4. A new screen will appear, in the middle of the screen it will say Acoustic Space Improvement Fixes, look directly below that and click the Load After tab
  5. Click add new row at the bottom
  6. A new (kind of hard to see) row will come up under where it says 'filename' click in that box and start typing the word 'Store', it will find Store Entrance Doorbells for you then click it to set it in the new row
  7. Click Save in the middle right hand side of LOOT (should have an outline color around it)
  8. Complete! We will sort plugins at the end of the guide but if you sorted it will not hurt at this point.
Thalmor Don't Report To StormcloaksLink to the mod's Wiki page. Install the Main File only
The Clever PrisonerLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
  • The Clever Prisoner
    • The Clever Prisoner
      • ◉ Default Version - user choice - if not using Truly Neutral Prisoner (few mods lower in the guide)
      • ◉ TNP - user choice (preferred)
        • Install
TrespassLink to the mod's Wiki page.
True Hunter - fewer animals per square meterLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
  • Main
    • Mod Version
      • ◉ MCM - user choice (preferred)
      • ◉ No MCM - user choice
        • Install
Truly Neutral PrisonersLink to the mod's Wiki page. Install the Main File only
Upgraded Items in World Spaces and InteriorsLink to the mod's Wiki page.


14-Gameplay-Quests

Mods that alter aspects of quests and/or related lore
Mod Name Baseline Instructions
Don't send me there again (dosemetha)Link to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
  • Main
    • DLL
      • ◉ AE (newer versions)
        • Install
Face Sculptor ExpandedLink to the mod's Wiki page.
No Need to Ask... Bounty is ServedLink to the mod's Wiki page.
Thane Me Slower - Becoming Thane requires more FavorsLink to the mod's Wiki page.


15-Gameplay-Skills and Perks

Mods that affect the player character's or NPC skills and perks or related leveling
Mod Name Baseline Instructions
Mundustar - Personal Standing Stones OverhaulLink to the mod's Wiki page.


16-Interface

Mods that affect any aspect of the user interface
Mod Name Baseline Instructions
Constructible Object Custom Keyword SystemLink to the mod's Wiki page. Install the top Main File only
Cooking Categories Improvement (Constructible Object Custom Keyword System - Fixes)Link to the mod's Wiki page. Requires Keyword Item Distributor (KID) from mod section 03 Resources - Install the Main File only
Dynamic Activation KeyLink to the mod's Wiki page. Detailed Instructions available
Requires powerofthree's Papyrus Extender from mod section 02 Extenders

User choice of installing the Main File or the newer Optional File for DLL NG Edition (preferred). Both files achieve the same thing and there is an optional controller config if you need that (install as a separate mod).

Dynamic Activation Key - MCMLink to the mod's Wiki page. Detailed Instructions available
This is NOT needed if NOT using DAK (installed previously)

Download the file that matches the chosen version of DAK (i.e., DLL NG)

Dynamic Activation Key - Addons CollectionLink to the mod's Wiki page. Detailed Instructions available
Install only if using DAK (installed previously)

Install the Main File and then download the Optional File, and merge it.

Show Follower Carry WeightLink to the mod's Wiki page. Requires Rogue's Gallery from mod section 03 Resources
Show Mount Carry WeightLink to the mod's Wiki page. Requires Rogue's Gallery from mod section 03 Resources and the previous mod above Show Follower Carry Weight
Show NPC Disposition Relationship RankLink to the mod's Wiki page. Requires Rogue's Gallery from mod section 03 Resources
Simple Activate SKSELink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
  • Main
    • DLL
      • ◉ SSE v.1.6.629+ ("Anniversary Edition")
        • Install
SkyUI - Survival Mode IntegrationLink to the mod's Wiki page. Does nothing without Survival Mode activated
Vanilla Iten DescriptionsLink to the mod's Wiki page. Requires Description Framework from mod section 03 Resources.

Only Install one file - Optional File (preferred)


17-Locations

Mods that programmatically add new or alter vanilla locations

No mods defined.

18-Lighting and Weather

Mods that affect lighting and/or weather systems **installation is optional**

No mods defined.

19-Utilities

Mods that generate derived mod output from load-order-specific assets
Mod Name Baseline Instructions
AutorunLink to the mod's Wiki page. Detailed Instructions available
Requires ConsoleUtilSSE NG from mod section 02 Extenders

The following command lines will load at game start and do the following. These are preferred. You can choose which you want to include:

SetGS fCombatAimProjectileRandomOffset 40 - gives archer NPCs a 40% inaccuracy rating vs the default 16%

Set TAIF_Settings_GreetPlayer to 2 - this is from Tavern AI Fix mod please read its mod page on how you wish the command line to look (values between 0-2 / 1 is default to TAIF)

Set TAIF_Settings_ShowRoom to 0 - this is from Tavern AI Fix mod please read its mod page on how you wish the command line to look (values between 0-2 / 1 is default to TAIF)


Once you have decided on the above, proceed to adding the below

Open the mods autorun.txt and place the following text inside then save:

SetGS fCombatAimProjectileRandomOffset 40

Set TAIF_Settings_GreetPlayer to 2

Set TAIF_Settings_ShowRoom to 0


20-Patches

Mods that programmatically resolve load-order conflicts
Mod Name Baseline Instructions
D1Z4STR's Patch HubLink to the mod's Wiki page. Detailed Instructions available
Install D.E.A.D. - Ghosts Mechanics and Shaders patch (if using D.E.A.D.)

Install Upgraded Items - Unlimited Bookshelves - USSEP patch (if using Upgraded Items in World Spaces and Interiors)

➕ [Click to show]➖ [Click to hide] More Patches Read Me

Please also download the following mod patches (if you are using the corresponding mods)

(AndrealphusVII Bleedout Revamp)

ABR - Press E To Heal Followers https://www.nexusmods.com/skyrimspecialedition/mods/49240

(D.E.A.D.)

D.E.A.D. - USSEP Patch https://www.nexusmods.com/skyrimspecialedition/mods/87506

(Press E to Heal Followers)

Patch for CACO https://www.nexusmods.com/skyrimspecialedition/mods/101823


21-Post-Processing

Mods that affect post-processing graphics **installation is optional**

No mods defined.

Final Sorting and Cleaning

If plugins have not been sorted this session, run LOOT once again. Examine the plugins in LOOT for errors or warnings (ignoring the game's default masters at the top of the list). Ignore any reported missing compatibility patches or other warnings.

  • Ensure all applicable mods are ticked in the left pane of MO.
  • Ensure all plugins are ticked in the right pane of MO.
  • Sort the load order using LOOT whenever plugins are added/removed.
  • Update LOOT (the program and masterlist) whenever updates are available.
Dova.png


STEP 4

Mod Configuration (MCM)


Mod configurations not mentioned below are recommended to be left at their defaults or up to user choice.

  • Remember to follow Step Skyrim Special Edition Guide Step 8 MCM guidelines first
  • Additional iHUD MCM preferences - in Activation tab, untick 'When looking at activatable' and tick 'Wielding melee weapon'. Do not use Link ALL SkyUI Widgets, it can be buggy. If you are using SkyHUD, in the iHUD MCM it is recommended to untick fast fade of health, stamina, and magicka (STEP ticks these) per SkyHUD guidance
  • Additional moreHUD MCM preferences - In Enemy's Level tab, untick everything under enemy meters ;)
  • Additional Trade and Barter MCM preferences - In Barter Rates tab, tick 'Modify Barter Settings' and under Presets click Medium (this gives more a little more challenge to economy)
  • In the True Hunter MCM, I chose to leave everything at default

STEP 5

Final Tips & Resources

Credits

I would sincerely like to thank:

  • z929669, for hosting me alongside the community, helping me with the process and implementation of this guide, and with the many coding tips along the way.