STEP:Core Proposal/J: Difference between revisions
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== [[Burn Freeze & Shock Effects]] == | == [[Burn Freeze & Shock Effects]] == | ||
==== Votes ==== | ==== Votes ==== | ||
: {{ | : {{no}} [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 01:11, June 11, 2013 (MDT) | ||
: {{yes}} [[User:Kryptopyr|Kryptopyr]] ([[User talk:Kryptopyr|talk]]) 13:50, June 16, 2013 (MDT) | : {{yes}} [[User:Kryptopyr|Kryptopyr]] ([[User talk:Kryptopyr|talk]]) 13:50, June 16, 2013 (MDT) | ||
: {{no}} (the mod still introduces minor issues/glitches, i don't fell should be considered core) [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 16:05, June 19, 2013 (MDT) | : {{no}} (the mod still introduces minor issues/glitches, i don't fell should be considered core) [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 16:05, June 19, 2013 (MDT) |
Revision as of 15:50, June 30, 2013
Animated Weapon Enchants
Votes
- Template:Yes Improved enchant shaders that are vanilla friendly Techangel85 (talk) 01:04, June 11, 2013 (MDT)
- Template:No Much brighter and more visually distracting than the vanilla effects. Kryptopyr (talk) 12:56, June 19, 2013 (MDT)
- Template:No ~z929669 Talk 15:45, June 22, 2013 (MDT)
- Template:No Kelmych (talk) 20:39, June 22, 2013 (MDT)
- Template:No Solist (talk) 21:18, June 25, 2013 (MDT)
- Template:No Neovalen
Better Turn Animation
Votes
- Template:Yes Smooths turning motionsTechangel85 (talk) 01:07, June 11, 2013 (MDT)
- Template:Yes Kelmych (talk) 13:31, June 15, 2013 (MDT)
- Template:Yes ~z929669 Talk 15:45, June 22, 2013 (MDT)
- Template:Yes Solist (talk) 21:18, June 25, 2013 (MDT)
- Template:Yes Kryptopyr (talk) 22:16, June 25, 2013 (MDT)
- Template:Yes Neovalen
Burn Freeze & Shock Effects
Votes
- Template:No Techangel85 (talk) 01:11, June 11, 2013 (MDT)
- Template:Yes Kryptopyr (talk) 13:50, June 16, 2013 (MDT)
- Template:No (the mod still introduces minor issues/glitches, i don't fell should be considered core) Thecompiler (talk) 16:05, June 19, 2013 (MDT)
- Template:No Ditto to TC's comment. Also, this mod makes some pretty blatant changes to various vanilla play styles. ~z929669 Talk 15:45, June 22, 2013 (MDT)
- Template:No (can have noticeable effect on VRAM use and performance) Kelmych (talk) 20:40, June 22, 2013 (MDT)
- Template:No Solist (talk) 21:18, June 25, 2013 (MDT)
- Template:Yes Vanilla oversight imo. Neovalen
Deadly Spell Impacts
WARNING: To uninstall you must have a save where there are no spell impacts present. If you cannot load up your save, reinstall this mod, load up the game, move to a cave, city, etc where there are no spell impacts present, enable the console, type in "pcb", save, and then uninstall.
Votes
- Template:No Techangel85 (talk) 01:14, June 11, 2013 (MDT)
- Template:No ~z929669 Talk 15:45, June 22, 2013 (MDT)
- Template:No Kelmych (talk) 20:40, June 22, 2013 (MDT)
- Template:Yes Solist (talk) 21:18, June 25, 2013 (MDT)
- Template:Yes Kryptopyr (talk) 22:19, June 25, 2013 (MDT)
- Template:Yes Neovalen
Dual Wield Blocking Animations
Votes
- Template:Yes Seems like a fix, but I've never dual wielded weapons. Techangel85 (talk) 01:17, June 11, 2013 (MDT)
- Template:No (since i voted "no" for dual wield blocking, i vote no for this as well) Thecompiler (talk) 16:07, June 19, 2013 (MDT)
- Template:No The argument for excluding DWB precludes. ~z929669 Talk 15:45, June 22, 2013 (MDT)
- Template:No Solist (talk) 21:18, June 25, 2013 (MDT)
- Template:Yes Neovalen
- Template:No Yes only if we keep Dual Wield Parrying, otherwise No. (I would like to see both of these included in the pack, though) Kryptopyr (talk) 09:53, June 26, 2013 (MDT)
Enchantment Effect Replacer
Votes
- Template:Yes HQ vanilla-friendly replacement Techangel85 (talk) 01:18, June 11, 2013 (MDT)
- Template:Yes Only if we recommend the "Letters random" Daedric symbols version. Otherwise, vanilla is better. ~z929669 Talk 15:45, June 22, 2013 (MDT)
- Template:Yes Solist (talk) 21:18, June 25, 2013 (MDT)
- Template:Yes Neovalen
- Template:No This is not a clear improvement. The lower-res vanilla texture ends up being more subtle, which isn't really a bad thing for an enchantment effect. The Daedric letters are a departure from vanilla. Kryptopyr (talk) 07:32, June 26, 2013 (MDT)
Enhanced Blood
Votes
- Template:Yes HQ vanilla-friendly replacement. Adds additional effects not found in vanilla. (I feel the added effects were missing from vanilla) Techangel85 (talk) 01:21, June 11, 2013 (MDT)
- Template:Yes Kelmych (talk) 13:32, June 15, 2013 (MDT)
- Template:Yes Kryptopyr (talk) 13:51, June 16, 2013 (MDT)
- Template:No Much more blood than is reasonable compared to vanilla. This mod adds a lot of changes that I think are too extensive for STEP: Core ~z929669 Talk 15:45, June 22, 2013 (MDT)
- Template:Yes Solist (talk) 21:18, June 25, 2013 (MDT)
- Template:Yes Neovalen
Enhanced Projectile Soul Trap
Votes
- Template:Yes I feel this to be a fix. Techangel85 (talk) 01:22, June 11, 2013 (MDT)
- Template:Yes Kelmych (talk) 13:28, June 15, 2013 (MDT)
- Template:Yes Kryptopyr (talk) 13:52, June 16, 2013 (MDT)
- Template:Yes Especially if we retain ASG. ~z929669 Talk 15:45, June 22, 2013 (MDT)
- Template:Yes And even if we don't retain ASG, this mod can still be used. WilliamImm (talk) 21:12, June 22, 2013 (MDT)
- Template:Yes Solist (talk) 21:18, June 25, 2013 (MDT)
- Template:Yes Neovalen
Finer Dust
Votes
- Template:Yes HQ improvement of vanilla textures/effectTechangel85 (talk) 01:23, June 11, 2013 (MDT)
- Template:Yes Kelmych (talk) 13:33, June 15, 2013 (MDT)
- Template:Yes Kryptopyr (talk) 22:01, June 15, 2013 (MDT)
- Template:Yes ~z929669 Talk 15:45, June 22, 2013 (MDT)
- Template:Yes Solist (talk) 21:18, June 25, 2013 (MDT)
- Template:Yes Neovalen
Improved Weapon Impact Effects
Votes
- Template:Yes I feel this as a fix. Techangel85 (talk) 01:25, June 11, 2013 (MDT)
- Template:Yes (in general I feel this is an improvement, but there are certainly instances where the dust is a more appropriate effect, so I don't feel strongly either way) Kryptopyr (talk) 13:54, June 16, 2013 (MDT)
- Template:No Not necessary ~z929669 Talk 15:45, June 22, 2013 (MDT)
- Template:Yes Kelmych (talk) 20:41, June 22, 2013 (MDT)
- Template:Yes Solist (talk) 21:18, June 25, 2013 (MDT)
- Template:Yes Neovalen
Lightning During Thunder Storms
Arguments
- Template:No Will conflict with certain lighting/weather mods without a patch so it should be in the pack. (Tech)
- Template:Yes I feel that this definitely corrects a vanilla oversight. (krypt)
- Template:Yes I believe this mod uninstalls pretty cleanly, so it shouldn't be difficult for packs to instruct users to remove this mod if necessary to prevent conflicts. (krypt)
Votes
- Template:No Techangel85 (talk) 21:18, June 7, 2013 (MDT)
- Template:Yes Kryptopyr (talk) 22:01, June 15, 2013 (MDT)
- Template:Yes Kelmych (talk) 20:42, June 22, 2013 (MDT)
- Template:Yes Solist (talk) 21:18, June 25, 2013 (MDT)
- Template:Yes Neovalen
No Spinning Death Animation
Arguments
- Template:Yes Changes death animation; however, I feel this to be a fix as the spinning animation is awkward/unnatural. (Tech)
Votes
- Template:Yes Techangel85 (talk) 01:31, June 11, 2013 (MDT)
- Template:Yes Kelmych (talk) 13:30, June 15, 2013 (MDT)
- Template:Yes Kryptopyr (talk) 13:55, June 16, 2013 (MDT)
- Template:Yes Solist (talk) 21:18, June 25, 2013 (MDT)
- Template:Yes Neovalen
New Idles for Skyrim
Votes
- Template:No This has no purpose for Core; only packs. Techangel85 (talk) 01:41, June 11, 2013 (MDT)
- Template:Yes Required for Maximum Skeleton (and by extension, Dual Sheath Redux) to work, but can be removed if either is marked. WilliamImm (talk) 06:00, June 11, 2013 (MDT)
- Template:No Thecompiler (talk) 13:52, June 12, 2013 (MDT)
- Template:No (include in a new pack) Kelmych (talk) 20:43, June 22, 2013 (MDT)
- Template:No ~z929669 Talk 10:55, June 23, 2013 (MDT)
- Template:Yes Solist (talk) 21:18, June 25, 2013 (MDT)
- Template:Yes If keeping RR&F / XP32. Neovalen
Rainbows
Votes
- Template:No Adds new content to vanilla; not an oversight. Techangel85 (talk) 01:42, June 11, 2013 (MDT)
- Template:Yes Kelmych (talk) 13:34, June 15, 2013 (MDT)
- Template:No Kryptopyr (talk) 13:55, June 16, 2013 (MDT)
- Template:No ~z929669 Talk 10:55, June 23, 2013 (MDT)
- Template:No Solist (talk) 21:18, June 25, 2013 (MDT)
- Template:No Neovalen
Realistic Smoke & Embers
Votes
- Template:Yes HQ vanilla-friendly replacement Techangel85 (talk) 01:42, June 11, 2013 (MDT)
- Template:Yes Kryptopyr (talk) 21:54, June 15, 2013 (MDT)
- Template:Yes ~z929669 Talk 10:55, June 23, 2013 (MDT)
- Template:Yes Solist (talk) 21:18, June 25, 2013 (MDT)
- Template:Yes Neovalen
Rune Weapon FX
Votes
- Template:Yes Changes vanilla effects on two weapons; however, can be seen as a fix. (I could go either way on this one) Techangel85 (talk) 01:47, June 11, 2013 (MDT)
- Template:Yes Let's just say that the glow can be overly bright in some cases and leave it at that. WilliamImm (talk) 19:28, June 19, 2013 (MDT)
- Template:Yes Kelmych (talk) 20:44, June 22, 2013 (MDT)
- Template:No Not necessary. The style is also of an enchantment effect that many of you propose to replace with Enchantment Effect Replacer, which I also do not advocate with one exception. This would be an inconsistency. ~z929669 Talk 10:55, June 23, 2013 (MDT)
- Template:Yes Solist (talk) 21:18, June 25, 2013 (MDT)
- Template:No ESP slot for little benefit. Neovalen
- Template:Yes This mod claims that the effects are also affected by mods such as Enchantment Effect Replacer, so no inconsistencies even if we use that mod. Regardless of whether we use Enchantment Effect Replacer, I feel this is a definite fix and makes the Dawnguard weapons consistent with other vanilla weapon enchantment effects. Kryptopyr (talk) 07:40, June 26, 2013 (MDT)
Running With Bows
Votes
- Template:No Not a fix, just an animation change. Other mods exist that do the same as this mod which would conflict. Techangel85 (talk) 01:49, June 11, 2013 (MDT)
- Template:Yes Kryptopyr (talk) 21:52, June 15, 2013 (MDT)
- Template:Yes Perhaps not strictly a fix, but a definite improvement over the vanilla animation that stays true to the vanilla style. I'm not sure how this is any different than Bowlegged Jump Fix. Any conflicts with mods added by packs would result in the animation simply being overwritten. Or the pack can direct the user to uninstall this mod to prevent incompatibilities. Kelmych (talk) 20:44, June 22, 2013 (MDT)
- Template:Yes This is a 'correction'. We want to avoid downstream conflicts, but only when those conflicts are complex (i.e., secondary effects). This is a "primary-effect" resource conflict (i.e., as krypt notes, it is a direct vanilla replacer that can itself be directly replaced), so it will not conflict in any secondary way with downstream mods, AFAIK. ~z929669 Talk 10:55, June 23, 2013 (MDT)
- Template:Yes Solist (talk) 21:18, June 25, 2013 (MDT)
- Template:Yes Neovalen
Shooting Stars
Votes
- Template:No Adds content not present in vanilla. Techangel85 (talk) 01:50, June 11, 2013 (MDT)
- Template:No Kelmych (talk) 13:31, June 15, 2013 (MDT)
- Template:No ~z929669 Talk 10:55, June 23, 2013 (MDT)
- Template:No Solist (talk) 21:18, June 25, 2013 (MDT)
- Template:No Neovalen
- Template:No Kryptopyr (talk) 07:48, June 26, 2013 (MDT)
Skyrim Performance Plus
Votes
- Template:No Reduces vanilla textures with a little loss of quality. Will actually improve performance on some systems. Performance Pack. Techangel85 (talk) 01:51, June 11, 2013 (MDT)
- Template:Yes Kelmych (talk) 13:30, June 15, 2013 (MDT)
- Template:No Since this decreases resolution that may be noticeable in some cases, it counters what we are doing elsewhere with graphical enhancement. Therefore, I see this as optional for mid-lower-end systems. STEP:Core, by definition, is not 'optional', so this should go into a "Performance Pack", IMO. ~z929669 Talk 10:55, June 23, 2013 (MDT)
- Template:Yes Solist (talk) 21:18, June 25, 2013 (MDT)
- Template:No Should not promote downgrade from vanilla. Should go into a "Performance STEP" type pack. Neovalen
- Template:No If the loss of quality if noticeable, then I agree that it should go into a Performance pack. Kryptopyr (talk) 13:57, June 16, 2013 (MDT)
Skyrim Sunglare
Votes
- Template:Yes (yes to No Lens Flare version only). I think the lens flare is too cinematic and rather immersion-breaking (the player is not supposed to be looking at the sun through a lens). I do think the "no lens flare" version is an improvement over vanilla. Kryptopyr (talk) 17:41, June 10, 2013 (MDT)
- Template:Yes (non-flare version only) Techangel85 (talk) 01:52, June 11, 2013 (MDT)
- Template:Yes No lens flare version only. ~z929669 Talk 10:55, June 23, 2013 (MDT)
- Template:Yes Indifferent, seems we all are. Solist (talk) 21:18, June 25, 2013 (MDT)
- Template:Yes Neovalen
Ultimate HD Fire Effects
Votes
- Template:Yes HQ improvement of vanilla fireTechangel85 (talk) 01:53, June 11, 2013 (MDT)
- Template:Yes Kryptopyr (talk) 21:53, June 15, 2013 (MDT)
- Template:Yes ~z929669 Talk 10:55, June 23, 2013 (MDT)
- Template:Yes Solist (talk) 21:18, June 25, 2013 (MDT)
- Template:Yes Neovalen