Fallout4:1.0: Difference between revisions
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=== Step Patches === | === Step Patches === | ||
# '''Step Fallout4 - Conflict Resolution Patch''' (Step | # '''Step Fallout4 - Conflict Resolution Patch''' (Step Patch - Conflict Resolution) | ||
#* For those that would opt for their own custom lighting and weather mods | #* For those that would opt for their own custom lighting and weather mods | ||
#* Patches all applicable mods ''except for Lighting & Weather mods'' | #* Patches all applicable mods ''except for Lighting & Weather mods'' | ||
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! class="bluebg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" | | ! class="bluebg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" | | ||
| style="width: 9%; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0 0.5rem;" | '''Table Flags''' | | style="width: 9%; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0 0.5rem;" | '''Table Flags''' | ||
| style="border-bottom: 1px solid #666C71; border-top: 1px solid #666C71;" | A red vertical bar indicates that the mod is required by the Step | | style="border-bottom: 1px solid #666C71; border-top: 1px solid #666C71;" | A red vertical bar indicates that the mod is required by the Step Patch - Conflict Resolution.<br> | ||
A yellow bar indicates that the mod is required by the Step L&W Patch.<br> | A yellow bar indicates that the mod is required by the Step L&W Patch.<br> | ||
A blue bar indicates the mod supports or otherwise relates to ENB. | A blue bar indicates the mod supports or otherwise relates to ENB. |
Revision as of 14:02, November 17, 2021

NOTE
This is the current version of the Step Fallout4 Guide. Don't forget to endorse Step on the Nexus if you like the guide. Please report any problems or confusing instructions on the latest Feedback & Bug Reports pinned forum topic.
This Release
This is our first major release of the Step Fallout4 Guide. As described in the Step Versioning Documentation, this is a 'major' release. This Guide requires Fallout 4 GOTY edition (or all DLC).
- Visit the forums, and provide feedback related to this guide.
- Also follow Step Modifications on Facebook.
- To support hosting and maintenance of the Step Community Project, consider donating to the project.
About Step
Created by TheCompiler (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced modded Skyrim. Thus, the Guide provides detailed, well-tested build instructions for a solid modded Skyrim that achieves an enhanced, vanilla experience. It's meant to be installed in its entirety and not piecemeal.
The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the Step Community Forums. Posting rules apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members.
New to Modding?
We recommend that you ...
- read through this Guide at least once before attempting installation.
- follow all linked guides and read through them, as well.
There is a lot of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into guides as a free and hopefully convenient resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This Guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our support forums are always available for our users.
Nomenclature
The following nomenclature is used throughout this guide and should be understood before proceeding.
- 'tick' means 'check': Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
- Baseline: An installation of a mod using the recommend file option listed within the Baseline column of the mod tables below.
- Step Patches: A "patch" is a plugin that allows two or more mods to work together without conflicting. The Step Patches are such plugins, but allow all of the mods in the Step Guide to work harmoniously together. Some users refer to this as a conflict resolution patch or "CR Patch".
Minimum System Requirements
We recommend the following hardware configuration for running a Step Fallout4 installation at a resolution of 1920x1080 on Ultra-like settings. The minimum requirements will allow most users to install and run the Baseline options, which match Fallout4's recommended requirements. Our recommended requirements below will allow most users to install and run the Guide using higher quality options with all of the Guide's optional components (Lighting & Weather, ENB, etc.).
Users wishing to install high quality options at resolutions higher than 1920x1080, be advised a more powerful system will likely be required than what is listed below.
Hardware | Minimum | Recommended |
---|---|---|
Windows OS | Windows 10 64-bit | Windows 10 64-bit |
CPU | Intel Core i5-7600 / i7-4790 or equivalent | Intel Core i5-8600 / i7-8700 or equivalent or better |
System RAM | 8 GB | 8 GB or higher |
GPU | Nvidia GTX 970 or equivalent | Nvidia GTX 1060 or equivalent or better |
Drive Space | ~65 GBs (includes game+guide) | ~75 GBs (includes game+guide) |
Monitor Resolution | 1920x1080 | 1920x1080 or higher |
Time Requirement
Users should be aware that it will usually take anywhere from several hours to a several days to complete this Guide from start to finish. Since this is a start to finish process, a recommend schedule for completing it is:
- Day 1 : Steps 1 - 3
- Day 2 : Step 4
- Step 4 is installing all the mods. Depending on download speeds and previous modding knowledge, this step could span 1-3 days.
- Final Day : Finish the remainder of the Guide.
The overall message here is that Step encourages users to always follow proper computer ergonomics when modding! Remember to take breaks and happy modding!
STEP 1
Follow the System Setup Guide!
Those who have not completed the System Setup Guide should STOP and do so now BEFORE continuing this guide! This is a perquisite for completing any of the Step Bethesda mod-build guides.
NEW GUIDE FOLLOWERS: Deviate from these instructions at your own risk! Instructions in this guide presume that previous instructions have been followed.
STEP 2
Mod Organizer - Fallout 4 Initialization
FIRST, follow the System Setup Guide. The below instructions describe how to initialize a Fallout 4 instance in Mod Organizer (MO). If MO wass installed as a Portable application, the instructions below will need to be reinterpreted accordingly. Those who already have a MO instance for Fallout 4 can skip this initialization:
- Launch MO by running its executable (e.g.
..Modding/Tools/Mod Organizer/ModOrganizer.exe
) - Upon load, click the Instance Manager button on the tool (first button).
- Click [Create new instance] button.
- Select Fallout 4 and click [Next].
- If it didn't find the game, users can manually browse to the game's location.
- Name the instance something like
Step Fallout 4
or keep the default. Click [Next]. - (optional) change the location of data stored. Step recommends the default location, unless space restraints prevent this. Click [Next].
- A confirmation window will display with the installation information. Click [Finish].
- MO is now ready to use with this guide.
Profile Setup
Mod Organizer's profile feature allows the creation of multiple mod-builds. Begin by creating/editing two profiles for use with this guide:
- Launch MO, choosing the Fallout 4 Instance.
- On the Default profile, arrange the mods in the left pane in the following order:
- DLC: Dawnguard
- DLC: HearthFires
- DLC: Dragonborn
- Click the
button on the menu bar.
- Select the Default profile.
- Ensure the Use profile-specific Game INI Files box is ticked and click [Copy].
- Name the new profile
Step Fallout4
, or anything similar. - Ensure the Use profile-specific Game INI Files box is ticked.
- Close the window by clicking [Close].
- Select the Step Fallout4 profile from the profile selection down-drop.
- If users receive a notice saying some INI files were missing and will be copied. This is normal.
- If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if one hasn't been done yet).
- Now click the
button and select [Create empty mod].
- Name it xEdit Output.
Tool Setup
All tools installed in the System Setup Guide should be added to MO. Some tools will have been auto-detected and added; however, ensure the settings below are set correctly for all tools. xEdit is used in this example:
- Click the
button at the top of the main Mod Organizer window.
- Over the left pane of the executables config, click the [+] to add a new executable, and then [Add from file...].
- Navigate to the TES5Edit.exe file (e.g.
..Modding/Tools/xEdit/TES5Edit.exe
).- This should auto-fill most of the fields.
- Change the title to xEdit.
- Input the following in the Arguments field separated by a single space:
- e.g.
-FO4 -IKnowWhatImDoing -AllowMasterFilesEdit
- "-IKnowWhatImDoing": This turns off a warning presented when users make edits.
- "-AllowMasterFilesEdit": By default xEdit will not allow master file editing. This allows users to edit these files.
- e.g.
- Tick the Create files in mod instead of overwrite box. Select the xEdit Output mod from the drop-down.
- Tick the Use applications icon for desktop shortcuts box.
- Click [Apply].
- Repeat these steps to add the remaining executables as indicated in the table below:
Tool Setup Reference for Fallout 4
Application Title | Executable | Argument(s) |
---|---|---|
xEdit | xEdit.exe | -FO4 -IKnowWhatImDoing Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down. |
xEditQuickAutoClean | xEditQuickAutoClean.exe | -FO4 Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down. |
LOOT | LOOT.exe | --game="Fallout4"
|
xLODGen | xLODGenx64.exe | -fo4 -lodgen -o:"DriveLetter:\Modding\Tools\xLODGen\xLODGen_Output" Replace DriveLetter: with the drive letter of the 'Modding' folder. |
Users can arrange the tools in any order using the up and down buttons above the list. This will dictate the order that tools are listed in the MO "Run" dropdown menu. Close the window by clicking the [OK] button.
BethINI Setup
BethINI needs to be run for the current MO profile to establish the configuration files before beginning mod installation. This ensures that all users share a common configuration during the modding process. As such, please do not deviate from the instructions below. Once the guide is complete and things are confirmed to be working, there's an optional BethINI setup located at the end of this guide that can be used to fine tune the configuration.
BethINI Initialization
- Close MO and run BethINI (e.g.
..Modding/Tools/BethINI/BethINI.exe
).- If prompted by Windows protection, click More Info and then [Run anyway].
- When BethINI launches, select "Fallout 4" from the game selection box.
- Allow BethINI to handle custom INIs, if prompted.
- Go to the Setup tab and ensure the
- Ensure the Game path is correct (e.g.
..\Steam\steamapps\common\Fallout 4
). - Ensure the Mod Organizer path is correct (e.g.
..\Modding\Tools\Mod Organizer
). - The INI Path name depends on the MO Profile Setup
- If BethINI does not automatically display the profile created previously, browse to the applicable MO profile under the instance created previously in step 5 of the MO initialization instructions (e.g.,
%LOCALAPPDATA%\ModOrganizer\{instanceName}\profiles\STEP Fallout4
). - Select the Step Fallout4 profile folder, and click [Open].
- Click [OK] at the prompts to restart BethINI with the desired profile configured. Allow BethINI to handle custom INIs, if prompted.
- If BethINI does not automatically display the profile created previously, browse to the applicable MO profile under the instance created previously in step 5 of the MO initialization instructions (e.g.,
- Ensure the Game path is correct (e.g.
- Return to the Setup tab.
- The “Automatically Check for Updates”, “Auto-detect Invalid Settings”, “Always Select Game”, and “Modify Custom INIs” boxes should be ticked.
- Keep BethINI open.
BethINI Basline Configuration
Users should now continue through each of the tabs within BethINI, matching the screens below. Again, please do no deviate from these instructions at this time. Click the header to see important notes:
➕ [Click to show]➖ [Click to hide] Basic
|
➕ [Click to show]➖ [Click to hide] General
|
➕ [Click to show]➖ [Click to hide] Gameplay
|
➕ [Click to show]➖ [Click to hide] Interface
|
➕ [Click to show]➖ [Click to hide] Detail
|
➕ [Click to show]➖ [Click to hide] View Distance
|
➕ [Click to show]➖ [Click to hide] Visuals
|
➕ [Click to show]➖ [Click to hide] Custom
|
STEP 3
LOOT
At any time during the mod installation process, LOOT should be used to sort plugin load order before running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game. Users not running the game during the mod installation step of the Guide can wait to sort after this step is complete. To sort with LOOT:
- Launch LOOT via Mod Organizer 2 from the executables drop-down menu at the top of the right pane.
- If LOOT fails to start, try adding the following argument as described in Tools Setup:
--single-process
. If LOOT cannot find the game directory, add the path to../Fallout 4
folder to Installed Path under LOOT settings.
- If LOOT fails to start, try adding the following argument as described in Tools Setup:
- Click the [Sort Plugins] icon at the top of the LOOT window.
- Several plugins will show warnings. The next section describes how to clean them up.
- Click [Apply] button, which has replaced the Sort button at the top.
- Close LOOT.

NOTE
When running LOOT before completing the Step Guide, additional warnings may be indicated. These will all be addressed by the end of this Guide.Up to this point, users should only have the following plugins, in the order listed:
- Fallout4.esm
- DLCRobot.esm
- DLCworkshop01.esm
- DLCCoast.esm
- DLCworkshop02.esm
- DLCworkshop03.esm
- DLCNukaWorld.esm
- DLCUltraHighResolution.esm
If the plugins are not in the order listed, run LOOT now.
Cleaning Vanilla Master Files
Step no longer recommends cleaning the vanilla masters, since this has always been unnecessary. See the relevant posts for details and further reading. We continue to provide general plugin cleaning instructions for those mods that may require it.

NOTE
For those that have previously-cleaned vanilla masters, please feel free to continue using them. It is also fine to revert to the uncleaned vanilla masters. Effectively, there is no difference.Standard Cleaning Procedures
- Run xEditQuickAutoClean from the drop-down executable list in MO.
- On the plugin selection window, double-click on the mod being cleaned (e.g. Update.esm).
- Once xEdit is finished, click [X] at upper right to close. A backup of the original plugin will automatically be saved into (e.g.,
../xEdit Output/SSEEdit Backups
) inside of xEdit Oputput mod (or in Overwrite at the bottom of the MO mod list (left) pane id previous instructions were NOT followed!). - To verify the plugin has been cleaned, LOOT can be run again, and no warnings should be apparent.
Understanding the Step Patches
A “conflict resolution” patch, or CR Patch, is a plugin that resolves conflicts between various active plugins. They allow users to use various mods together without any major issues, while still achieving the desired outcome from the mods. Thus, the Step Patches are one part patch and one part mod.
The Step Patches are built specifically for the Step mod list. They are required to run the this Guide and are dependent on specific mods within the mod list (those tagged at left with a green vertical bar). They will not resolve conflicts with any applicable mods that are not within the Guide's mod list, though.
Step Patches
- Step Fallout4 - Conflict Resolution Patch (Step Patch - Conflict Resolution)
- For those that would opt for their own custom lighting and weather mods
- Patches all applicable mods except for Lighting & Weather mods
- Required for all users!
- Step Fallout4 - Lighting & Weather Patch (Step LW Patch)
- For those that are using Guide's lighting and weather mod from the Lighting & Weather mod group.
- Patches only the applicable Lighting & Weather mods; the CR Patch is still required!
STEP 4
At this point, the PC modding environment should be fully set up and ready for mod installation. Those unfamiliar with using MO should return to that guide for a refresher. When installing mods, keep the following in mind:
- To maintain compatibility with downstream Patch instructions, it is important to install Patch-related mods as described in their respective Notes.
- After installing a mod, enable the mod in MO.
- If no Notes or Step recommendations are provided for a particular mod, all options are good. Step encourages user customization.
- Mods should be arranged in MO in the order that they are listed to ensure other mods further down the list overwrite/override those occurring before them. This is necessary to ensure the desired outcome.
- Mods are listed in alphabetical order within each Mod Group and any deviations from this are purposeful to achieve the desired outcome.
- Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice between ESL and ESP, always choose ESL unless otherwise noted.
- Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted.
- Step does not recommend extracting BSAs as a general principle, since it adds to the potential for user error and unnecessary support issues. Experienced and self-supporting users may derive benefit from doing so, however.

MO2
MO Separators: Mod Organizer features the ability to create separators within the mod list to group mods for easier visual reference. Step recommends using these separators for each Mod Group following below. To create a separator:
- Click the
button on the top of the mod list pane.
- Select [Create Separator] and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting & Weather, etc.).
- Create a new separator for each new Mod Group while working through the Guide.
- Separator colors can be customized by right-clicking on any separator and selecting Select Color.
Mod Table Reference
Below is the legend and reference for the mod tables used in this Guide. Users should refer back to it when confused about a mod listing.
Mod Name | Baseline | Instructions | |||
---|---|---|---|---|---|
Mod (patch/enb-independent)![]() |
Baseline | Notes | |||
Mod (patch/enb-dependent)![]() |
Baseline | Notes |
Mod Table Legend
02-Extenders
- Mods that expand on the inherent functionality of a game or another mod without themselves affecting content
Mod Name | Baseline | Instructions |
---|
F4SE![]() |
Detailed Instructions available | |||||
Root Files Installation
Data Files Installation
|
Address Library for F4SE Plugins![]() |
Baka Framework![]() |
Install only the 1.10.0 main file. |
Base Object Swapper![]() |
Install the version 1.1.0 file. |
Buffout 4![]() |
Detailed Instructions available | |||||
Once installed, double-click on the mod to open up the information window, and ensure the following settings in config.toml ("Text Files" tab):
[Compatibility] F4EE = true |
Canary Save File Monitor![]() |
Console Commands Extender![]() |
RobCo Patcher![]() |
Shadow Boost FO4![]() |
Detailed Instructions available | |||||
General Installation and Setup
[Main] fMinDistance = 2048.0 fMaxDistance = 6144.0 fDynamicValueFactor = 12.8 [Lod] fLODFadeOutMultObjectsMin = 5 fLODFadeOutMultObjectsMax = 15 fLODFadeOutMultItemsMin = 3 fLODFadeOutMultItemsMax = 6 fLODFadeOutMultActorsMin = 6.0 fLODFadeOutMultActorsMax = 12.0 fDynamicValueFactor = 0.2 [Grass] fGrassStartFadeDistanceMin = 1024.0 fGrassStartFadeDistanceMax = 6144.0 fDynamicValueFactor = 25.6 [TerrainManager] bEnable = 0 NOTES:
|
Workshop Framework![]() |
Install the main file and the Old-Gen Replacers optional file. |
XSE PluginPreloader F4![]() |
Detailed Instructions available | |||||
Visual C++ Redistributable Package
This mod requires the latest Microsoft Visual C++ 2015, 2017, 2019, and 2022 Redistributable Package to be installed in order to function. Download and install the X86 and X64 installers. Root Files Installation
|
03-Resources
- Mods solely providing assets intended specifically for use by other mods without themselves affecting content
Mod Name | Baseline | Instructions |
---|
HUDFramework![]() |
Mod Configuration Menu![]() |
Install the version 1.39 main file. |
Settlement Menu Manager![]() |
04-Foundation
- Baseline mods that should be overridden by other mods AND/OR that make widely-accepted programmatic changes expected by other mods
Mod Name | Baseline | Instructions |
---|
Fallout 4 HD Overhaul 2k![]() |
Detailed Instructions available | |||||
Install all of the main files via Mod Organizer.
|
FO4LODGen Resources![]() |
Detailed Instructions available | |||||||
|
HD LOD Textures![]() |
Detailed Instructions available | |||||
LOD Fixes and Additons.esp |
Far Object LOD Improvement Project![]() |
Detailed Instructions available | |||||||
|
High Resolution Texture Pack![]() |
2k | Detailed Instructions available | ||||
|
Jesters Better Destroyed Vehicles![]() |
Detailed Instructions available | |||||
|
Langleys HD Textures Workshop![]() |
Detailed Instructions available | |||||
|
FlaconOils Complete Retexture Project![]() |
2k | Detailed Instructions available | ||||
|
Unofficial Fallout 4 Patch![]() |
05-Animation and Physics
- Mods that affect animations or physics
No mods defined.
06-Models and Textures
- Mods that replace existing models or textures
No mods defined.
07-Sounds and Music
- Mods that affect sounds or music
No mods defined.
08-Character Appearance
- Mods that affect the appearance of the player character or NPCs
Mod Name | Baseline | Instructions |
---|
DeLuxe Makeup![]() |
Install only the Eye Liner Masks main file. |
Enhanced Vanilla Bodies![]() |
Detailed Instructions available | |||||
Mod page is NSFW!
Step Recommends: Both NeverNude files. |
The Eyes Of Beauty Fallout Edition![]() |
Detailed Instructions available | |||||||
Install the main file according to user preference. Below are suggestions.
|
WX Hair Colors![]() |
Detailed Instructions available | |||||
Install the WX Edited Hair Textures miscellaneous file and the WX All Naturals optional file. |
09-Fixes
- Mods have a programmatic component that fixes various bugs and/or inconsistencies
Mod Name | Baseline | Instructions |
---|
Better Landscape Grass![]() |
Bullet Counted Reload System![]() |
Install the main file and the BCR- Lever Action Rifle v1.02 optional file. |
Car Physics Death bug fix![]() |
Install the version 1.0 main file (the third one). |
Crafting Highlight Fix![]() |
Install the Crafting Highlight Fix 1.8.8 Old Version file. |
Diamond City Billboards![]() |
F4z Ro D-oh - Silent Voice![]() |
Install the old version 1.1 file. |
Goodneighbor View![]() |
High FPS Physics Fix![]() |
Detailed Instructions available | |||||
General Installation and Setup
[Main] DisableBlackLoadingScreens=true DisableAnimationOnLoadingScreens=true PostloadingMenuSpeed=3.0 [Limiter] LoadingScreenFPS=350 PipBoyFPS=60.0 OneThreadWhileLoading=false FPS Limiter Recommendations
It is recommended to set the InGameFPS FPS Limiter settings in accordance with your hardware to improve latency.
[Limiter] InGameFPS=?? |
Im Talking to You![]() |
Long Range Bullet Holes![]() |
Detailed Instructions available | |||||
Hide the following files/folders (instructions for hiding files/folders):
LongRangeBulletHoles.INI
|
Long Save Bug Fix![]() |
Moddable Robot Settlers Compilation![]() |
Newton's Regards - No More Falling Cars![]() |
Perception Bug Fix Redux![]() |
Piezonucleic Lining Fix![]() |
Install the Piezonucleic Fix 2nd var. main file. |
Pip-Boy Flashlight![]() |
Detailed Instructions available | |||||
Install the Pip-Boy Flashlight v6 BETA 3.02 main file using the instructions below. The file has some textures packaged incorrectly, requiring manual installation.
|
Place Everywhere![]() |
Install the Place (Fallout4 1.10.163 - latest release) old file. |
Power Armor Ownership Fix![]() |
Install only the PA Ownership Fix (with No PA Battery Pathing) optional file. |
Previsibines Repair Pack![]() |
Detailed Instructions available | |||||||
|
Radio Tower Transparency Fix![]() |
Install the Radio_Tower_Fix_Loose main file. |
RAW INPUT - The Ultimate Mouse Sensitivity Fix![]() |
Detailed Instructions available | |||||||
|
Sanctuary - No Dead Dog and Raider![]() |
Install the No Dead Dog ESL main file. |
Search and Destroy - Fixed![]() |
Settlement Dead Zone Fixes![]() |
Install only the Settlement Dead Zone Fixes - Max Compatibility main file. |
Settler Sandbox Expansion![]() |
Sprint Stuttering Fix![]() |
Thaylar's Settlement Lighting Fixes![]() |
Detailed Instructions available | |||||
Thaylar Lighting 3.2 VTWO Patch - Big Edition.esp Thaylar Lighting 3.2 Workshop Rearranged Patch - Big Edition.esp |
The Missing Nukalurk Recipe Book![]() |
Vault Door Announce Warning for Vaults 81 88 114 and 118![]() |
Detailed Instructions available | |||||||
|
Weapon Debris Crash Fix![]() |
Only install if you have an NVidia graphics card. |
Weston Water LOD Fix![]() |
10-Gameplay-General
- Mods that affect general or multiple gameplay mechanics
Mod Name | Baseline | Instructions |
---|
Equipment and Crafting Overhaul Redux![]() |
Detailed Instructions available | |||||||
|
Fixes and Tweaks by Aurelianis![]() |
New Equipment Overhaul![]() |
Detailed Instructions available | |||||||
|
Vault 88 Essentials![]() |
Install only the main file. |
VaultTec Workshop Overhaul Redux![]() |
11-Gameplay-AI and Combat
- Mods that affect AI, stats, or combat mechanics of NPCs
No mods defined.
12-Gameplay-Economy
- Mods that affect currency, rewards, values, rates, or any other economy-related mechanics
Mod Name | Baseline | Instructions |
---|
Worthwhile Caps Stashes![]() |
13-Gameplay-Immersion
- Mods that help to improve game immersion and role-playing scenarios
Mod Name | Baseline | Instructions |
---|
Another Vault 81 Molerat Disease Cure![]() |
Classic Holstered Weapons System![]() |
Climbable Ladders for Settlements![]() |
Install the Climbable Ladders 1.1 ESL - Workshop Framework main file. |
Craftable Display Shelves![]() |
Install only the Eli Display Shelves 1.2 DLC main file. |
CVc Dead Wasteland![]() |
Detailed Instructions available | |||||
|
Diamond City Auto Close Gate![]() |
Everyone's Best Friend![]() |
Handmade Turrets![]() |
Holotape Display Shelves![]() |
Install the Holotape Display ESL main file. |
Nuka Cola Swap![]() |
Realistic Conversations Fallout 4![]() |
Install only the main file. |
Scrapping Machine![]() |
See Through Scopes![]() |
Detailed Instructions available | |||||||
|
This Settlement Does Not Need Your Help - BS Defence Redone![]() |
Toggleable Night Vision![]() |
Vault 81 Close Door![]() |
Vertibird Jump![]() |
Workshop Rearranged![]() |
14-Gameplay-Quests
- Mods that alter aspects of quests and/or related lore
Mod Name | Baseline | Instructions |
---|
DLC Timing![]() |
Install only the DLC Timing ESL main file. |
Keep Radiants in the Commonwealth UFO4P Version![]() |
Nuka-World Collectable Quest Markers![]() |
Piper Interview Restored![]() |
Random Encounter Framework![]() |
SKK Fast BOS![]() |
Who's The General - Minutemen Quest Cleanup![]() |
Detailed Instructions available | |||||
Install the Who's The General - Minutemen Quest Cleanup (Loose Files Version) main file and the 1 - Keep Radiants in the Commonwealth Patch optional file. |
15-Gameplay-Skills and Perks
- Mods that affect the player character's or NPC skills and perks or related leveling
No mods defined.
16-Interface
- Mods that affect any aspect of the user interface
Mod Name | Baseline | Instructions |
---|
Alternative Satellite World Maps![]() |
8k | Install only the Angled Alternative Satellite World Maps 8k main file. |
Better Console![]() |
CCCleaner![]() |
Install the CCCleaner 1.10.163.0 old file. |
Clock Widget - Show Real Time While Loading![]() |
Configurable Hotkeys![]() |
Detailed Instructions available | |||||||
|
Extended Dialogue Interface![]() |
Install the version 1.3.6 main file. |
FallUI - Confirm Boxes![]() |
Detailed Instructions available | |||||||
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
|
FallUI - HUD![]() |
Detailed Instructions available | |||||||
NOTE: Tick the Default settings option and use the [Merge] button only if you have trouble saving the FallUI - HUD layout in MCM. You may need to customize the layout manually to resolve overlapping issues if you tick this the Default settings option.
|
FallUI - Icon Library![]() |
Detailed Instructions available | |||||||
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
|
FallUI - Inventory![]() |
Detailed Instructions available | |||||||
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
NOTE: The bPipboyDisableFX=1 setting is included in the plugin INI for There It Is - Satellite Maps For Collectors. |
FallUI - Map![]() |
Detailed Instructions available | |||||||
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
|
FallUI - Sleep and Wait![]() |
Detailed Instructions available | |||||||
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
|
FallUI - Workbench![]() |
Detailed Instructions available | |||||||
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
|
FIS - The NEW FallUI Item Sorter![]() |
Detailed Instructions available | |||||||
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
|
FO4 Photo Mode![]() |
At the manual installation prompt, right-click Data and select Set as directory. |
Immersive HUD![]() |
Legendary Mutation Messages Fix - Cut Content Restored![]() |
LooksMenu![]() |
Detailed Instructions available | |||||
Install the main file for your display's aspect ratio.
|
MCM Booster![]() |
MCM Categorizer - Sorter Folder Categories![]() |
Organized Workbench Menu![]() |
Detailed Instructions available | |||||||
NOTE: Do not install the DLC addons. That is covered by the Synthesis patcher.
|
PA Rainbox HUD FIX![]() |
Step Recommends: Improved Rainbox - PA HUD Rainbox fix |
QuickTrade Redux![]() |
See region names on your save files![]() |
Detailed Instructions available | |||||||
|
See Through Scopes - MCM Settings Menu![]() |
Detailed Instructions available | |||||||
|
Visible Companion Affinity![]() |
Detailed Instructions available | |||||||
Install the main file using the following options:
|
Visible Companion Affinity - MCM Settings Menu with Hotkey![]() |
Whose Quest Is It Anyway![]() |
17-Locations
- Mods that programmatically add new or alter vanilla locations
Mod Name | Baseline | Instructions |
---|
Boston Public Library Settlement![]() |
Detailed Instructions available | |||||||
Install the main file, the Base Object Swapper Light Replacer Config optional file, and the LibraryExtras optional file.
NOTE: The included Previsbines Repair Pack patch is unnecessary as it will be patched in the Step Patch - Conflict Resolution. |
Nuka-World Transit Center Settlement![]() |
Install the Nuka-World Transit Center Settlement - PRP 74 optional file. |
We Can Live In - Natick Substation![]() |
Install the Natick Substation main file and the Previs - Previsibines Repair Pack (PRP) update file. |
18-Lighting and Weather
We wish to be clear that the mods included within this section are completely optional. They are still within the Mandate, however, we've made this section optional for users who wish to customize their own lighting and weather. As such, we've included an additional patch solely for this mod group.
- Mods that affect lighting and/or weather systems **installation is optional**
No mods defined.
19-Utilities
- Mods that generate derived mod output from load-order-specific assets
Mod Name | Baseline | Instructions |
---|
4estGimp - M8r98a4f2's Complex Item Sorter Enhancements![]() |
Install only the 4estGimp - M8r's Complex Item Sorter Enhancements main file. |
M8r98a4f2's Complex Item Sorter![]() |
Detailed Instructions available | |||||||||||||||
The finished executable will have been configured as follows (items in [brackets] will be specific to your setup).
Complex Sorter will be run later in STEP 5 of the guide. |
Synthesis![]() |
Detailed Instructions available | |||||||||||
Official and in-depth instructions can be found on the Synthesis wiki page. The following instructions should be sufficient in most cases.
.NET SDK
This mod requires the installation of the .NET 9.0 SDK in order to function. A restart is recommended following installation. Installation
Configure MO Executable
Configure as follows (If necessary, revisit the Tool Setup in the guide.):
Synthesis will be run later in STEP 5 of the guide. |
TexGen![]() |
Detailed Instructions available | |||||||||||
NOTE: TexGen for Fallout 4 is included within DynDOLOD 3 Alpha for Skyrim Special Edition.
Configure MO Executable
Configure as follows (If necessary, revisit the Tool Setup in the guide.):
NOTE: The output path is defined in the TexGen GUI and NOT in the MO executable configuration. TexGen will be run later in STEP 5 of the guide. |
20-Patches
- Mods that programmatically resolve load-order conflicts
Mod Name | Baseline | Instructions |
---|
EBF UFO4P compatibility fix![]() |
Step Patch - Conflict Resolution![]() |
Install the Step Patch - Conflict Resolution main file. |
Step Patch - Lighting and Weather![]() |
Install the Step Patch - Lighting and Weather optional file ONLY if the 18-Lighting and Weather ModGroup is installed. |
Mod List Cleanup & Performance Check
Final Sorting and Cleaning
Before moving on, run LOOT from MO, then sort, and accept the default load order provided. Review the mod list in LOOT looking for any plugins reported as needing to be cleaned. Keep in mind that LOOT tends to lag behind on the report information, so it will not always be accurate. Ignore any reported missing compatibility patches or other warnings. These are either handled by the Step Patches or not of any concern. Perform the standard cleaning procedures on the mods requiring cleaning.
Be aware the Step Patches are designed to work with a default, LOOT-sorted plugin order. This eliminates the need to set rules on the load order. From this point on:
- Ensure all applicable mods are ticked in the left pane of MO.
- Ensure all plugins are ticked in the right pane of MO.
- Sort the load order using LOOT whenever plugins are added/removed.
- Update LOOT (the program and masterlist) whenever updates are available.
Performance Tuning
The goal at this point is to have at least 80 FPS in exteriors on average. It's necessary to determine how much performance headroom is available before generating LOD, because the full LODGen setup can cost upwards of 30 FPS on average in exteriors. Before beginning, uncap FPS if it was configured in SSE Display Tweaks or via the driver software so that actual frame rates can be measured. Some users may by required to turn of vsync to measure above 60FPS. These changes should be reversed when FPS performance is no longer a concern.
It's recommended to turn on the On-Screen Display (OSD) settings in SSE Display Tweaks to measure FPS. Other third-party applications like FRAPS, Skyrim Performance Monitor (SPM), and even driver software can be used but are unnecessary with SSE Display Tweaks. Optional instructions are provided to assist.
Take a moment to configure the chosen FPS overlay as described above. If SPM or FRAPS are used for some reason, install into e.g., C:/Modding/Tools/SPM
.
- Uncap FPS if it was configured in BethINI, SSE Display Tweaks, or via the driver software so that actual frame rates can be seen. This can be set again when the build is fully completed. Ignore any stuttering, screen tearing, etc. for the time being, as these are probably not related to performance if FPS ≥ 60.
- Launch Fallout4, and start a NEW game to verify that Skyrim loads without issue.
- Ensure that the FPS overlay is working.
- NOTE: If the game crashes at any point, there is a problem with load order, enabled mods, or any number of things missed in the above instructions. Please troubleshoot by validating that all instructions have been followed. If custom mods have been installed and enabled, disable them.
- Create a character to test initial frame rates. Skyrim should successfully load into the Alternate Start character generation interface.
- At the Statue of Mara, select "I own property in one of the holds".
- Select "Breezehome".
- Rest, and then save the game when the Breezehome interior loads. This will be the clean save to use for testing performance before and after LODGen.
- Exit Breezhome, then Whiterun, and stand at the end of the wood deck looking out over the tundra.
- Note FPS while panning over the horizon
Performance/Quality Optimization
There are many things that can be modified to improve performance and quality, depending on the performance headroom available. Following are some suggestions listed in descending priority:
- Consider revisiting the BethINI Setup to set the 'Low', 'Medium', 'High', or 'Ultra' preset until FPS is close to or greater than 80 FPS while looking West across the tundra outside of the Whiterun main gate. NOTE: Changing the preset revises View Distance, so be certain to change "Level 16" to 300000.
- Consider modifying the following grass settings in GrassControl.config.txt of the No Grass In Objects mod:
- Set
ExtendGrassDistance = False
andOverwriteGrassDistance = 6000
or less to improve performance. Increase the latter value to improve quality at the cost of performance. - Don't forget to also lower
OverwriteGrassFadeRange
to some value less than 6000 (like 3000). - Set
OverwriteMinGrassSize
to a value of 50-20 to improve quality (default of '60' is already the performance optimum, but it can be increased further to optimize the quality-performance trade-off).
- Set
- If FPS is at least 80 in the test area, then consider enabling grass LODGen (addressed below, including screenshots)
STEP 5
We wish to be clear that this section is completely optional. All is still within the Mandate, however, we've made this section optional for users who wish to customize their own custom post-processing. As such, we've included an additional patch solely for this section's mod group.
Using Cathedral Minimalist ENB as a starting point, the Step Team built an ENB Preset specifically tailored to the mod list with this Fallout4 Guide. Two different configurations are available for use. The Milk-Drinker configuration is designed to be light-weight; costing 5-10FPS. It is tailored to be used by the majority of Guide users to fix many of Fallout 4's lighting issues while bringing in some additional enhancements and features. The Dragonborn configuration is the fully designed Preset with all the desired effects and features enabled. It will cost ~20FPS outdoor.
- If average FPS is between 75-90 (HINT: check in the Rift and the Frozen Marshes), Step recommends installing the Milk-Drinker configuration.
- If average FPS is > 90, Step recommends the Dragonborn configuration. Keep in mind that LOD generation is more important to visual enhancement than ENB.}}
21-Post-Processing
- Mods that affect post-processing graphics **installation is optional**
No mods defined.
STEP 6
Now that all the mods and patches have been installed/sorted and performance margins are acceptable, the next step is to generate custom LOD data for the mod list. Recommended settings correspond to rendered game resolutions that can benefit. Using 'higher' settings will otherwise be a waste of PC resources that may be necessary to keep frame rates above 50 FPS. Use 'lower' settings as a compromise if necessary. Any time a mod providing LOD assets is added, removed, or changed, LOD should be regenerated. Examples include --but are not limited to-- most of the '03-Foundation' mods, No Grass In Objects, Enhanced Vanilla Trees, Just Ice, etc.
Before moving on, create three empty mods for the LOD output:
- Click on the
button and select, [Create empty mod].
- Name it
(TEMP) Terrain - xLODGen
(this will only be used as a resource for xLODGen).- This places a new, empty mod at the bottom of the mod list. However if it's not, place it last in the mod list.
- Repeat these steps to create three other new mods named:
Step Fallout4 - xLODGen Output
,Step Fallout4 - TexGen Output
, andStep Fallout4 - DynDOLOD Output
; or anything unique and descriptive to their source/function. - Place these new mods directly after (TEMP) Terrain - xLODGen.
- Find the (TEMP) Cathedral Landscapes - xLODGen mod from the 04-Foundation mod group and enable it if it is not enabled. This mod ONLY needs to be enabled for terrain LOD generation. If it is not disabled before actually playing the game, it will cause visual glitches.
The last few mods in the mod list should now reflect the following (numbering is approximate and reflects the number of mods installed without extra mods or mod-list separators):
- DLC: Hearthfires
- ...
- (TEMP) Terrain - xLODGen
- (TEMP) Cathedral Landscapes - xLODGen NOTE: This mod can be here or under 04-Foundation with Cathedral Landscapes main mod, but it must be DISABLED later as instructed!
- Step Fallout4 - xLODGen Output

NOTE
Complete the following in order, and ensure that all mods are enabled and plugins enabled and sorted!xLODGen
xLODGen is run first to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes:
Preparation
- Visit the Step Forum and download SSE-Terrain-Tamriel.esm.
- Extract the file to the (TEMP) Terrain - xLODGen mod folder in MO.
- Ensure the both (TEMP) Terrain - xLODGen and (TEMP) Cathedral Landscapes - xLODGen are active in the plugin list (ticked), as they will be used by xLODGen to regenerate corrected landscape LOD and disabled afterwards.
- Sort with LOOT.
Generation
- Run xLODGen from the MO executable drop-down list.
- Select all worldspaces.
- Ensure that ONLY the Terrain LOD box is ticked in the right pane.
- Use the following settings, which have been verified in extensive testing:
- Click [Generate] to run the process, which will require upwards of 30 minutes, depending on the PC.
- Once the "LOD generation complete" message has appeared, close xLODGen.
Wrap Up
- Navigate to the xLODGen output folder (e.g.
..Modding/Tools/xLODGen/xLODGen_Output
). - Back on MO, open the Step SkrimSE - xLODGen Output mod in an Explorer window (Ctrl+double click).
- Cut and paste the files from the LOD generation to the Step Fallout 4 - xLODGen Output folder. Close both folders.
- Enable Step SkrimSE - xLODGen Output mod.
- Disable (TEMP) Terrain - xLODGen and (TEMP) Cathedral Landscapes - xLODGen mods (only needed as xLODGen resources).
When to Regenerate LOD
- xLODGen
- Whenever there are changes to the mod list that affect the underlying landscape: height, shape, textures, etc. This does not include grass, mountains or other objects on the landscape.
STEP 6
Step Fallout4 is fully installed and working at this point, but if FPS are < 60 or > 80, some adjustments may be beneficial to performance or quality. A final consideration is customizing BethINI. Refer to the Skyrim Configuration Guides for more information.
STEP 7
The game is now ready to be loaded to configure mods in the Mod Configuration Menu (MCM). The MCM is a feature of SkyUI that allows mod authors to provide custom, game-accessible settings for their mods. Recommendations are provided below for select mods. The remainder are user preference.
First Launch
To run the game, select the F4SE Launcher executable from the drop-down list and click the Run button. Keep the following in mind when first launching from a fresh Guide installation:
- A new game is required!
- In other words, don't load from a save when first launching after a fresh guide install to avoid issues. Review the changelog before upgrading from a previous version of this Guide to determine whether or not a new game is advisable.
- When launching the game for the first time after a Guide install, the load could take significantly longer than normal. This will only be a one-time wait as all the installed mods are being initialized. Subsequent load times should be shorter.
- Finally, INI files may appear in the Overwrite folder after closing the game (e.g.
../SKSE/Plugins/SkyrimUncapper.ini
). These files should be moved to their respective mod folders, respecting their folder structure during the move.
Alternate Start
Upon starting a new game, the Alternate Start - Live Another Life is the first mod in play. Lets face it, Fallout 4 is old and the vanilla start quest is the last thing many want to play through. Alternate Start provides a variety of ways to start the game. Once a new game is started, a locked cell is loaded. Simply talk to the statue in the room, choose a preference for starting the game (the vanilla start is provided as an option), and then sleep in the bed to start your new life. When using an alternate start location, the main quest line can be initialized by simply visiting Helgen.
Mod Configuration Menu Settings
Cathedral Weathers
Users who have installed the optional Lighting & Weathers mod group should set Interior Vision to "Darker" in order for Luminosity to have the correct interior brightness.
Complete Crafting
The following screenshots display the recommended settings for the mod's MCM:
Remaining Mod Configurations
The remaining mod configurations are recommended to be left at their defaults for the most enhanced, vanilla experience. However, users may adjust the settings for these mods to their preference.
COMMUNITY CONTRIBUTIONS
STEP can only get bigger and better with help from the community. It is very time consuming for the STEP team to ensure that the Guide is consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our Mandate. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate.
In order to suggest a mod for inclusion, visit the Mods section of the Forums.
Call for Mod Testers
Community members interested in becoming Mod Testers, please contact TechAngel85 via PM on the forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information. For more information about our mod testing process, read through the Mod Testing Guide to get a sense of what's involved.
Call for Forum Moderators
Regular community members interested in becoming moderators, please contact TechAngel85 via PM on the forums. Forum Moderators will be determined based upon level and quality of activity within our community.
Credits
The Step administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts):
- The authors of mods recommended within our Guides
- The authors of mods who granted permission for their mods to be incorporated into the STEP Patches
- The core Community for feedback, suggestions and input
- The Beta and Mod Testers for their good humor and rigorous analyses
- The Nexus community
- Bethesda Softworks for their games
- Tannin for the gift that is Mod Organizer
- All the developers that kept MO alive to create MO
Step Staff
Administrators
- TechAngel85
- Lead Release Coordinator, Patch Coordinator, Lead Forum Administrator, Mod Author
- z929669
- Project Founder, Lead Site Developer, Lead Site Administrator
Step Admin
- DoubleYou
- Greg
Honorary Staff
Retired Founders, Administrators, and Staff:
- Aiyen
- Bealdwine
- deathneko11
- EisDrache
- EssArrBee
- Farlo
- frihyland
- GSDfan (still active: MO Support)
- GrantSP
- hishutup
- Kelmych
- MontyMM
- Nebulous112
- oqhansoloqo
- phazer11
- rootsrat
- stoppingby4now
- TheCompiler
- torminater
- Uhuru
- WilliamImm
- wolverine2710