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Aesgot

Help with Bash Tags (FONV)

Question

Hello gentlemen, i am in need of help with modding Fallout New Vegas.

 

I'm intending to make a merged patch for Izumiko armor and replacer collection (T6M), links are:

 

https://www.nexusmods.com/newvegas/mods/45505/?

(This one has .esm file while the others below are .esp)

 

https://www.nexusmods.com/newvegas/mods/45141/?

https://www.nexusmods.com/newvegas/mods/54379/?

https://www.nexusmods.com/newvegas/mods/46121/?

https://www.nexusmods.com/newvegas/mods/45418/?

https://www.nexusmods.com/newvegas/mods/46463/?

https://www.nexusmods.com/newvegas/mods/45232/?

https://www.nexusmods.com/newvegas/mods/45684/?

https://www.nexusmods.com/newvegas/mods/45169/?

 

Please help me with which one i should use as masterfile in FNVedit, and what Bash Tags i should put in with WyreFlashNV in the end.

 

A lot of gratitude for your attention and help.

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Merge them first. You'll be disabling the all the plugins from before the merge so it won't matter if they are tagged.

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Let LOOT sort the mods before you open xEdit. Maybe use the Standalone Merge Script instead of xEdit. I would leave the ESM out of it and just merge the ESPs. I haven't merged an ESM in a while and don't remember the right way to do it. Anyways after you merge it, just use the Bash Tagger Script for xEdit to get the right ones to show up. That script is listed in the F&LNV guide. At least I think it is.

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Thank you, will try it tonight.

 

If something went wrong I'll come again.

If succeed I'll come again.

 

:woot:

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It works, heyyah it works.

 

Thanks for the help EssArrBee. :woot:

 

Can i still get help in case something wrong happen in the future if i mark this as solved?

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