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So would it be worth it to leave interesting NPC's out and could you possibly leave instructions in the guide to have Morskorm Estate. As I would rather have Morskorm than Interesting NPCs TBH and Jaarsfeld is just not my kind of player home.

 

Also maybe the instructions to remove Interesting NPCs from the CR. If I remeber correctly Morskom was also in your CR

Edited by micmou
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So would it be worth it to leave interesting NPC's out and could you possibly leave instructions in the guide to have Morskorm Estate. As I would rather have Morskorm than Interesting NPCs TBH and Jaarsfeld is just not my kind of player home.

 

Also maybe the instructions to remove Interesting NPCs from the CR. If I remeber correctly Morskom was also in your CR

That fair enough Don't forget that String are dynamic the numbers I have given are for a fresh game on my system.

 

I actually don't think Morskorm Estate needed Conflict resolution as it was for no snow under the roof and it has a patch built via the MCM(whcih i didn't notice until recently).

 

For interesting NPCs if you decided not to included check my CR sub guide https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Conflict_Resolution#Conflicts_and_Fixes on how to remove as it's there. Don't forget you the mod to be able to remove the records from the CR.

 

There are also a number of compatibility you wont need either.

 

I am actually thinking about trimming the fat elsewhere (like reducing the number of cutom follower to 2 or 3) and maybe putting Morskorm Estate back in cause I like it too.

Edited by Darth_mathias
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Have you noticed that the current version of Farmhouse Chimneys includes patches for Soljund's Sinkhole and Whistling Mine? Or did you leave them out on purpose?

no i didn't notice i am sure we will need them.

 

Edit: Not needed they are covered by FarmhouseChimneysLAL+CRF+ArthmoorVillages.esp

Edited by Darth_mathias
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Ok can someone with more knowledge then me please check this for me in my Morrowloot patch for SRLE Extended I don't think it needs the whole "Ingredient" section to be forwarded?

Its not needed in my LO since records are identical to previous esp (caco patches) but you might have something in between modifying them in which case you need it
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Its not needed in my LO since records are identical to previous esp (caco patches) but you might have something in between modifying them in which case you need it

no I don't and I don't know how they got in there (maybe Lexy was doing something) anyay I have taken them out and updated the patch in the guide.

good thing I have finally sat down and made a start on adding Morrowloot to CR Subguide others wide I would not of noticed them.

 

Edit: I forgt to clean the masters from the file Updated eariler a new one is up now and i cleaned the masters.

Edited by Darth_mathias
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On a separate note, I have a curiosity. Is it possible to use Pride of Valhalla textures on JUST my character? I play Ningheim race... if I understand right, mature skins apply to all npc... is swapping out POValhalla skins on the ningheim character as simple as moving texture files in folders or does it require CK work on the actual custom race? Cstarkey42... any thoughts from your expertise? Thanks a bunch, and any tutorial links would be welcomed.

 

@ Darth... I have cut my custom followers down to just a couple also... Toccata (heals), Seranaholic, Vath Firehall, and Skydream Maidens (bc I just like them). I will fill out any additional needs with Bijinn and the regular compliment from the Companions.

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Received a new Strix 970 from ASUS last night... happy camper. Setup looking GOOD..... I am testing my loadout now. Currently showing 48k strings on my load order with the new DYNDolod scripts, down from 52k.

48K is very good is that with or without Interesting NPC's? I am currently sitting at 54,598 (With Interesting NPC) at level 5 but not faced the first dragon yet and done about 5 quests for the companions so early days for me.

 

I am looking where it would be best to trim the scripts fat from my guide.

Edited by Darth_mathias
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I have a question for you I have noticed that you say to make sure that you merge certain mods. Example Below

 

  • Make sure to Merge The Lily - UNPB HDT and The Lily - Craftable esp with the orginal mod so it ends up in the Merged Patch.

 

So do you mean to do so with the merge Plugins standalone or just simply have them merged in the left with Mod Organizer?

 

Currently doing the guide in chunks I simply dont have the patience do to the entire thing in one big ol chunk, Did SRLE Base the same way. Currently up to Recipe and stat changers. I wish there was a more automatic way of doing this D:

Edited by micmou
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