irys55 Posted September 21, 2015 Posted September 21, 2015 I installed a large portion of the mod pack, but there are a few mods that i did not want to install. I would greatly appreciate it if someone took their time to help! I did this mid installation, not aware that there was a CR patch at the end. The CR patch will not work because some of the masters are missing. Can someone please help me by removing the masters from the CR patch? Error report from LOOT: This plugin requires "RSkyrimChildren.esm" to be installed, but it is missing.This plugin requires "Guard Dialogue Overhaul.esp" to be installed, but it is missing.This plugin requires "aMidianBorn_ContentAddon.esp" to be installed, but it is missing.This plugin requires "Complete Crafting Overhaul_Remade.esp" to be installed, but it is missing.This plugin requires "TheChoiceIsYours.esp" to be installed, but it is missing.This plugin requires "Provincial Courier Service.esp" to be installed, but it is missing.This plugin requires "DSAMG - Greybeard Fix.esp" to be installed, but it is missing.This plugin requires "FCO - Follower Commentary Overhaul.esp" to be installed, but it is missing.This plugin requires "MatureSkinComplexions.esp" to be installed, but it is missing.This plugin requires "Immersive Citizens - AI Overhaul Merged.esp" to be installed, but it is missing.This plugin requires "ELE_Legendary_Fs_Wt_Lite.esp" to be installed, but it is missing.
Pretendeavor Posted September 21, 2015 Posted September 21, 2015 You'd need to remove all relevant records too, which tbh is a pain in the arse :P I think the best solution would be to follow the conflict resolution page yourself instead of downloading the pre-made plugin
Astakos Posted September 21, 2015 Posted September 21, 2015 @ irys55: Wow, quite a nice selection of mods that you have chosen to leave out! I am sure they would have added a lot to your game! In any case I would agree with Pretendeavor. Editing the pre-made SR Conflict Resolution.esp to delete all the appropriate records (even if using built-in TES5Edit script) would be a PITA and would require more skills than to actually create it from scratch, omitting the ones that are not needed along the way.
CmputrBlu Posted September 27, 2015 Posted September 27, 2015 I've run into this issue myselfwhen not wanting to use a pariticular mod. I've deleted the records but I wonder how feasible it would be have a several conflict patches created instead of one. One for each mod where the conflict exists. Then maybe the patches we want to use can be merged as needed into one Conflict Resolution patch. If this was doable it would probably solve a issues like this and issues like the Immersive Citizens issues were we can't use the latest version cause it can't be merged. Much easier to recreate one single patch than a full Conflict Resolution patch from scratch.
darkside Posted September 27, 2015 Posted September 27, 2015 (edited) Error Edited September 27, 2015 by darkside
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