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Configurator says Skyrim.ini and Skyrimperf.ini mixed up.


Question

Posted

For a given profile I delete the skyrim.ini an skyrimperf.ini files. I start the save via the launcher to regenerated the two files.

 

Once the two files have been generated I open up the configurator. I get the following MO console log.

 

Log file 

 

 

15:57:12 [D] Working directory: E:\MO
15:57:12 [D] MO at: E:\MO
15:57:12 [D] initializing core
15:57:12 [D] initialize plugins
15:57:12 [D] looking for plugins in E:\MO\plugins
15:57:12 [D] loaded plugin "bsaExtractor.dll"
15:57:12 [D] loaded plugin "checkFNIS.dll"
15:57:12 [D] loaded plugin "diagnoseBasic.dll"
15:57:12 [D] loaded plugin "gameFallout3.dll"
15:57:12 [D] loaded plugin "gameFalloutNV.dll"
15:57:12 [D] loaded plugin "gameOblivion.dll"
15:57:12 [D] loaded plugin "gameSkyrim.dll"
15:57:12 [D] loaded plugin "iniEditor.dll"
15:57:12 [D] loaded plugin "installerBAIN.dll"
15:57:12 [D] loaded plugin "installerBundle.dll"
15:57:12 [D] loaded plugin "installerFomod.dll"
15:57:12 [D] loaded plugin "installerManual.dll"
15:57:12 [D] loaded plugin "installerNCC.dll"
15:57:12 [D] loaded plugin "installerQuick.dll"
15:57:12 [D] loaded plugin "NMMImport.dll"
15:57:12 [D] loaded plugin "previewBase.dll"
15:57:12 [D] loaded plugin "pyCfg.py"
15:57:12 [D] loaded plugin "proxyPython.dll"
15:57:13 [D] downloads after refresh: 880
15:57:13 [D] game path: D:\Games\steamapps\common\Skyrim
15:57:13 [D] managing game at D:\Games\steamapps\common\Skyrim
15:57:13 [D] setting up configured executables
15:57:13 [D] configured profile: STEP v2.2.9.1 Extended
15:57:13 [D] validating login cookies
15:57:13 [D] initializing tutorials
15:57:13 [D] loaded language en-US
15:57:13 [D] interface Ethernet 3 seems to be up (address: fe80::5c2f:9f7a:62b0:7c4a%6)
15:57:14 [D] displaying main window
15:57:14 [D] retrieving credentials
15:57:14 [D] E:\MO\profiles\STEP v2.2.9.1 Extended\modlist.txt saved
15:57:14 [D] user is premium
15:57:26 [D] sD3DDevice in wrong ini file (skyrim.ini, should be skyrimprefs.ini)
15:57:26 [D] iAdapter in wrong ini file (skyrimprefs.ini, should be skyrim.ini)
15:57:26 [D] iPresentInterval in wrong ini file (skyrimprefs.ini, should be skyrim.ini)
15:57:26 [D] iRadialBlurLevel in wrong ini file (skyrimprefs.ini, should be skyrim.ini)
15:57:26 [D] bDecals in wrong ini file (skyrimprefs.ini, should be skyrim.ini)
15:57:26 [D] bSkinnedDecals in wrong ini file (skyrimprefs.ini, should be skyrim.ini)
15:57:26 [D] uMaxSkinDecals in wrong ini file (skyrimprefs.ini, should be skyrim.ini)
15:57:26 [D] unknown ini setting uMaxSkinDecalsPerActor
15:57:26 [D] unexpected section BlurShaderHDR in skyrimprefs.ini
15:57:26 [D] unexpected section BlurShader in skyrimprefs.ini

 

 

Should I sort these to the correct file?

 

These are default INI files. Did they get messed up in the game install? I recently did a Steam integrity check and all is well.

 

From what I have read the location of some of these is important. If they are in the wrong file they will have no effect.

 

Steps used.

 

I am using the latest version of MO.

A default profile where I have removed the default skyrim.ini and skyrimperf.ini.

Run the launcher to regenerate the default files.

Open up the Configurator.

 

 

Added spoiler tag around log to reduce clutter.

Recommended Posts

  • 0
Posted

A get a few frames back with turning off tree animation.

When you are down to the 30ish mark it helps to bump things a bit. Less stutter when transiting cells appears to be the biggest benifit.

 

 

Visually the basic or regular packs are ok. I was at STEP 2.G when I detected a problem. I had installed the wrong version SFO.

The Latest release has what I call dancing trees. 

Here is an example of STEP v2.2.9.1 Core that got me interested in SFO.

 

SFO Latest

SFO Basic

SFO Regular

 

 

Basic, the one suggested for STEP, tree sway is inline with the vanilla game.

 

The fact the a pine trees are swaying is well interesting. Takes a bit to get them going.

 

FPS costs have the latest version the most expensive. Basic and Regular appear to have been simular for my sample test scene.

  • 0
Posted

There's a fix for those dancing trees if that movement if s a bit to "fast and furious."  Skysight's Simply Bigger Trees has a little ESP that slows branch movement speed by 1/3.  Though it wasn't made for SFO, I'm guessing it would work.

 

Here's the page where it can be downloaded - https://www.nexusmods.com/skyrim/mods/56877/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D56877&pUp=1

  • 0
Posted

SFO add a lot of nice eye candy.

 

If I go with disabling tree animation, then the over joyous trees are not an issue.

I have come across this mod before. It on my very long, this looks interesting I should try it, list. 

 

Now that I have STEP Extended installed and working I can start looking at these kinds of mods.

 

 

Build a set of mods for a hunter play thru.

Here is another that I would like to look at. Immersive Fallen Trees

There was another mod, having to do with tree stumps, but I can't recall its name.

 

I think I am running into a VRAM limation. I am experience lost non-static items. So far just one. In the intro sequence just at the gates into Helgen, the HighElf leader is sometimes missing. Currently researching the condition that cause this to happen.

 

I first pointed the finger at DynDOLOD but this is I now believe, the straw that broke the camels back. It in itself is not a root cause.

It appeared that I could recreate the problem but enabling/disabling the texture that goes with DynDOLOD.

 

As Sheson pointed out this makes no sense as it is just textures and should not directly affect an object that dramatically.

 

So now I am examining VRAM usage and seeing if I am hitting some limits. This could also just be a FEATURE of the game. I have had two example, not reproducible, were the Highelf leader is missing and the leading wagon in the intro is missing.

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