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DynDOLOD World Script not Working



I'm at the portion of the STEP guide that has me taking care of DynDOLOD.  I already successfully ran the DynDOLOD TexGen step, but can't get the DynDOLOD World step to work.


I go into TES5EDIT, click OK and let it run until I see "Background Loader: Finished."  Then I right click any ESP file, select Apply Script, and choose the DynDOLOD World script.

I right-click in the box and click select all so it selects all worlds, choose an empty folder on my desktop for output, then click medium for the quality; nothing happens.


What I read in TES5Edit after that says that the script ran successfully, but nothing has been processed.  When I exit TES5Edit, it doesn't ask me to save any changes to the DynDOLOD esp, and the output folder I selected is empty.



Applying script...

DynDOLOD Worlds 1.41 using TES5LODGen by Ehamloptiran, Sheson and Zilav, starting...
[00:00:06.245] Loaded mesh rules for Dawnguard.esm
[00:00:06.262] Loaded mesh rules for HearthFires.esm
[00:00:06.270] Loaded mesh rules for Dragonborn.esm
[00:00:06.287] Loaded mesh rules for SkyFalls + SkyMills + DG + DB.esp
[00:00:06.359] Loaded medium mesh rules
[00:00:00.010] Found BirdsHFclean.esp. Do not load this mod when generating LOD. Restart and uncheck from Master/Plugin list.
[Apply Script done]  Processed Records: 0, Elapsed Time: 00:06
The guide doesn't say anything about unchecking that plugin, so I'm not sure if I'm supposed to.
Unchecking the BirdsHFclean esp and trying this again yields yet another error; something about a tree LOD billboard being missing...
Edited by AddictedxGamer
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This is the issue:

[00:00:00.010] Found BirdsHFclean.esp. Do not load this mod when generating LOD. Restart and uncheck from Master/Plugin list.

When I re-ran TES5LODGen last weekend I used these steps to generate the worlds. Run TES5Edit as you normally do. When you get the mods list, do this:

  • Right click and Select All
  • Uncheck BirdsHFClean.esp
  • Uncheck Bashed Patch, 0.esp

It should then generate the meshes/textures for all wolds. If it stops again for some reason, check the log output closely to see if another mod needs to be unchecked. I think these were the only two I needed to uncheck.

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I guess you didn't see the part at the end of my post.


I've tried deactivating BirdsHFclean.esp before running TES5Edit and attempting the DynDOLOD World script, but all that happens is another error.


This time it mentions something about not being able to find a tree LOD billboard, whatever that means.

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Yes, I did the TexGen part; I stated that in the very first line of my initial post.

Yes, the required line is added to my Skyrim.ini file.

Yes, I have the STEP Texture Compilation.


As I said, I've followed the guide in its entirety, exactly as it's listed.  This applies to every single mod installed.

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Did you intall the TES5LODGen from Nexus right below the Unofficial High Resolution Patch in your load order? That's what Gamerpoets says to do in the video. You should probably put it below the STEP Optimized Vanilla Textures.

I still have to BASH then I'll do the LOD.

I'm on my 4th go around but I think I have a better understanding of what I'm doing now... Maybe

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