websterhamster Posted July 19, 2015 Posted July 19, 2015 (edited) EDIT: I completely removed ENB from my game, and everything worked as expected, with a few strange textures because of the ENB textures mods. After reinstalling SR:LE and a different ENB from an earlier STEP Skyrim setup I had in a backup folder, everything works now. It just doesn't have the Viridian ENB. I'm not sure what really was the problem, but it's working so I'm not complaining. I'm wondering if this is a problem with Realistic Water Two - or perhaps I screwed up somewhere. Anyway, The problem is when I go to a river, there are waterfalls, but no water between them. I can literally walk or run through the river without swimming or anything.Funny thing is, other objects will float through it. Any ideas? Edited July 26, 2015 by websterhamster
hishutup Posted July 19, 2015 Posted July 19, 2015 Its probably the merge that got messed up.I used to get this a lot when I was using an older version of the script.
Guest Posted July 19, 2015 Posted July 19, 2015 I used to get this when turning off shader flags in the NIF when doing tests. I don't think RWT has a procedural water mesh, but that is what I did it with. How could the script corrupt the shaders or meshes?
websterhamster Posted July 19, 2015 Author Posted July 19, 2015 I was figuring it was the merge as well, but I performed everything according to the guide. Is there a version of the script newer than 1.9?
Neovalen Posted July 19, 2015 Posted July 19, 2015 I was figuring it was the merge as well, but I performed everything according to the guide. Is there a version of the script newer than 1.9?1.9.5 which has the v1.9 file name. Check the comment in TES5EDIT when you select script.
websterhamster Posted July 19, 2015 Author Posted July 19, 2015 I just messed around in-game a bit, and a lot of textures are missing. I think I might have messed up with the optimizations. I'm going to redo everything and start over with SR:LE again, and see if I can't do a better job of it this time. Thanks for the input, guys.
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