Jump to content
  • 0
Sign in to follow this  
DirtyWeasel

Gazing into the Future... MO and FO4?

Question

Just a little forward thinking here... With the release of Fallout 4 this November, it got me to thinking about using MO to mod it eventually. I'm wondering how it's going to work, if at all, considering MO only works for 32bit applications. It has been just about confirmed that FO4 will be 64bit, so therefore I ask:  Are we going to see a new MO for 64bit also? 

 

I'm no computer expert, so I wanted ask here, where the MO experts reside.

Share this post


Link to post
Share on other sites

2 answers to this question

Recommended Posts

  • 0

@Tannin has been working on the code for a 64bit version for some time now, no time frame for release has been offered just yet. He is also currently finalising a new 'hooking' system, no doubt closely related to the 64bit issue, so it all looks good for a Fallout 4 compatibility system being in place.

 

Additionally since Fallout 4 uses a modified Creation Engine, the core code for handling the plugins should be easy to adapt from the current Skyrim one.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.