Been playing around with Skyrim revisted for a while and I'm pretty much set up exactly as the guide with some minor chages on my part. Anyhow I've noticewd something recetly that..while not a major proboem...has irked me. I noticed recently that my roads in the distance are lighter than the roads close by. And they will switch to the default clors are I get closer. Recently before starting the Kilkreath Temple (when you lifted way up in the air) that this effect was noticable from up high. The roads undeneath me were the standard brightness but those futher away where lighter. I've recently started using DynDOLOD and I suspect it; but I can't be sure.
Anyhow the landscape textures I'm using are direct from the list. Nothing else in the distance appear to have this effect but the roads. Not a game killer but I'd like to fix this. anyone have any idea what might bew the issue. Might is be a video card/driver issue? TIA
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CmputrBlu
Been playing around with Skyrim revisted for a while and I'm pretty much set up exactly as the guide with some minor chages on my part. Anyhow I've noticewd something recetly that..while not a major proboem...has irked me. I noticed recently that my roads in the distance are lighter than the roads close by. And they will switch to the default clors are I get closer. Recently before starting the Kilkreath Temple (when you lifted way up in the air) that this effect was noticable from up high. The roads undeneath me were the standard brightness but those futher away where lighter. I've recently started using DynDOLOD and I suspect it; but I can't be sure.
Anyhow the landscape textures I'm using are direct from the list. Nothing else in the distance appear to have this effect but the roads. Not a game killer but I'd like to fix this. anyone have any idea what might bew the issue. Might is be a video card/driver issue? TIA
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