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Posted (edited)

I am not using any mods that alter Dragon Priest Masks, that I know of. Looking in MO's data tab shows that only the Bethesda HD DLC, the Unofficial Skyrim Patch, and AmidianBorn's Uniques affect the meshes and textures of the dragon priest masks.

 

The problem I'm getting affects all the vanilla masks (I didn't test with Dragonborn's new masks). When I equip them, or if I let an NPC follower equip them, they are invisible. The mask and hood just don't appear, though the item remains equipped and I seem to benefit from the stats. I am not using any invisible helmet mods. The mask is invisible even if I unequip everything else. However, there is an image in my inventory menu and in my crafting menu (via Warmonger's Armory).

 

In SKYUI, the masks are listed as "circlets". I seem to be able to equip them along with other headgear.

 

I tried a couple of retexture mods to see if overwriting the meshes/textures from the above stated sources would force the masks to reappear. This did not work.

 

Hopefully someone has seen this before. All my searching has only turned up stuff about mods that make the masks invisible on purpose for aesthetics. Sigh...

Edited by thunderclam

9 answers to this question

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  • 0
Posted

I had this. I believe close faced helmets was the cause. There is an updated version in these forums that is updated to the latest weapons and armor fixes. That fixed it for me.

  • 0
Posted

Yeah, I suspected it was that mod. I actually changed the meshes/textures to "hidden" in it and the problem still persisted. Where can I find the updated version?

  • 0
Posted

I've been searching the forums, both the WAF thread and the ICH thread but I can't find it. There is a file on the first page of posts on ICH's nexus page. It's probably the same file.

  • 0
Posted

https://www.nexusmods.com/skyrim/mods/15927/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D15927%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D657677&pUp=1

 

I created a patch for CCF and WAFR for this mod if you don't mind:

https://drive.google.com/file/d/0B9yrbcYf4D-FTktCT3lWWEtWcVk/view?usp=sharing

 

Armor stats, keywords, effects, prices, armor rating, names, weight values all got adjusted. No additional dependencies. I had to inject a few keywords to do so. I hope it's alright.

If memory serves me right this is what fixed it. I also had a theory of some biped slot incompabilities with dual sheath redux but I think it was the patch that fixed it.

  • 0
Posted

Thanks. I don't know how I missed that. Probably skimming and it was just text and not a hyperlink in the Nexus comments. Still, I appreciate you finding it for me. By the way, I'm a bit nervous about adding another .esp into a game in progress, due to having to repatch with DSR mostly. Was there any issues for you?

  • 0
Posted (edited)

No issues at all, but I always make a named save that I keep if something goes wrong. You could backup the dsr output folder (or the files in the overwrite folder if you haven't moved the to a folder) if you're worried but I rebuild it all the time.

Edited by dreadflopp

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