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Having WB use MO's mod directory


electricgeneral

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Hi,

 

I'm trying to use Mod Organizer on a different hard drive from my skyrim install and having trouble getting Wrye Bash to use the directory.  I've removed the semi and changed the value of sOblivionMods in bash.ini to the complete directory of the MO mods directory and it's not recognizing it.  Is there something else I must set to have this work?

 

Thanks

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You have to have MO running and launch WB from MO.

Where within MO is that launched from?

 

I've added Wrye Bash.exe to the executable list in MO.  Selecting that and running it still does not find mods.

 

For bash.ini the only line not semicolon'd out is sOblivionMods=G:\Games\Skyrim\ModOrganizer\mods

 

Any thoughts?

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Are you using MO to organize the mods and then WB to make the patch?

 

Or are you trying to use MO to just download the mods and want WB to install them?

 

If the former then you just have to start WB from MO and you'll be able to rebuild the patch no problem, go back to MO and start the game as usual, since the bashed patch won't change.

 

If the latter, you might as well take MO out of the equation.

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Ok I understand now, you failed to account for the fact that WB appends \Bash Installers. What you need to do is adjust the download directory in MO to G:\Games\Skyrim\ModOrganizer\mods\Bash Installers and everything will work fine. You will need to move anything already downloaded to the new folder.

 

From SIG

Copy then rename the file "bash_default.ini" to "bash.ini," and place this alongside the former. The INI lets you define many useful things including where Wrye looks for installers. Edit bash.ini and replace the "\Oblivion Mods" directory references with "\Skyrim Mods", set bSkipResetTimeNotifications=True and bResetBSATimestamps=False. Now just update any other paths or settings as necessary for your system. Many users prefer to keep Skyrim Mods\ directory on a different harddrive particularly if running skyrim from SSD. Do not try to change the "\Bash Installers" directory reference, as that is hardcoded, and Bash will create it inside Skyrim Mods\.

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The problem with that is that using MO for downloading is fine, but updating wont work unless the mod is installed through MO. It checks the installed mod's version against the version on the nexus. Your best bet is to use NMM for downloading/updating and WB for clean installs and such. You'll still have to get NMM to download to the bash installers folder, but it can check the nexus for updates without the mod having to be installed through it, so then you can freely install with WB

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The missing /Bash Installers was the issue, thank you.

 

Are there any other directories I will need to set via .ini?

Yes, you need to follow the Skyrim Installation Guide replacing the examples with your own directory structure.  Also make sure to set the other listed parameters for proper functionality.
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Ok, I'll look at this in the morning but just out of curiosity can Wrye Bash, etc be installed to program files with UAC disabled? Trying to move skyrim somewhere else with the mover just created more headaches for me when I don't need UAC anyways (though I do have it on the lowest setting).

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I'm not sure why you think you don't need uac, you have another better security system running?

 

There is really nothing to moving it, you can just literally cut and past the steam directory wherever you want then reinstall steam overtop where you just moved it too and validate skyrim if you want to go the manual way.

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I have, however I think there may have been registry settings leftover which caused the issue. I'm going to Revo it and terminate everything with extreme prejudice. I really hate windows, if the performance hit wouldn't be horrendous I'd just assume run all of my 'essential' Winblows programs in WINE. I'll post again if I run into anymore problems, which knowing me and Wrye Bash is more than likely.

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Ok, so I installed everything, followed SIG to the letter again. Now I'm trying to run Wyre Bash from Mod Organizer and as before Wyre Bash won't open. Skyrim is installed to C:\Games\Steam\steamapps\common\skyrim

 

I'm posting the Wyre Bash bash.ini that was generated at install (I did not have to rename anything though it says Wyre Bash 299 instead of 300, I did customize it though I know I must have something wrong)

 

 

;#   ____            _       _       _    ___     ___     ___

;#  |  _ \          | |     (_)     (_)  |__ \   / _ \   / _ \ 

;#  | |_) | __ _ ___| |__    _ _ __  _      ) | ( (_) | ( (_) |

;#  |  _ < / _` / __| '_ \  | | '_ \| |    / /   \__, |  \__, |

;#  | |_) | (_| \__ \ | | |_| | | | | |   / /_     / /     / /

;#  |____/ \__,_|___/_| |_(_)_|_| |_|_|  |____|   /_/     /_/

 

;The Default Font for the ASCII Art Headers is Lucida Console, Regular, 10 (Notepad)

 

;--This is the generic version of Bash.ini. You must copy or rename it to "bash.ini"

;  before it can be used. It is distributed as bash_default.ini so that your changes

;  won't be accidentally erased during an upgrade to Wrye Bash.

 

;  You do NOT need to set values for all of these, only those you wish to change

;  from their default values. In most cases, you just uncomment (remove the ;)

;  from the option you want to use and possibly change the value. Many

 

;  Bool options (starting with b) can use use any of:

;    True, 1, Yes, On

;    False, 0, No, Off

 

;  Paths - You can use either:

;    Absolute Path

;        Example=C:\Games\Skyrim Mods

;    Relative path, where path is relative to the game install directory

;        Example=Tools\Tes4Files.exe

;   In some cases, the path of "." means select a default.

 

 

;    _____                                 _

;   / ____|                               | |

;  | |  __   ___  _ __    ___  _ __  __ _ | |

;  | | |_ | / _ \| '_ \  / _ \| '__|/ _` || |

;  | |__| ||  __/| | | ||  __/| |  | (_| || |

;   \_____| \___||_| |_| \___||_|   \__,_||_|

 

[General]

;--sOblivionMods is an alternate root directory for Bash Installers and other Bash data.

;    Putting it under the game's install directory can cause performance problems

;    during gameplay, so by default it is placed at the same level as the game folder.

;    Here are the Oblivion and Skyrim defaults, and two other examples.

;sOblivionMods=..\Skyrim Mods

;sOblivionMods=..\Skyrim Mods

;sOblivionMods=C:\Games\Skyrim Mods

;sOblivionMods=C:\Steam\SteamApps\common\Skyrim Mods

 

 

;--sBashModData is the directory containing data about your mods, ini edits, etc.

;    If using MOM, mTES4 Manager, or other utility to manage multiple installs,

;    you will want to change this to keep the Bash data with your saved games.

;    You'll need to use an absolute path to your saved games folder, so here

;    are the defaults and a few examples.

;sBashModData=..\Skyrim Mods\Bash Mod Data

;sBashModData=..\Skyrim Mods\Bash Mod Data

;sBashModData=C:\Documents and Settings\Wrye\My Documents\My Games\Skyrim\Bash Mod Data

;sBashModData=C:\Users\Wrye\AppData\Local\Skyrim\Bash Mod Data

 

;--sInstallersData is the directory containing data about which installers

;    are installed by Wrye Bash. If you changed sBashModData above, you'll

;    probably want to change this one too. Examples:

;sInstallersData=..\Skyrim Mods\Bash Installers\Bash

;sInstallersData=..\Skyrim Mods\Bash Installers\Bash

;sInstallersData=C:\Documents and Settings\Wrye\My Documents\My Games\Skyrim\Bash Installers\Bash

;sInstallersData=C:\Users\Wrye\AppData\Local\Skyrim\Bash Installers\Bash

;sInstallersData=C:\Users\Wrye\AppData\Local\Skyrim\Bash Installers Data

 

 

;--OblivionPath is the game directory (containing Oblivion.exe, TESV.exe, etc).

;    A "normal" install of Bash will place the Mopy directory in your game directory.

;    Use this argument only if you placed Bash outside of the game directory and the

;    automatic detection and -g command line parameter fail to find the game.

;    If using a relative path, it will be relative to the Mopy directory.

;sOblivionPath=C:\Program Files (x86)\Steam\SteamApps\common\skyrim

;sOblivionPath=G:\Steam\SteamApps\common\Skyrim

 

 

 

;--User directory arguments.

;  These arguments allow you to specify your user directories in several ways.

;  These are only useful if the regular procedure for getting the user directory fails.

;  And even in that case, the user is probably better off installing win32com.

 

;--UserPath is the user profile path.

;  May help if HOMEDRIVE and/or HOMEPATH are missing from the user's environment.

;  Example=C:\Documents and Settings\Wrye

;sUserPath=C:\Documents and Settings\Wrye

;sUserPath=C:\Users\Wrye

 

;--PersonalPath is the user's personal directory ("My Documents").

;  Should be used in conjunction with either the -l argument or

;  setting sLocalAppDataPath.

;sPersonalPath=C:\Documents and Settings\Wrye\My Documents

;sPersonalPath=C:\Users\Wrye\Documents

 

;--LocalAppDataPath is the user's local application data directory.

;  Should be used in conjunction with either the -p argument or

;  setting sPersonalPath.

;sLocalAppDataPath=C:\Documents and Settings\Wrye\Local Settings\Application Data

;sLocalAppDataPath=C:\Users\Wrye\AppData\Local

 

 

 

;--SteamInstall Bash will try to detect if you have a Steam install but

;  if it fails to properly detect it (or incorrectly detects that you do)

;  you can set this to the desired setting.

;bSteamInstall=True

;bSteamInstall=False

 

 

;    _____        _    _    _                   

;   / ____|      | |  | |  (_)                  

;  | (___    ___ | |_ | |_  _  _ __    __ _  ___

;   \___ \  / _ \| __|| __|| || '_ \  / _` |/ __|

;   ____) ||  __/| |_ | |_ | || | | || (_| |\__ \

;  |_____/  \___| \__| \__||_||_| |_| \__, ||___/

;                                      __/ |    

;                                     |___/     

[settings]

 

;--bResetBSATimestamps:  Whether or not Wrye Bash should automatically set BSA

;  timestamps.  If enables, BSAs will be set to 1-1-2006 automatically. It is

;  intended to prevent files in BSAs from overriding loose files, but ...

;  Do NOT use this for Skyrim or Oblivion if installed through Steam!

;bResetBSATimestamps=True

;bResetBSATimestamps=True

 

;--bSkipResetTimeNotifications: Whether or not to skip notification about mod

;  modification times reset by Lock Load Order and other load order corrections.

;  The default is False, but if you find the alerts annoying you can hide them.

;bSkipResetTimeNotifications=Truep

;bSkipResetTimeNotifications=True

 

;bAutoItemCheck: Determines whether to automatically check new items in the bashed patch.

;bAutoItemCheck=True

;bAutoItemCheck=False

 

;bSkipHideConfirmation: Determines whether the hide confirmations are shown.

;bSkipHideConfirmation=False

;bSkipHideConfirmation=True

 

;iAutoSizeListColumns: if set to 1 automatically resizes columns in lists to fit the contents.

;  If set to 2 automatically resizes to the contents or the header (so no ... header names).

;  If set to 0 feature is disabled (default).

;iAutoSizeListColumns=0

 

;sSound*: if set plays that sound in the specified situation. Can be an absolute path or a relative path from the app dir.

;sSoundError: Bashed Patch build error

;sSoundError=.

;sSoundSuccess: Bashed Patch build success

;sSoundSuccess=.

 

 

;--bShowDevTools: Whether to show some menu options and StatusBar buttons that are

;  really only useful for people programming Wrye Bash

;bShowDevTools=False

 

;--bEnsurePatchExists:  Whether or not Wrye Bash should automatically ensure a

;  bashed patch exists.

;bEnsurePatchExists=True

 

;--sScriptFileExt: Is the extention that will be used for the exported scripts

;  when running 'Export Scripts' (defaults to .txt)

;sScriptFileExt=.txt

 

;--iKeepLog: Is how much log to record- set to a number in between 0 and 4

;  with 0 being no log, and 4 being maximum logging (not fully implemented yet)

;iKeepLog=0

 

;--sLogFile: Where to save the log to, defaults to Mopy/bash.log

;sLogFile=Mopy\bash.log

 

;--bEnableBalo: Whether or not to enable the use of BALO for ordering mods.

;  Be aware that BALO is deprecated.  Please use BOSS instead for load order management.

;bEnableBalo=False

 

;--sOblivionTexturesBSAName: use if you have renamed Oblivion - Textures - Compressed.bsa

;  and are using BSA Redirection. (Does not apply to Skyrim.)

;sOblivionTexturesBSAName=.

 

;--bShowTextDifference****: Toggles display of a text difference in the mods tab for that type of mod.

;bShowTextDifferenceMergeable=True

;bShowTextDifferenceNoMerge=True

;bShowTextDifferenceRegular=True

;bShowTextDifferenceESM=True

 

;--o*****TextColour: What colour of text to display in the mods tab for that type of mod.

; It can be any valid wxPython colour or an RGB tuple.

;oDeactivateTextColour=wx.BLACK

;oESMTextColour=wx.BLUE

;oMergeableTextColour=(0x00,0x99,0x00)

;oNoMergeTextColour=(153,0,153)

;oRegularTextColour=wx.BLACK

 

;--s*****TextStyle: What style of text to display in the mods tab for that type of mod.

; Can be any valid wxPython text style.

;oDeactivateTextStyle=(8, wx.NORMAL, wx.SLANT, wx.NORMAL)

;oESMTextStyle=Default

;oMergeableTextStyle=Default

;oNoMergeTextStyle=Default

;oRegularTextStyle=Default

 

;--s7zExtraCompressionArguments: if set to something other than Default adds these as command line switches for compressing with 7z.

;  If you always want Solid on and a block size of 1mb you would specify: -ms=on -ms=1m

;s7zExtraCompressionArguments=-ms=on -ms=1m

 

 

;  _______             _      ____          _    _                   

; |__   __|           | |    / __ \        | |  (_)                  

;    | |  ___    ___  | |   | |  | | _ __  | |_  _   ___   _ __   ___

;    | | / _ \  / _ \ | |   | |  | || '_ \ | __|| | / _ \ | '_ \ / __|

;    | || (_) || (_) || |   | |__| || |_) || |_ | || (_) || | | |\__ \

;    |_| \___/  \___/ |_|    \____/ | .__/  \__||_| \___/ |_| |_||___/

;                                   | |                              

;                                   |_|                              

[Tool Options]

 

;--Whether or not to show the various larger non core tool launcher segments.

;bShowTextureToolLaunchers=True

;bShowModelingToolLaunchers=True

;bShowAudioToolLaunchers=True

 

 

; All tool launcher paths can be absolute paths or relative from the head

; of the game folder (that's the one with your Oblivion.exe or TESV.EXE in it).

; A few Java programs also have matching entries for argument options.

 

;==================================================;

;=========ESM/ESP/LOD/NIF Tool Launchers===========;

;==================================================;

 

;sTes4GeckoPath=Tes4Gecko.jar

;sTes4GeckoJavaArg=-Xmx1024m

 

;sTes4FilesPath=Tools\Tes4Files.exe

 

;sTes4EditPath=Tes4Edit.exe

 

;sTes4LodGenPath=Tes4LodGen.exe

 

;sNifskopePath=C:\Program Files\NifTools\NifSkope\nifskope.exe

 

;==================================================;

;===========3D Modeling Tool Launchers=============;

;==================================================;

 

;sArtOfIllusion=C:\Program Files\ArtOfIllusion\Art of Illusion.exe

 

;sAutoCad=C:\Program Files\Autodesk Architectural Desktop 3\acad.exe

 

;sBlenderPath=C:\Program Files\Blender Foundation\Blender\Blender.exe

 

;sGmaxPath=C:\GMAX\gmax.exe

 

;sMaxPath=C:\Program Files\Autodesk\3ds Max 2010\3dsmax.exe

 

;sMayaPath=C:\not\a\valid\path.exe

 

;sMilkShape3D=C:\Program Files\MilkShape 3D 1.8.4\ms3d.exe

 

;sMudbox=C:\Program Files\Autodesk\Mudbox2011\mudbox.exe

 

;sSculptris=C:\Program Files\sculptris\Sculptris.exe

 

;sSoftimage=C:\Softimage\Softimage_Mod_Tool_7.5\Application\bin\XSI.bat -mod

 

;sSpeedTree=C:\not\a\valid\path.exe

 

;sTreed=C:\not\a\valid\path.exe

 

;sWings3D=C:\Program Files\wings3d_1.2\Wings3D.exe

 

;==================================================;

;==========Texturing/DDS Tool Launchers============;

;==================================================;

 

;sAniFX=C:\Program Files\AniFX 1.0\AniFX.exe

 

;sArtweaver=C:\Program Files\Artweaver 1.0\Artweaver.exe

 

;sCrazyBump=C:\Program Files\Crazybump\CrazyBump.exe

 

;sDDSConverter=C:\Program Files\DDS Converter 2\DDS Converter 2.exe

 

;sDeepPaint=C:\Program Files\Right Hemisphere\Deep Paint\DeepPaint.exe

 

;sDogwaffle=C:\Program Files\project dogwaffle\dogwaffle.exe

 

;sGenetica=C:\Program Files\Spiral Graphics\Genetica 3.5\Genetica.exe

 

;sGeneticaViewer=C:\Program Files\Spiral Graphics\Genetica Viewer 3\Genetica Viewer 3.exe

 

;sGIMP=C:\Program Files\GIMP 2\bin\gimp-2.8.exe

 

;sGimpShop=C:\Program Files\GIMPshop\bin\gimp-2.2.exe

 

;sIcoFX=C:\Program Files\IcoFX 1.6\IcoFX.exe

 

;sInkscape=C:\Program Files\Inkscape\inkscape.exe

 

;sMaPZone=C:\Program Files\Allegorithmic\MaPZone 2.6\MaPZone2.exe

 

;sMyPaint=C:\Program Files\MyPaint\mypaint.exe

 

;sNVIDIAMelody=C:\Program Files\NVIDIA Corporation\Melody\Melody.exe

 

;sPaintNET=C:\Program Files\Paint.NET\PaintDotNet.exe

 

;sPaintShopPhotoPro=C:\Program Files\Corel\Corel PaintShop Photo Pro\X3\PSPClassic\Corel Paint Shop Pro Photo.exe

 

;sPhotobie=C:\Program Files\Photobie\Photobie.exe

 

;sPhotoFiltre=C:\Program Files\PhotoFiltre\PhotoFiltre.exe

 

;sPhotoScape=C:\Program Files\PhotoScape\PhotoScape.exe

 

;sPhotoSEAM=C:\Program Files\PhotoSEAM\PhotoSEAM.exe

 

;sPhotoshopPath=C:\Program Files\Adobe\Adobe Photoshop CS3\Photoshop.exe

 

;sPixelStudio=C:\Program Files\Pixel\Pixel.exe

 

;sPixia=C:\Program Files\Pixia\pixia.exe

 

;sTextureMaker=C:\Program Files\Texture Maker\texturemaker.exe

 

;sTwistedBrush=C:\Program Files\Pixarra\TwistedBrush Open Studio\tbrush_open_studio.exe

 

;sWTV=C:\Program Files\WindowsTextureViewer\WTV.exe

 

;sxNormal=C:\Program Files\Santiago Orgaz\xNormal\3.17.3\x86\xNormal.exe

 

;==================================================;

;=========General/Modding Tool Launchers===========;

;==================================================;

 

;sBSACMD=C:\Program Files\BSACommander\bsacmd.exe

 

;sEggTranslator=C:\Program Files\Egg Translator\EggTranslator.exe

 

;sISOBL=ISOBL.exe

 

;sISRMG=Insanitys ReadMe Generator.exe

 

;sISRNG=Random Name Generator.exe

 

;sISRNPCG=Random NPC.exe

 

;sMAP=Modding Tools\Interactive Map of Cyrodiil and Shivering Isles 3.52\Mapa v 3.52.exe

 

;sOblivionBookCreatorPath=Data\OblivionBookCreator.jar

;sOblivionBookCreatorJavaArg=-Xmx1024m

 

;sOBMLG=Modding Tools\Oblivion Mod List Generator\Oblivion Mod List Generator.exe

 

;sOBFEL=C:\Program Files\Oblivion Face Exchange Lite\OblivionFaceExchangeLite.exe

 

;sRADVideo=C:\Program Files\RADVideo\radvideo.exe

 

;sTabula=Modding Tools\Tabula.exe

 

;==================================================;

;======Screenshot/Benchmarking Tool Launchers======;

;==================================================;

 

;sFraps=C:\Fraps\Fraps.exe

 

;sIrfanView=C:\Program Files\IrfanView\i_view32.exe

 

;sXnView=C:\Program Files\XnView\xnview.exe

 

;sFastStone=C:\Program Files\FastStone Image Viewer\FSViewer.exe

 

;sWinSnap=C:\Program Files\WinSnap\WinSnap.exe

 

;==================================================;

;============Sound/Audio Tool Launchers============;

;==================================================;

 

;sABCAmberAudioConverter=C:\Program Files\ABC Amber Audio Converter\abcaudio.exe

 

;sAudacity=C:\Program Files\Audacity\Audacity.exe

 

;sMediaMonkey=C:\Program Files\MediaMonkey\MediaMonkey.exe

 

;sSwitch=C:\Program Files\NCH Swift Sound\Switch\switch.exe

 

;==================================================;

;=========Text/Development Tool Launchers==========;

;==================================================;

 

;sNPP=C:\Program Files\Notepad++\notepad++.exe

 

;sWinMerge=C:\Program Files\WinMerge\WinMergeU.exe

 

;sFreeMind=C:\Program Files\FreeMind\Freemind.exe

 

;sFreeplane=C:\Program Files\Freeplane\freeplane.exe

 

;==================================================;

;========Other/Miscellaneous Tool Launchers========;

;==================================================;

 

;sEVGAPrecision=C:\Program Files\EVGA Precision\EVGAPrecision.exe

 

;sFileZilla=C:\Program Files\FileZilla FTP Client\filezilla.exe

 

;sLogitechKeyboard=C:\Program Files\Logitech\GamePanel Software\G-series Software\LGDCore.exe

 

;sSteam=C:\Program Files\Steam\steam.exe

 

 

 

 

Edit: Seeing it here makes it look different than either Notepad or Notepad++ I assume all of the following instances of Wyre need to be replaced with my username?

 

;--sBashModData is the directory containing data about your mods, ini edits, etc.

; If using MOM, mTES4 Manager, or other utility to manage multiple installs,

; you will want to change this to keep the Bash data with your saved games.

; You'll need to use an absolute path to your saved games folder, so here

; are the defaults and a few examples.

;sBashModData=..\Skyrim Mods\Bash Mod Data

;sBashModData=..\Skyrim Mods\Bash Mod Data

;sBashModData=C:\Documents and Settings\Wrye\My Documents\My Games\Skyrim\Bash Mod Data

;sBashModData=C:\Users\Wrye\AppData\Local\Skyrim\Bash Mod Data

 

;--sInstallersData is the directory containing data about which installers

; are installed by Wrye Bash. If you changed sBashModData above, you'll

; probably want to change this one too. Examples:

;sInstallersData=..\Skyrim Mods\Bash Installers\Bash

;sInstallersData=..\Skyrim Mods\Bash Installers\Bash

;sInstallersData=C:\Documents and Settings\Wrye\My Documents\My Games\Skyrim\Bash Installers\Bash

;sInstallersData=C:\Users\Wrye\AppData\Local\Skyrim\Bash Installers\Bash

;sInstallersData=C:\Users\Wrye\AppData\Local\Skyrim\Bash Installers Data

 

 

;--OblivionPath is the game directory (containing Oblivion.exe, TESV.exe, etc).

; A "normal" install of Bash will place the Mopy directory in your game directory.

; Use this argument only if you placed Bash outside of the game directory and the

; automatic detection and -g command line parameter fail to find the game.

; If using a relative path, it will be relative to the Mopy directory.

;sOblivionPath=C:\Program Files (x86)\Steam\SteamApps\common\skyrim

;sOblivionPath=G:\Games\Steam\SteamApps\common\Skyrim

 

 

 

;--User directory arguments.

; These arguments allow you to specify your user directories in several ways.

; These are only useful if the regular procedure for getting the user directory fails.

; And even in that case, the user is probably better off installing win32com.

 

;--UserPath is the user profile path.

; May help if HOMEDRIVE and/or HOMEPATH are missing from the user's environment.

; Example=C:\Documents and Settings\Wrye

;sUserPath=C:\Documents and Settings\Wrye

;sUserPath=C:\Users\Wrye

 

;--PersonalPath is the user's personal directory ("My Documents").

; Should be used in conjunction with either the -l argument or

; setting sLocalAppDataPath.

;sPersonalPath=C:\Documents and Settings\Wrye\My Documents

;sPersonalPath=C:\Users\Wrye\Documents

 

;--LocalAppDataPath is the user's local application data directory.

; Should be used in conjunction with either the -p argument or

; setting sPersonalPath.

;sLocalAppDataPath=C:\Documents and Settings\Wrye\Local Settings\Application Data

;sLocalAppDataPath=C:\Users\Wrye\AppData\Local

 

 

 

Also I almost forgot but here is a screenshot of my Mod Organizer Settings

 

Posted Image

 

Also I cannot get BOSS(BOSS.exe) to run correctly the cmd box comes up and says I have the latest version installed and then it closes, I tried switching the target to the BOSS GUI.exe but it worked even less.

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