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ENB 0.266 CTDS


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Posted

Today I finished getting SR:LE installed with ENB 0.266 and when I started testing it I could never get past any loading screen after creating a new character, even loading a save or opening the map caused a CTD. Memory tweak is fine, nothing seems to be interfering with ENB, the game works fine with ENB disabled, and the game appears to work when rolling back to ENB 0.262.

 

Anyone else having this issue or is it just me? Any possible fix to this? would using the older ENB cause any issues?

Posted

Are you using the same enblocal.ini when you change version as well ? 

 

Also what driver version and graphics vendor do you use ? Any third party software running in the background that might interfere? 

 

v.266 runs fine on my setup without any issues, just like the last several versions have. Most issues come back to being related to the above questions. 

Posted

The only thing that comes to mind is speedhack, disable it and see if it works otherwise there is something wrong with your setup or configuration files because I doubt its the enb.

Posted

I am using the same enblocal.ini between the two versions.

 

enblocal.ini here if you want to look over it

 

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_smaa.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=false
EnableZPrepass=false

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
VideoMemorySizeMb=4096
EnableCompression=true
AutodetectVideoMemorySize=false

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=true

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=10.0

[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115

[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0

[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=false
EnableSubPixelAA=true
EnableTransparencyAA=false

[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=true
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false

 

 

My graphics card is GeForce GTX 960 with version 347.52 drivers.

 

There are no external programs running that could interfere as far as I can tell. I have experimented with ending some programs, even uninstalling GeForce Experience which is the only thing on my PC I expect would interfere as I don't use any sort of boosters, overlays, or recording.

 

I have tried running with speedhack=false and get the same issue with 0.266 and no problems with 0.262.

Posted

Looks like I've resolved my issue.

 

Decided to reinstall ENB and Vividian, and found I made a rather dumb slip. When I moved Vividian ENB install files into the ENB manager I left out the enbseries folder for some reason. After sticking that in properly, the difference was apparent right away, game ran much more smoothly and loading gave no trouble at all.

 

Also, thanks for the replies. =)

Posted

Ah yeah okay... I guess I should have suggested bad installation, and asked if you used ENB manager first as well! 

 

Glad to hear you got it sorted out. 

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