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In need of MO experienced advice.


I have installed some of the mods on the S.T.E.P. guide and some that aren't there. I'd like some suggestions on where to put (MO left pane) the mods that aren't on the S.T.E.P. guide or if I should leave them there. Here is my mod list:


# This file was automatically generated by Mod Organizer.
+Fores New Idles in Skyrim - Spells
+Fores New Idles in Skyrim - Creatures Pack
+Fores New Idles in Skyrim - FNIS
+Dual Sheath Redux
+Real Shelter - RS Patch
+Real Shelter - Full Release
+Legacy of the Dragonborn - LAL Patch
+Alternate Start - Live Another Life
+PerMa Compatibility and PaMa Patches
+Perkus Maximus - Maximum Perk Overhaul
+Better Vampires 6.6 - Royal Bloodlines Patch
+Royal Bloodline - Vampire Lord perk tree - abilities - and more
+Better Vampires 6.6
+Legacy of the Dragonborn - Update
+Legacy of the Dragonborn (Dragonborn Gallery)
-Elysium Estate Hearthfire Addon for 4.0
-Elysium Estate
+Thunderchild - PerMa Patch
+Thunderchild - Epic Shouts and Immersion
+When Vampires Attack
+Wet and Cold - Ashes
+Wet and Cold
+The Paarthurnax Dilemma
+Skyrim -Community- Uncapper
+Run For Your Lives
+Lock Overhaul
+Convenient Horses
+Bring Out Your Dead
+MFVM - More Follower Voices Mod Plus Khajiit Marriage
+Improved Combat Sounds
+IHSS - Improved Horse Step Sounds
+Audio Overhaul for Skyrim 2
+Better Weapon Swing Sounds
+Better Animal Footsteps
+Predator Vision - Vampire Werewolf and Khajiit
+Unread Books Glow
+Enhanced Blood Textures
+Deadly Spell Impacts
+Caliente's Vanilla Outfits for CBBE - Soldiers Pack
+Caliente's Vanilla Outfits for CBBE
+TERA Armor Collection - CBBE - standalone
-Immersive Armors
+YY Anim Replacer - Mystic Knight
+Natural Eyes
+No More Blocky Faces
+Better males - Beautiful nudes and faces - Default Underwear
+Better males - Beautiful nudes and faces - New hairstyles
+No More Ugly Bronze Shine
+Sporty Sexy Map - Athletic muscle mod CBBE UNP UNPB ADEC
+Calientes Beautiful Bodies Edition -CBBE-
+Project Reality - Climates Of Tamriel-V3 - Dragonborn Patch
+Project Reality - Climates Of Tamriel-V3 - Dawnguard Patch
+Project Reality - Climates Of Tamriel-V3
+Realistic Water Two
+Footprints - Ash Supplemental
+Enhanced Night Skyrim
+A Quality World Map - With Roads
+A Matter of Time - A HUD clock widget
+Extended UI
+Static Mesh Improvement Mod
+Customizable Camera
+Smaller Cursor
+Immersive HUD - iHUD
+High Quality 3D Map - Normals Original
+High Quality 3D Map - Meshes Hi-Res
+ShowRaceMenu Precache Killer
+Better MessageBox Controls
+Better Dialogue Controls
+XP32 Maximum Skeleton -XPMS
+Realistic Ragdolls and Force
+Weapons and Armor Fixes Remade
+Ragdoll Paralysis
+Improved closefaced helmets
+Guard Dialogue Overhaul
+Fast travel timescale fix
+Double Cursor Fix
+Clothing and Clutter Fixes
+Brawl Bugs Patch - Plugins - Modder Resource
+Bowlegged jump animation Fix
+Appropriately Attired Jarls
+Unofficial High Resolution Patch
*Unmanaged: HighResTexturePack03
*Unmanaged: HighResTexturePack02
*Unmanaged: HighResTexturePack01
+Unofficial Dragonborn Patch
*Unmanaged: Dragonborn
+Unofficial Hearthfire Patch
*Unmanaged: HearthFires
+Unofficial Dawnguard Patch
*Unmanaged: Dawnguard
+Unofficial Skyrim Patch
+Distant Decal Fix
+Stable uGridsToLoad
+skse 1 07 01
From priority 0 to like 80 are all from the S.T.E.P guide (I think, might be wrong), then there are the ones I have no clue where to put them and the last ones are Dual Sheath Redux and FNIS. Also MO keeps telling me to move SkyUI after Perkus Maximus. 
How this looks? Any suggestions on moving stuff here? 
Any help would be appreciated!!! Thanks!

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Typically, if it's a non STEP mod, you can leave them at the bottom of the left pane. 


When sorting them, the DSR esp has to be on the very bottom. The esp the PaMa patcher outputs just above it. LOOT should put them there, though.

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Thanks for the reply! What about the "potential problem with your setup" notification at the top of Mod Organizer that wants to put SkyUI after Perkus Maximus? Should I just ignore it?

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I'm fairly sure it makes no difference where SkyUI goes as it only overwrites vanilla interface files such as the map and inventory. So before or after PerMa would make no change. That MO problem notifier is still in beta so expect a few odd results.

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