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Freezing near the entrance to Riverwood.


Question

Posted (edited)

  • Been trying to find the answer/solution to this for several days now. Reinstalled STEP + the 2 patches I'm using twice. Turned off Burn Freeze Shock that wasn't enough. Quite frustrated. 

System

Using Mod Organizer

 

 

[spoiler=Load Order]

  • Skyrim.esm

    CRC: C665FD56

  • Update.esm

    CRC: 1FDAB215

    C.Location, Delev, Invent, Relev

Unofficial Skyrim Patch.esp

CRC: 194004C7

Version: 2.0.8a

C.Acoustic, C.Climate, C.Encounter, C.ImageSpace, C.Light, C.Location, C.LTemplate, C.Music, C.Name, C.Owner, C.Water, Delev, Graphics, Invent, Names, Relev, Sound, Stats

Dawnguard.esm

CRC: F5EEC0BD

C.Location, Delev, Graphics, Invent, Names, Sound

Unofficial Dawnguard Patch.esp

CRC: 978D216D

Version: 2.0.8

C.Climate, C.Encounter, C.Location, C.Name, Delev, Graphics, Invent, Names, Sound, Stats

HearthFires.esm

CRC: F4DDC851

C.Location, Graphics, Invent

Unofficial Hearthfire Patch.esp

CRC: 6D0E4588

Version: 2.0.8

C.Climate, C.Location, C.Owner, Graphics, Invent, Names, Sound

Dragonborn.esm

CRC: 28638040

C.Location, Graphics, Invent, Names

Unofficial Dragonborn Patch.esp

CRC: 7BD54BF8

Version: 2.0.8

C.Climate, C.Encounter, C.Location, C.Music, C.Name, Delev, Graphics, Invent, Names, Sound, Stats

Skyrim Project Optimization - Full Version.esm

CRC: FE33A011

Falskaar.esm

CRC: 7889C5B8

Version: 1.1.4

Wyrmstooth.esp

CRC: A9C4199A

Version: 1.14

ETaC - RESOURCES.esm

CRC: FA823B6F

Lanterns Of Skyrim - All In One - Main.esm

CRC: AC4A653A

dragonborngalleryNEW.esp

CRC: 821683EE

Version: 30+

WinterholdDestruction.esm

CRC: 3E83CFC0

ORS_SolitudeGate.esm

CRC: 8EC27DFD

ORS_MorthalPain.esm

CRC: 39736C76

mannyDragonhead.esm

CRC: B197331

mannyBlackRock.esm

CRC: 4BD7B551

moonpath.esm

CRC: 50A19275

  • Warning: Contains 1 ITM records. Clean with TES5Edit.

HighResTexturePack01.esp

CRC: D596F02A

HighResTexturePack02.esp

CRC: D596F02A

HighResTexturePack03.esp

CRC: D596F02A

Cutting Room Floor.esp

CRC: C544E958

Version: 1.1.1

C.Climate, C.Location, C.Owner, Delev, Invent, Names, Stats

3DNPC.esp

CRC: DF187B46

Version: 3.08

ETaC - Complete.esp

CRC: 18F0A3FF

  • Note: It is recommended to also install the 3DNPC patch for Expanded Towns and Cities.

Nausicaa's Tweaker.esp

CRC: E9D5C12B

Footprints.esp

CRC: BFAF15E8

83Willows_101BUGS_V4_LowRes.esp

CRC: 70139025

Version: 4.1

Auto Unequip Ammo.esp

CRC: 4B399546

ORM-Arvak.esp

CRC: EAE05BDD

DawnguardRuneWeaponsFXSReplacer.esp

CRC: BD3A207D

GQJ_DG_vampireamuletfix.esp

CRC: 3EE05DD0

Appropriately Attired Jarls Redux.esp

CRC: C4ED7762

Brows.esp

CRC: AC68717A

Version: 30411

Animated Weapon Enchants.esp

CRC: B473FA3

Footprints - Ash.esp

CRC: D3E16A61

BetterQuestObjectives-Hearthfire.esp

CRC: 66E9EC89

RaceMenu.esp

CRC: 2765B7D0

Chesko_LoreBasedLoadingScreens.esp

CRC: 3A253C5D

WetandCold.esp

CRC: BEAB0A2F

Version: 1.422

Convenient Horses.esp

CRC: A2C92D5C

Version: 14950

  • Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.

BFSEffects.esp

CRC: ACF3CA6F

Version: 3.6

DragonShoutVoice.esp

CRC: DB709B74

Traps Make Noise.esp

CRC: 8777E2C7

DragonbornGalleryPatchV2.esp

CRC: 6010EE56

ExplosiveBoltsVisualized.esp

CRC: C730D9F6

Guard Dialogue Overhaul.esp

CRC: AFACD2E9

  • Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.

Dual Wield Parrying_SKSE.esp

CRC: 6C0E1257

  • Note: Use only one Dual Wield Parrying*.esp.

ClamsDropPearls.esp

CRC: FC8EBCE9

Moss Rocks.esp

CRC: 40AB761A

Moss Rocks_DB.esp

CRC: 367B849A

Elemental Staves.esp

CRC: B0462604

Hothtrooper44_Armor_Ecksstra.esp

CRC: 9229A0B4

mintylightningmod.esp

CRC: 83F77041

Beards.esp

CRC: 85B4CEFA

Version: 28363

Lock Overhaul.esp

CRC: 3FB2EDFA

Paralyze.esp

CRC: B60BC46D

WetandCold - Ashes.esp

CRC: 1510365E

Version: 1.09

SkyUI.esp

CRC: 9330CAF7

Version: 4.1

TradeBarter.esp

CRC: AC24F58B

Delev, Relev

Dual Sheath Redux.esp

CRC: 49778E0B

  • Note: Requires: Java Runtime Environment 7 update 17+

RaceMenuPlugin.esp

CRC: 8A8A009F

  • Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.

Weapons & Armor Fixes_Remade.esp

CRC: F7B2BC5

Version: 5.0

Delev, Names, Relev, Stats

Weapons & Armor_TrueOrcish&DaedricWeapons.esp

CRC: 399C31A9

Delev, Names, Relev, Stats

ADS.esp

CRC: 73426A08

ORS_DremoraUpdate.esp

CRC: 2C66C6B4

Rainbows.esp

CRC: 547F5D56

Version: 1.05

RealisticRoomRental.esp

CRC: F2A80AE6

ETaC - Dragon Bridge South.esp

CRC: 61C50D1

Prometheus_No_snow_Under_the_roof.esp

CRC: 34E8C367

Version: 2.3

  • Warning: Contains 1 ITM records. Clean with TES5Edit.

Clothing & Clutter Fixes.esp

CRC: 175581E1

Version: 1.3

Delev, Names, Relev, Stats

Radiant and Unique Potions Poisons and Booze.esp

CRC: EA004B82

CollegeOfWinterholdImmersive.esp

CRC: E691A93

ExpandedWinterholdRuins.esp

CRC: 395F31E4

Helgen Reborn.esp

CRC: 91F56C13

Version: 105.3

Distant DetailHF.esp

CRC: 716CD1C4

SkyFalls + SkyMills + DG + DB + FS + WT.esp

CRC: 7FFC096F

Version: 3.0.esp

ETaC - Complete EWDR Patch.esp

CRC: 25616A5B

SkyrimCoinReplacerRedux.esp

CRC: E702947E

Delev

Bring Out Your Dead.esp

CRC: E6DE6D0B

Version: 2.0

C.Location

ESFCompanions.esp

CRC: CF7C7A14

Version: 0.3.7

BetterQuestObjectives.esp

CRC: C71C862D

Thieves Guild Requirements.esp

CRC: 8617DA3B

BetterQuestObjectives-PersidRRentalPatch.esp

CRC: CDC41A73

NonEssentialChildren.esp

CRC: BAE841DB

[object Object]

Immersive Weapons.esp

CRC: E41D31D

Delev, Relev

CWINPCImprovements.esp

CRC: 39454AC7

SPTConsistentOlderPeople.esp

CRC: 348EC321

Version: 3.0

REGS - Better Docks.esp

CRC: A8992C97

BFT Ships and Carriages.esp

CRC: 79EA7D8

RBB - REGS Merge.esp

CRC: 7C1FF43

HearthfireChimneysFalskaar.esp

CRC: 617BBAE7

ETaC - Complete LoS Patch.esp

CRC: C8418FA

MoonAndStar_MAS.esp

CRC: E19B3101

Immersive Whiterun.esp

CRC: B3BB7D3A

Immersive Solstheim.esp

CRC: B202DDFF

Sky Haven Temple M&M3.esp

CRC: A7DD81EE

ETaC - Complete NoSnow Patch.esp

CRC: F333B0E5

Hebrock_Der Schatten von Meresis - EV.esp

CRC: 9B6B8DEE

JKs Windhelm.esp

CRC: 42169929

Version: 1.2b

JKs Solitude.esp

CRC: D61B7A6F

Version: 1.2

NerniesCityandVillageExpansion.esp

CRC: 52B4A96B

Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp

CRC: E688076D

BetterDGEntrance.esp

CRC: 4CF8DF37

Version: 1.0

BirdsHFclean.esp

CRC: 3354E095

BetterQuestObjectives-Dawnguard.esp

CRC: EB7D5B73

Inconsequential NPCs.esp

CRC: E8A4F39C

Dead Body Collision.esp

CRC: B8B71CA1

Inconsequential NPCs - CRF Compatibility Patch.esp

CRC: BDE8703C

ShootingStars.esp

CRC: 5B89D5C9

Version: 1.041

Soul Gems Differ - NW.esp

CRC: 33D5C96B

TheChoiceIsYours.esp

CRC: 5E9DC415

Version: 1.4

JKs Whiterun.esp

CRC: EC03B9F

Version: 1.1

SDO Full-LOD - Waterfall Effects.esp

CRC: B1293726

Point The Way.esp

CRC: 70EB4515

Version: 1.0.4

HearthfireChimneys - ETaC.esp

CRC: D7D20B16

RealisticWaterTwo.esp

CRC: A505BEA9

Version: 1.11

AOS.esp

CRC: 991F0B89

Version: 2.2DGDB

IHSS.esp

CRC: 8E27DF44

DeadlySpellImpacts.esp

CRC: 455C0C6A

dD - Enhanced Blood Main.esp

CRC: 674C05BC

Improved Combat Sounds v2.2.esp

CRC: 7409094B

dD-Dragonborn-Dawnguard-EBT Patch.esp

CRC: FB51E4FC

SMDropLitTorch.esp

CRC: 1D97B006

fFastTravelSpeedMult_4.esp

CRC: CC1A0B4E

Version: 1.0

WeaponsArmorFixes_ImmersiveWeapons_Patch.esp

CRC: 79C7AB7C

When Vampires Attack.esp

CRC: 8C43D3E8

Version: 2.0.3

aMidianBorn_ContentAddon.esp

CRC: EEDD984B

Complete Crafting Overhaul_Remade.esp

CRC: A4E43BB4

Version: 1.5

Delev, Names, Relev, Stats

Hothtrooper44_ArmorCompilation.esp

CRC: 2A9F7DED

Version: 7.1

[object Object], [object Object]

RealisticWaterTwo - Legendary.esp

CRC: A0056AE4

SFO - Dragonborn.esp

CRC: C9DB0844

Run For Your Lives.esp

CRC: B7BAFE68

Version: 2.0.3

Nightingale Hall.esp

CRC: 288A181C

Understone Keep Repair.esp

CRC: F56364D6

DawnofRiften.esp

CRC: 356D10D1

Immersive Armors for NPC's Revisited DG.esp

CRC: D101A3CA

ORS_ChaptersLinker.esp

CRC: 8C6B18CE

moonpath_questdata.esp

CRC: 78CAE957

  • Warning: Contains 1 ITM records. Clean with TES5Edit.

ETaC - Complete Moon Patch.esp

CRC: 71249EFF

Immersive Orc Strongholds.esp

CRC: D3DD4ABE

UniqueBorderGates-All.esp

CRC: A99F3D24

JKs Markarth.esp

CRC: AA06D71E

Version: 1.1

RRR_3DNPC-Patch.esp

CRC: BDB38E3F

iHUD.esp

CRC: 6098B756

imp_helm_legend.esp

CRC: C1285FFF

Version: 1.11

quest_nomercy.esp

CRC: F2D9A8DE

ETaC - Complete BFT Patch.esp

CRC: BD23490A

ETaC - Complete CRF Patch.esp

CRC: D8865206

SkyrimImprovedPuddles-DG-HF-DB.esp

CRC: D0427B6

Version: 1.1

  • Note: Use only one SkyrimImprovedPuddles esp.

SDO Full-LOD - Whiterun Trundra Creeks.esp

CRC: AACFD505

tos_laintardale_hf.esp

CRC: A9313686

DBM_IWIA_Patch.esp

CRC: 3C5FE467

KhalSpellmakingMod.esp

CRC: 1BE817CD

DBM_IW_Patch.esp

CRC: 4FFDB4C3

DBM_IA_Patch.esp

CRC: CF76300A

DBM_Moonpaths_addon.esp

CRC: 3AE27473

CWIDawnDragonPatch.esp

CRC: 7A31B350

randomthunder.esp

CRC: 1058BBB4

quest_seaofghosts.esp

CRC: BA5522E5

tos_amber_guard.esp

CRC: 85FD0021

ETaC - Whiterun Ext CRF Patch.esp

CRC: 8EF18657

tos_granitehall.esp

CRC: 34180CA4

Provincial Courier Service.esp

CRC: 3E2824E4

Version: 1.2.4

C.Location

quest_pitfighter.esp

CRC: B10B5123

Skyrim Flora Overhaul.esp

CRC: 70A70428

quest_andtherealmsofdaedra.esp

CRC: CBECA3BA

Better City Entrances - No Whiterun.esp

CRC: 1AC469BB

Snowbound Acres.esp

CRC: 886B3BE

REGS Patch - Riften NavFull.esp

CRC: 758FB1A7

Version: 3.4.2

ETaC - Complete ORS Patch.esp

CRC: 8F226589

REGS Patch - 3DNPC.esp

CRC: 3040254C

UniqueBorderGates-All-BetterDGEntrance.esp

CRC: B4B9957A

REGS Patch - NSutR + RRR.esp

CRC: A16E2A46

PilgrimsDelight.esp

CRC: 2C24D5A5

The Paarthurnax Dilemma.esp

CRC: 9BA892A1

Version: 1.2.8

Magic of the Magna-Ge.esp

CRC: 77625F2B

REGS Patch - STEP Extended.esp

CRC: 3EBAD46E

ETaC - Whiterun Ext LoS Patch.esp

CRC: 8038B99D

ETaC Complete - BOYD NPC Fix.esp

CRC: F38BA689

Windhelm Lighthouse.esp

CRC: 9C6761F3

MzarkWonders.esp

CRC: A5DD6DFC

Aethernautics.esp

CRC: 5AD3E1F1

PP_OgmundsTomb.esp

CRC: 9E84039C

high hrothgar overhaul.esp

CRC: DFF70AC9

BlockSparkles.esp

CRC: 7EA628AA

Gildergreen Regrown.esp

CRC: 5111AD5F

Version: 1.2.6

SDO Full-LOD - Giant Campfires.esp

CRC: B1BD0CA6

Prometheus_NSUTR Falskaar Dock.esp

CRC: 9ACA909A

Version: 2.3

TheChoiceIsYours_Dawnguard.esp

CRC: 8BD6B852

UniqueBorderGates-All-PointTheWay.esp

CRC: FB5D20A4

Apple garden.esp

CRC: EE74B35F

PP_WindcallerPass.esp

CRC: 270264AE

quest_pitfighter_dlc01.esp

CRC: B67A54BE

Chesko_Step418_SN.esp

CRC: 7A15383C

RBB - Row Boats - Hearthfire Hotfix.esp

CRC: AEB238D4

STEP Extended Patch.esp

CRC: B8F0C80A

Version: 2.2.9

Bashed Patch, 0.esp

CRC: E93FCE60

Version: 219

Dual Sheath Redux Patch.esp

 

  • Followed STEP then installed 2 STEP Packs followed by about 3 or 4 other mods I wanted to run. 

No additional ini tweaks.

 

Freeze

 

  • Between Helgen and Riverwood. Always at least after the two wolves. Sometimes as far as actually entering Riverwood.

Ralof, sometimes the wolves, sometimes a Riverwood NPC or 2. Sometimes I'm completely away from everyone. 

Either just walking, or trying to attack one of the wolves.

 

I've been running the Papyrus Logs so if someone would like to see those I can provide them. Any help would be greatly appreciated. 

Edited by TigerWolfe

Recommended Posts

  • 0
Posted

That ENB message isn't reliable. I run it on my laptop and says it is the Intel card not my nVidia yet the game clearly is using that one.

I've seen reports on the ENB forum that it is a known issue.

  • 0
Posted (edited)

So I had already removed Wet and Cold. Moved on to the Papyrus changes in Skyrim.ini  and CTD right as I pass the rocks where the wolves are usually at. 

 

[spoiler=Skyrim.ini][General]
sLanguage=ENGLISH
sIntroSequence=
fFlickeringLightDistance=8192

uExterior Cell Buffer=36

[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fSunShadowUpdateTime=0.25
fSunUpdateThreshold=1.5
iPresentInterval = 1

[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
iMaxGrassTypesPerTexure=7
iMinGrassSize=40

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7

[Papyrus]
fUpdateBudgetMS=1.4
fExtraTaskletBudgetMS=1.4
fPostLoadUpdateTimeMS=500.0
iMinMemoryPageSize=128
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=76800
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
bEnableProfiling=0

[Actor]
fVisibleNavmeshMoveDist=12288.0000

 

 

[spoiler=SkyrimPrefs.ini][General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=8000.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=0
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=10000000.0000
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=3500.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=4
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=150
iMaxDecalsPerFrame=800
bFloatPointRenderTarget=0
sD3DDevice="NVIDIA GeForce GTX 675M "
bFXAAEnabled=0
iShadowMapResolution=4096
fShadowBiasScale=0.1500
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=0
iShadowFilter=3
bShadowsOnGrass=1
bTransparencyMultisampling=0
bDeferredShadows=1
bDrawShadows=1
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=7000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
fMouseCursorSpeed=1.0000
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=0
bUseKinect=0
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=1912808984
fVal6=1.0000
uID6=1912807606
fVal5=1.0000
uID5=3954
fVal4=1.0000
uID4=1929795697
fVal3=1.0000
uID3=94881
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=40000.0000
fBlockMaximumDistance=150000.0000
fBlockLevel1Distance=40000.0000
fBlockLevel0Distance=25000.0000
fSplitDistanceMult=1.1000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=15.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1

 

 

[spoiler=ENBlocal.ini][PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=true
UseDefferedRendering=false
IgnoreCreationKit=true

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
VideoMemorySizeMb=16384
EnableCompression=true
AutodetectVideoMemorySize=false

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false

[ENGINE]
ForceAnisotropicFiltering=false
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=10.0

[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115

[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0

[ANTIALIASING]
EnableEdgeAA=false
EnableTemporalAA=false
EnableSubPixelAA=false
EnableTransparencyAA=false

[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true

 

 

My specs again are here.

 

It's midnight my time though and I've gotta hit the hay. Thanks for all the help so far folks. If nothing else I'm getting more familiar with using the various utilities. 

Hopefully in the AM when I wake up there will be a magical solution posted. 

 

ETA: saw the -forcesteamloader thing, tried it. Froze right at the gate to Riverwood. I'll be back tomorrow. Thanks again for the help everyone. 

Edited by TigerWolfe
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That area along the road between the Standing Stones and Riverwood where the wolves are waiting to attack has always been notorious for causing CTDs

 

The main reason is that there is an intersection of 4 worldspace cells right in the middle of the road - in a couple of places, so your system could potentially be loading and unloading data for 3 cells in rapid succession, and it fills up the allocated heap memory, which then causes a CTD when TESV.exe tries to increase the heap allocation.

 

If you don't believe me, before walking down that road, open the console, and enter tb to toggle cell border display, and you will see a bright straight yellow dotted line wherever the edges of two cells meet. Then walk down the road and look for the meeting point of four cell corners. It should be actually in the road you are walking. Walk through there, and see if the CTD comes immediately or soon after.

 

Anyhow, until Sheson's "discovery" of this problem and his memory patch fix for it was released, I would CTD nearly every time going through that area, not always in the exact same spot , but it was pretty much guaranteed to happen.

 

After putting his fix in place, I've never crashed in that area again. In an earlier post, you confirmed you have the correct skse.ini setting to activate the SKSE team's implementation of the Sheson's fix:

 

 

That's all I have in my SKSE.ini

...but, have you verified beyond any doubt that

  1. The DefaultHeapInitialAllocMB=768 setting in skse.ini has actually increases the heap memory allocation to 512MB, and
  2. 512MB allocated to heap allocation is actually enough?

The best way to find out on those two checks is

  1. look at the skse_steam_loader.log file, which is located in C:\Users\<YOUR_USER_NAME>\Documents\my games\skyrim\SKSE and check for two lines near the bottom of the log output:

    default heap = 512MB (effective 768MB if not preloading animations)
    scrap heap = 256MB
     
  2. if you see the lines in skse_steam_loader.log then download, install and use Sheson's Memory Blocks Log mod, which is a SKSE .dll based plugin to create a log of all changes to the heap memory size while Skyrim is running.

    Then, with the logging activated, load up your game and run through to Riverwood to cause the CTD. Then check your MO overwrite folder - Memory Blocks Log normally writes the log output to \Skyrim\Data\skse\plugins\MemoryBlocksLog.log, so MO catches that and sticks in the overwrite folder.

    Scroll down to the very bottom of the MemoryBlocksLog.log file to see what the final "Block1" heap memory sizes was just before the crash. That's the last number in the left column. If it was really close or equal to 512MB, then it means you need to bump up the allocation set in SKSE.ini, to something like 896 (which sets the effective size of the heap to 640MB).

    Leave the Memory Blocks Log on in case you run into more crashes, so you can check if you've hit maxed out on the heap allocation and need to raise it even further.

    Using Memory Blocks Log, I found out that I had to set my DefaultHeapInitialAllocMB= to 896 to stop CTDs, and then I later had to increase it to 1024 after installing some higher resolution texture replacer mods. When I raised DefaultHeapInitialAllocMB= to 1024, I had to then increase ScrapHeapSizeMB= to 512, or otherwise Skyrim would crash after starting it, at the main menu.

Personally I shy away from looking at my papyrus log for inspiration on why I've just had a CTD, because a majority of the time, it only sends me on a wild goose-chase. In other words, the Papryus log is not a Skyrim crash log. It's only logging script events that actually output messages to the log when it's turned on, and loads of scripts remain completely "silent".

 

That said, when you pile on loads of mods which use scripts that add an always running "cloak" effect to the player character or other NPCs, then yes, it can really slow things down in terms of responsiveness for anything script-related, and the vanilla game already has loads of things that depend on scripts. This causes script lag, but it is highly debatable as to whether it's directly related to CTDs in every case. There are normally other factors at play, and the "script-heavy" mods are just the thing(s) that breaks the proverbial camel's back (ie., pushes past the limits of what your system can handle.)

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@keithinhanoi

That is one the most constructive posts I have read in a long while.

Even though this thread issue doesn't affect me your info will be saved as good general background info.

Thanks

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Yes there has been much misleading information in this thread. All of the mods in STEP have been tested. It is more likely that you did not follow the conflict resolution for the Packs you used (or they were outdated and/or incompatible with one another) or have an issue with the memory patch. Which packs did you use?

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Posted (edited)

Yes there has been much misleading information in this thread. All of the mods in STEP have been tested. It is more likely that you did not follow the conflict resolution for the Packs you used (or they were outdated and/or incompatible with one another) or have an issue with the memory patch. Which packs did you use?

Oh I just want to clarify that I wasn't blaming STEP or those mods. Different systems can only take so much. He only has 2 gb vram for axample and he is running a STEP Extended/REGS hybrid.

There is debate on papyrus values but minor tweaks actually work well for some people. Even massive tweaks don't end worlds like some claim. I've been using iMaxAllocatedMemoryBytes=17179869184

which to me seems like crazy talk but it works.

That area is definitely a well known problaem causer and taking the small trail and goingall the way up to Embershard mine and along the mountain may work or seem like it's working, you might even make it through the meeting with Alvor or Gerdur but then still crash. It's more than likely his system can't handle the scripts or his textures are to high.

I wondered if the memory patch was working right. He has the right settings in SKSE.ini so I recommended -forcesteamloader.

There is a STEP CORE AND STEP EXTENDED pack for a reason. Of course everyone wants to run Extended and REGS plus some extra but not all systems can handle that so you have to dial it back a bit.

Edited by Vulgar1
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I'm actually not sure what the difference between Step Core and Step Extended even is anymore. There seems to be a lot of bleed over. IE some of the things I installed following the STEP Core list, were essential ESPs for the Extended Patch. But not essential for the Core Patch.


Not seeing anything about heaps in skse_steam_loader.log

[spoiler=skse_steam_loader.log]skse loader 01070010 (steam) 01D01A8F882E23B4 6.1 (7601)
base addr = 69EC0000
GetSystemTimeAsFileTime IAT = 0106B1D8
original GetSystemTimeAsFileTime = 768234C9
patched GetSystemTimeAsFileTime = 69EC17F0
GetStartupInfoA IAT = 0106B1D0
original GetStartupInfoA = 76820E00
patched GetStartupInfoA = 69EC1810
InstallHook: thread = 7376 retaddr = 00F69112 hookSrc = 0
appPath = E:\program files (x86)\steam\steamapps\common\skyrim\TESV.exe
dwSignature = FEEF04BD
dwStrucVersion = 00010000
dwFileVersionMS = 00010009
dwFileVersionLS = 00200000
dwProductVersionMS = 00010009
dwProductVersionLS = 00200000
dwFileFlagsMask = 00000017
dwFileFlags = 00000000
dwFileOS = 00000004
dwFileType = 00000001
dwFileSubtype = 00000000
dwFileDateMS = 00000000
dwFileDateLS = 00000000
version = 0001000900200000
steam exe
dll = E:\program files (x86)\steam\steamapps\common\skyrim\skse_1_9_32.dll
old winmain = 0069D1D0
runtime root = E:\program files (x86)\steam\steamapps\common\skyrim\
config path = E:\program files (x86)\steam\steamapps\common\skyrim\Data\SKSE\skse.ini
OnHook: thread = 7376
calling winmain

 

 

So here's a weird one. I installed the Memory Blocks Log mod, just to see what it outputs. And I couldn't get it to CTD or Freeze. Ran into Riverwood, spoke to Gerdur, left Riverwood ran back towards Helgen. Fought some wolves and then went back into Riverwood. I don't think the Memory Blocks Log patch fixed things, obviously... but that's the only change I made between my last post, last night, and today. I'm gonna start turning Mods back on and see if I can narrow things down. Looking at the Memory Blocks Log on that run, the highest number I hit was 256. 

Edited by TigerWolfe
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Reinstalled Wet and Cold, got the Crash. Went to the Memory Blocks Log, Block 1 topped out at 256, Block 2 topped out at 190. Interestingly enough Block 2 was actually higher than Block 1 at several points before the crash. 

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Uninstalled Wet and Cold, Reinstalled EBT. Freeze at the wolves... Block 1 256 Block 2 188.  It doesn't seem to be a memory issue, at least as far as I can interpret the data. Maybe I just can't play with those mods. Any input from the wiser modders out there?

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Is the Memory patch part of the STEP install? I don't see it/remember seeing it during the several times I've tried to get this to play nice. 

 

It's not. At least not 2.2.9. Found it, installed, testing.

 

No bueno, still freezing and I'm not getting any different numbers in the Memory Blocks Log. Still topping at 256 for Block 1 and 190 for Block 2.

Still not seeing any reference to heaps in skse_steam_loader.log

Edited by TigerWolfe
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File extensions are showing.

Looks like the .ini was in the wrong spot. I had it up one level from where it should be, added a SKSE folder to "data" folder for my SKSE mod in MO, put the .ini in there. File tree matches yours now. 

Made it into Riverwood and spoke to Gerdur. No crash so skse_skyrim_loader.log doesn't have any heaps, but, according to Memory Block Log Block 1 got up to 299. So looks like it's working now. Time to start turning things back on, and see if I need to tweak those values.

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Glad it's sorted. If you stay good when running to confront the Giant near Whiterun where you meet Aela, Farkas and Ria from the Companions, you're likely to be good. Leave the memory blocks log in for now until you're sure you're stable.

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