I've been a STEP user for a long time now, going on 2 years. My Skyrim installation has been 100% stable and running at acceptable FPS (35+ FPS with Anaphiel's The Goddess ENB 3.0 using the .264 binary). Recently however, I've been unable to launch Skyrim at all using MO. I have all three DLC's (DG/HF/DB). Using MO to start up skyrim gets me to the Skyrim symbol, without a main menu. I cannot make any selections at all (see attached) and in the absence of controls, I must kill the process TESV.exe manually using task manager. However, navigating to the Skyrim directory directly and using the skse_loader; Skyrim launcher or TESV.exe DOES launch the game properly without any issues.
I am running Windows 7 x64 on a pretty beefy system - i7 2600k, 128GB SSD for my OS installation and pagefile, a GTX780 3GB VRAM, 16GB DDR3 Kingston Hyper X RAM. I have never had overheating problems with my case and casefan setup. My Steam installation and games are on a 500GB Seagate 7200RPM HDD with another 2 1TB HDDs for storage.
My problems probably began when I tried to update my STEP setup to the current iteration. After following the STEP guide (again), redoing all my INIs, redoing all my LOOT sorting and .ESM/.ESP cleaning; then the DDSopt and defrag I was hoping to have less of an ESP load thanks to the STEP extended patch ESPs. The result? 10FPS and unplayable stuttering for the first day. The next day Skyrim crashed on exit with a:
"Runtime error! Program C:\Games\Steam\Steamapps\common\skyrim\TESV.exe. R6025. - pure virtual function call" on exiting to desktop.
From this point on, using MO to launch Skyrim would lead to the result in the attachment. This would happen even if I disabled every single mod - even the Unofficial patches; their ESM/ESPs and unticking them from the MO list.
Google wasn't very helpful - the handful of results all pointed towards dud .ESPs like the old Val's Crafting Meltdown Alpha issue or Dragon Combat - Neither of which I have run since STEP switched over to WAF and CCO. And again, I had tried to use MO to run Skyrim without any mods activated. At this point, I deleted all but the game's base ESMs from my Skyrim/Data Folder and all INIs and SKSE things from my My Games/Skyrim folder. The only thread that could potentially be of use was this one: https://forum.step-project.com/topic/4068-main-menu-has-no-options/ - and again; with all mods disabled I would get the same result. (I did try running my setup without Bring Out Your Dead; or any other STEP ESP; even ESPs like Vurt's Flora or Point the Way. No dice)
I started from the beginning:
Verifying the Game Cache (Steam redownloaded the dirty ESMs; which I then cleaned using TESVedit). Using the bundled vc_redistx86 installer, I first uninstalled Visual C++ Redistributable, ran CCleaner to get rid of old registry entries, then reinstalled it as per this article: https://support.steampowered.com/kb_article.php?ref=5580-WEID-4389
Reinstalling SKSE, SSME and OneTweak with the SKSE INI that increases the initial memory allocation.
Reinstalling Mod Organizer, LOOT and TESVedit, just in case.
Reinstalling each and every STEP extended Mod in turn, opting to "replace". Editing the LOOT metadata as per the STEP wiki
Rerunning LOOT, cleaning dirty ESPs with TESVedit, FNIS and the Dual Sheath Redux patchers
Redoing all the INI edits - both in MO and in the My Games/Skyrim folders (even though I know that MO's INI edits have priority)
All this took me several hours spread across the whole week. At each step, I was attempting to rerun Skyrim through MO to no avail.
I'm regretting trying to update my STEP installation at this point; as it was working perfectly with zero crashes, instability or even z-fighting up until this point. Even using one of the most resource intensive ENB presets out there; I had had stable framerates and zero crashes. Using the process of elimination as you might infer throughout my post I have eliminated every culprit bar some bizzare bug of MO which I'm triggering -
Skyrim and skse_loader launch skyrim with my ENB preset without issues
Skyrim and skse_loader launch skyrim without my ENB preset without issues
Trying to use MO to launch skyrim (upper right drop down menu, Edit... , adding skse_loader to list, clicking run launches skyrim to the attached result.
The above happens even with every single installed mod - ESP/ESM or not; even texture mods; disabled. Even the unofficial patches and the DLC ESM/ESPs disabled (through Skyrim launcher)
I really don't know how to proceed from here. I'd like to run STEP again; but without MO all I can play is the vanilla installation; warts and all. The alternative is to revert to Nexus Mod Manager and all the inflexibilities it entails; such as the extremely strict installation order and overwrites. I'd like not to have to spend minutes with every mod checking back and forth which overwrite to permit through NMM again.
Question
MonMalthias
Hi all.
I've been a STEP user for a long time now, going on 2 years. My Skyrim installation has been 100% stable and running at acceptable FPS (35+ FPS with Anaphiel's The Goddess ENB 3.0 using the .264 binary). Recently however, I've been unable to launch Skyrim at all using MO. I have all three DLC's (DG/HF/DB). Using MO to start up skyrim gets me to the Skyrim symbol, without a main menu. I cannot make any selections at all (see attached) and in the absence of controls, I must kill the process TESV.exe manually using task manager. However, navigating to the Skyrim directory directly and using the skse_loader; Skyrim launcher or TESV.exe DOES launch the game properly without any issues.
I am running Windows 7 x64 on a pretty beefy system - i7 2600k, 128GB SSD for my OS installation and pagefile, a GTX780 3GB VRAM, 16GB DDR3 Kingston Hyper X RAM. I have never had overheating problems with my case and casefan setup. My Steam installation and games are on a 500GB Seagate 7200RPM HDD with another 2 1TB HDDs for storage.
My problems probably began when I tried to update my STEP setup to the current iteration. After following the STEP guide (again), redoing all my INIs, redoing all my LOOT sorting and .ESM/.ESP cleaning; then the DDSopt and defrag I was hoping to have less of an ESP load thanks to the STEP extended patch ESPs. The result? 10FPS and unplayable stuttering for the first day. The next day Skyrim crashed on exit with a:
"Runtime error! Program C:\Games\Steam\Steamapps\common\skyrim\TESV.exe. R6025. - pure virtual function call" on exiting to desktop.
From this point on, using MO to launch Skyrim would lead to the result in the attachment. This would happen even if I disabled every single mod - even the Unofficial patches; their ESM/ESPs and unticking them from the MO list.
Google wasn't very helpful - the handful of results all pointed towards dud .ESPs like the old Val's Crafting Meltdown Alpha issue or Dragon Combat - Neither of which I have run since STEP switched over to WAF and CCO. And again, I had tried to use MO to run Skyrim without any mods activated. At this point, I deleted all but the game's base ESMs from my Skyrim/Data Folder and all INIs and SKSE things from my My Games/Skyrim folder. The only thread that could potentially be of use was this one: https://forum.step-project.com/topic/4068-main-menu-has-no-options/ - and again; with all mods disabled I would get the same result. (I did try running my setup without Bring Out Your Dead; or any other STEP ESP; even ESPs like Vurt's Flora or Point the Way. No dice)
I started from the beginning:
Verifying the Game Cache (Steam redownloaded the dirty ESMs; which I then cleaned using TESVedit). Using the bundled vc_redistx86 installer, I first uninstalled Visual C++ Redistributable, ran CCleaner to get rid of old registry entries, then reinstalled it as per this article: https://support.steampowered.com/kb_article.php?ref=5580-WEID-4389
Reinstalling SKSE, SSME and OneTweak with the SKSE INI that increases the initial memory allocation.
Reinstalling Mod Organizer, LOOT and TESVedit, just in case.
Reinstalling each and every STEP extended Mod in turn, opting to "replace". Editing the LOOT metadata as per the STEP wiki
Rerunning LOOT, cleaning dirty ESPs with TESVedit, FNIS and the Dual Sheath Redux patchers
Redoing all the INI edits - both in MO and in the My Games/Skyrim folders (even though I know that MO's INI edits have priority)
All this took me several hours spread across the whole week. At each step, I was attempting to rerun Skyrim through MO to no avail.
I'm regretting trying to update my STEP installation at this point; as it was working perfectly with zero crashes, instability or even z-fighting up until this point. Even using one of the most resource intensive ENB presets out there; I had had stable framerates and zero crashes. Using the process of elimination as you might infer throughout my post I have eliminated every culprit bar some bizzare bug of MO which I'm triggering -
I really don't know how to proceed from here. I'd like to run STEP again; but without MO all I can play is the vanilla installation; warts and all. The alternative is to revert to Nexus Mod Manager and all the inflexibilities it entails; such as the extremely strict installation order and overwrites. I'd like not to have to spend minutes with every mod checking back and forth which overwrite to permit through NMM again.
Edited by MonMalthias
15 answers to this question
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