first - the game is running from another drive (e:\), MO has a seperate directory within "modding-tools" and playing, viewing is all good - FNIS, creation kit (after putting the missing ID in)... all seems to be perfectly installed - even RCRN with ENB 0.264 is running between 40 - and 300 FPS...
All following programs were activated within MO
Now I tried to change some mods within CK... simply want to put a playerchest with different amor/weapons, some modified spells/-books into it..
1) looked into TessVEdit for being sure, all mods are loading well
2) changed masterfiles in TessVEdit (adding amormods to "start another life")
3) looked with Wrye Bash if the changes were made (they were)
4) CK loading window showed the changed masterfiles, too
5) building the chest, putting it into "abandonned prison" - saving
6) looked into overview and moved the (changed?) "anotherlive.esp" to the original directory
7) started the game.... found the chest... but only items from skyrim.esm, dragonborn.esm or dawnguard.esm were in it
missing the armor from other mods (new masterfiles)
now I checked the file in CK again ... only the old masterfiles...
Maybe I tried the wrong way, messing up with the "virtual scheming style" of MO... need a hint how to do it or similiar task with CK
Thanks for reading
WhiteNinja
P.S: Found a "working" solution - not sure if it is the right way
changed the wanted (armor)-mods into "esm" within Wrye Bash (copy to .esm)
activated the new .esm inside the pluginlist of MO
opened CK and did the wanted changes inside "start another life.esp" - saving
back to Wrye Bash, changing the new masterfile.esm of the "anotherlife.esp" back to the original mod.esp
going into "overwrite" and got the new "anotherlife.esp" drawing it into the mod-directory
deactivated the "false.esm's" inside plugin-list from MO (and deleting them afterwards)
starting the new game I found the chest and all items from several other armor-mods (for example lustmord, blackscrament ... and some other) inside the chest
not elegant - but working - so far... open for suggestions and other solutions
Question
xwhiteninjax
new to MO and trying to learn...
first - the game is running from another drive (e:\), MO has a seperate directory within "modding-tools" and playing, viewing is all good - FNIS, creation kit (after putting the missing ID in)... all seems to be perfectly installed - even RCRN with ENB 0.264 is running between 40 - and 300 FPS...
All following programs were activated within MO
Now I tried to change some mods within CK... simply want to put a playerchest with different amor/weapons, some modified spells/-books into it..
1) looked into TessVEdit for being sure, all mods are loading well
2) changed masterfiles in TessVEdit (adding amormods to "start another life")
3) looked with Wrye Bash if the changes were made (they were)
4) CK loading window showed the changed masterfiles, too
5) building the chest, putting it into "abandonned prison" - saving
6) looked into overview and moved the (changed?) "anotherlive.esp" to the original directory
7) started the game.... found the chest... but only items from skyrim.esm, dragonborn.esm or dawnguard.esm were in it
missing the armor from other mods (new masterfiles)
now I checked the file in CK again ... only the old masterfiles...
Maybe I tried the wrong way, messing up with the "virtual scheming style" of MO... need a hint how to do it or similiar task with CK
Thanks for reading
WhiteNinja
P.S: Found a "working" solution - not sure if it is the right way
changed the wanted (armor)-mods into "esm" within Wrye Bash (copy to .esm)
activated the new .esm inside the pluginlist of MO
opened CK and did the wanted changes inside "start another life.esp" - saving
back to Wrye Bash, changing the new masterfile.esm of the "anotherlife.esp" back to the original mod.esp
going into "overwrite" and got the new "anotherlife.esp" drawing it into the mod-directory
deactivated the "false.esm's" inside plugin-list from MO (and deleting them afterwards)
starting the new game I found the chest and all items from several other armor-mods (for example lustmord, blackscrament ... and some other) inside the chest
not elegant - but working - so far... open for suggestions and other solutions
Edited by xwhiteninjax2 answers to this question
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