I followed the guide all the way through, and added the SR Conflict Resolution.esp etc. (the premade one, was too lazy to make my own at this point as I'm just testing things out)
I'm just wondering about a couple conflicts. I ran TES5EDIT and loaded every single mod, and a lot of them are marked in red (which I assume is bad), but I also assume the last mod loaded will overwrite without issues, so no worries there.
The question I'm having is regarding RealisticWaterTwo.esp, the Sound Descriptors.
RealisticWaterTwo adds certain new sounds for things, such as AMBWaterRiverLPSD etc. All those sound files are located in realisticwatertwoxxx (for instance, water_river.wav).
The issue I'm having is that SR Conflict Resolution.esp is "overwriting" those with the default "fxambwaterexterioramb_water_river_lp.wav" file. Is this intentional? I would assume that the sound files from RWT is the ones I want.
As a slight follow-up, should I pay attention to the conflicts highlighted in red text colour, or aren't those critical?
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iGomoosrsly
I followed the guide all the way through, and added the SR Conflict Resolution.esp etc. (the premade one, was too lazy to make my own at this point as I'm just testing things out)
I'm just wondering about a couple conflicts. I ran TES5EDIT and loaded every single mod, and a lot of them are marked in red (which I assume is bad), but I also assume the last mod loaded will overwrite without issues, so no worries there.
The question I'm having is regarding RealisticWaterTwo.esp, the Sound Descriptors.
RealisticWaterTwo adds certain new sounds for things, such as AMBWaterRiverLPSD etc. All those sound files are located in realisticwatertwoxxx (for instance, water_river.wav).
The issue I'm having is that SR Conflict Resolution.esp is "overwriting" those with the default "fxambwaterexterioramb_water_river_lp.wav" file. Is this intentional? I would assume that the sound files from RWT is the ones I want.
As a slight follow-up, should I pay attention to the conflicts highlighted in red text colour, or aren't those critical?
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