Jump to content
  • 0

Invisible head STEP - Unenchanted Nightingale


Question

Posted (edited)

I love the look on the nightingale set but the enchantments are just not worth using it once u get to a certain level so i installed Unenchanted Nightingale Set Mod (UNS) (https://www.nexusmods.com/skyrim/mods/18311/?) after STEP:core. Problem now is my head disappears whenever i want to wear the hood. The rest of the armor is fine.

 

It seems the game doesn't realize the hood is a helmet (i can equip an other helmet over it).

This happens in new games and in existing games (saves from before i installed STEP).

I have used this mod before i came to STEP without any problems.

 

Effects:

-My characters head disapears

-My followers can wear the hood but the effect of 'Improved Closefaced Helmets' doesn't work

 

What i have tried t fix:

-I have tried to move the esp and the mod folder order in MO but that didn't change anything.

-I have tried an other mod that gives unenchanted NG gear but the problem persists.

-Disabling the 'Improved Closefaced Helmets' didn't help

-Disabling the 'Nightingale Prime' didn't help

 

Without UNS all works fine.

 

I know how to work with CK but with the amount of mods i have running now, i don't dear to touch it XD

If anyone has had this or knows about a fix...

If not any tips on what could cause this and how i best edit the esp to fix this are always welcome.

 

Greetz

Pantera

Edited by Pantera160

6 answers to this question

Recommended Posts

  • 0
Posted

Ok i'm new to this so this is what i've done:

Open TES5Edit in MO. load in all mods. Apply filter (ticked: 'By conflict status overal', 'Conflict' and 'Critical Conflict').

After the filtering the UnenchantedNGArmor.esp no longer shows. Does this mean there are no conflicts or did i take the wrong options?

  • 0
Posted

Could someone plz point me in the right direction? I have checked a couple of guides (both here and the web) on how to work with TESEdit. Most let me tick of different options when setting a filter but or they dont give any result or they return a list of most of my esp's with some left out. I guess the ones left out are those that dont have any conflict?

 

If thats the case any idea what could be the problem?

Is this a problem with the meshes (never had those before so dont know how they look like) or really a problem inside the mod's esp?

 

I've tested some more possibilities to see if had something to do with the body mods i run but every race/sex shows the same problem.

 

 

Now something a bit off topic i've been wondering about: i use some custom necklaces which show nice when followers wear them but are hidden (half or completely) on my character, how/where do i fix that?

 

Tks in advance

  • 0
Posted

I have the same problem as you, with my head becoming invisible upon equip, and the game not recognizing the hood as a helmet. 

 

However I have not been able to find which mod is causing this bug for me, and I am not using the Unenchanted Nightingale mod...

 

It is really immersion breaking, and I can't seem to be able to find a fix.

  • 0
Posted

If I had to guess, then I'd say it's probably a conflict with Improved Closefaced Helmets.  Don't filter in TES5Edit.  The Unenchanted Nightingale Mod is probably a very small mod anyway with just a few records.  Just load it with the rest of your load order and expand the mod to take a look.  You should be able to find the Nightingale helmet record without needing filters.

 

As far as alternatives,  CCO (Complete Crafting Overhaul Remade) will allow you to craft unenchanted Nightingale armor if you have Advanced Armor perk and have completed Darkness Returns.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.