A facet of this post that I'm still curious about is staged conflict resolution. I rarely have long periods to work on this. I want to work on merge patches in stages, building smaller patches similar/overlapping mods, then carrying forward the changes into the next patch, etc., until I have one for my core group of stable mods.
If I can get to a stable platform on which to mess around on, and if it'll be stable enough that I can do said modding while getting to finally experience DG/DB content I will be content.
I think this should end up being a reasonable approach, but I'm not sure about the grouping specifics. Here are the mods and categories I will potentially be working with:
Patches/Fixes
+Cleaned Bethesda ESMs
+Unofficial Skyrim Patch
*Dawnguard
+Unofficial Dawnguard Patch
*HearthFires
+Unofficial Hearthfire Patch
*Dragonborn
+Unofficial Dragonborn Patch
+Skyrim Search Plugin
+Mfg Console
+AutoSave Manager
+Fuz Ro Doh
+Spell Eraser
+Improved Potion Recipes
+Smart Souls
+Traps Make Noise - More Dangerous Traps
+Wiseman303's Trap Fixes
+More Plants for Hearthfire w Dawnguard and Dragonborn plants
+Auto Unequip Ammo
UNLIKELY
-Dead Body Collision Fix (unnecessary; I've experienced CTDs w/ it)
-Skyrim Project Optimization (this has caused some weird issues with modded/added locations for me)
Models & Textures
+White Phial Replacer
+Finer Dust
+lockpick scratched by player
+Female Vampires Have Fangs
+Grimoas Vampire Lord Vanilla Armour
+Skill Interface Re-Texture
+EotW Mage Robes of Skyrim
+EotW Mage Equipment Overhaul - College Mage Robes
+EotW Mage Equipment Overhaul - Long Mage Robes
+Jewels of the Nord - HD rings and necklaces
+Improved Gemstone Dragon Claws
+Vampire Lord Collision Fix
+Book Covers Skyrim
+Radiant and Unique Potions and Poisons HD
UNSURE
+World Map - Skyrim Hold Borders (I've read that it can cause instability)
+Better Wyrmstooth Map With Roads (I'm not sure if the same applies, or if it's even necessary)
Animations
+XP32 Maximum Skeleton -XPMS
+Realistic Ragdolls and Force
+Running with your Bow Replacer
+Animated Dwemer Lift Load Doors
+D13 Faster GET UP STAND UP animation vanilla friendly
+Faster Transform - To Werewolf and VampireLord
+Immersive Animations
+360 Walk and Run Plus
+Better Turn Animation only One pose
+No Spinning Death Animation
+Fores New Idles in Skyrim - FNIS
+Belt-Fastened Quivers 1 2 Release - Animation Only (not sure if this is the right one)
+Dual Sheath Redux
UNSURE
(I'm not prepared to set these two up together)
-PC Exclusive Animation Path
-Unarmed Sounds and Animations for Vampires
Cosmetics
+More Realistic Hair
+Superior Lore-Friendly Hair - HD textures
+ApachiiSkyHair
+ApachiiSkyHair natural Retexture
+WSCO - Windsong Skyrim Chracter Overhaul
+Drachis Argonians Mod
+Coverkhajiits
+High Quality Eyes DD
+Weathered Warpaint and Improved Dirt
+Beards
Audio
+Sound of Barenziah
+Elder Scrolls Music
+Lore friendly Irish tavern music
+Delarics Conditional Combat Music
+MERGED AOS2
+Immersive Sounds - Compendium
UI
+Better MessageBox Controls
+Better Dialogue Controls
+KenMOD - Time on loading screen
+Sleep Menu Extender
+MERGED Descriptors
-Unique Region Names - Dragonborn
-Unique Region Names
-Lore-Based Loading Screens 1 1 Release
-Loadscreen Extensions
-Disease Descriptions for the Immersive Adventurer
-Informative Shrines
+Correct PS3 Button Icons
+SkyUI
+SkyUI PS3Buttons
+moreHUD
+RaceMenu
+Immersive HUD - iHUD
UNSURE
+Categorized Favorites Menu +CCFM 1.44 (the equip sets don't work and I've manually had to categorize a lot of stuff; may just self-customize original)
(I wanted these to open up my gamepad, but I can't get it to work)
+More HotKeys Please
+More Hotkeys Please And SKSE 1-7 Script Patch
UNLIKELY
-Main Font Replacement - Fertigo (causes text clipping)
-A Matter of Time (unnecessary, worried about load; still using)
-Take Notes - Journal of the Dragonborn (unnecessary, but I want to keep track of when certain cells reload and I can't guarentee I'll have a notepad available in this house)
Visuals
+Predator Vision v
+DYNAVISION Dynamic Depth of Field v
+BFS Effects 3 6 - Dragonborn Dawnguard
+Unread Books Glow
UNSURE
+Immersive Spells and Light - Spells emit light (very immersive, but buggy)
+Face to face conversation (very immersive, but controls strangely)
(their absence in vanilla is noticeable, but they're unnecessary)
-TK HitStop
-TK Recoil
Weather
+Solstheim Climate Overhaul for Dragonborn
+Climates Of Tamriel v3
+Supreme Storms for Climates of Tamriel
+Expanded Snow Systems
+Supreme and Volumetric Fog for Climates of Tamriel
UNLIKELY
-MERGED CoT Weather Patch (I'm not using an ENB, so I'm not sure if I should be using this)
+Timing is Everything - Quest Delay and Timing Control
+MERGED Even Better Quest Objectives (w/ pertinent patches)
+Localized Thieves Guild Jobs
+Thieves Guild Requirements - No Auto Quest Start Brynjolf
+Enhanced Skyrim Factions - The Companions Guild
+The Paarthurnax Dilemma
+Cutting Room Floor
New Quests
+Sea of Ghosts
+Pit Fighter + DLC
+No Mercy
+Spectraverse - Magic of the Magna-Ge
UNSURE
-Moon and Star (Conflicts w/ Tel Nalta, which is fantastic)
-Helgen Reborn
-Undeath (I've heard of and experienced CTDs w/ it)
-Lilarcor (i've experienced CTDs w/ it)
UNLIKELY
-Moonpath to Elsweyr (just lacks polish; linear. I wish some of those mobs were incorporated into skyrim though, like the lizards and the pack animals)
Gameplay
+Skyrim -Community- Uncapper (I haven't configured this yet)
+White Phial Realignment
+Better White Phial Effects
+Trade and Barter
+Crossbow reloading
+Training Dummies Provide XP
+Better Vampires 6.6
+Royal Bloodline - Vampire Lord perk tree - abilities - and more
+Moonlight Tales - Werewolf and Werebear Overhaul
+Dragon Soul Relinquishment
+Smart Cast
+The Dance of Death 4-0 Beta - Ultimate Edition
UNSURE
+Deadly Combat (I've turned off locational damage, and I'm not sure timed wards are working, so I turned those off too; have hardly tested it)
+Immersive Potions (not sure if it'll play nicely w/ the above, if I use it)
UNLIKELY
+SkyTweak (not sure that I need it between Uncapper and Deadly Combat; hate resetting MCMs each time I restart a character for mod testing)
-Achieve That (I worry about power creep and stability)
-Sneak Tools (I feel like the game works without these features and that adding them may lead to stability issues)
-Sneak Tools Patch (^)
-SM Drop Lit Torches (I worry about the load)
-NPC Knockout Overhaul (The game works without it; also worried about the load)
-Alternate Start - Live Another Life (I can accomplish similar effects through custom vanilla saves and "coc"ing in and using custom batch files)
New Followers
+Ohmes Thief Nonara
+Slave Pack Riekling Porter
+ANSKA ENHANCED - UFO AFT
+Hoth
+Cerwiden -SMART Healer- AI Configurable Companion
+INIGO
+Arissa - The Wandering Rogue
+Vilja in Skyrim
+Vilja Custom Face
New NPCs
+Inconsequential NPCs
+MERGED TPoS
-TPOS - WHITERUN MERGED APCS
-TPOS - SOLITUDE
-TPOS - DAWNSTAR FISHERY
-THE SONS AND DAUGHTERS OF SKYRIM
+TPOS - WINDHELM
NPC Changes
+Bring Out Your Dead
+When Vampires Attack
+Run For Your Lives
+Guard Dialogue Overhaul
+No NPC Greetings (very close)
+Respectful Guard Animations
+Follower Commentary Overhaul - FCO
+Serana Secret
+Follower Trap Safety
+Better Stealth AI for Followers - No Torch while Sneaking
+Endgame NPC Overhaul
UNSURE
-Amazing Follower Tweaks
-My Home Is Your Home
-Followers can Relax
(I'm starting to feel that there's not much I need out of AFT/EFF/UFO, and that maybe I can lessen my system load by not using an overhaul)
New Creatures
+OBIS - Organized Bandits In Skyrim (no extra spawns, letting ASIS handle potions)
+OBIS Redone
+Skyrim Immersive Creatures (no extra spawns, random cell reset disabled)
+Rhinos of Skyrim
+Dawnguard Rewritten - Arvak
+Unicorn
Creature Changes
+High Level Enemies 1.6 SIC Edition
+Convenient Horses
+Dragon Combat Overhaul
+Deadly Dragons
A random REGS question: I don't care for EWDR v2+; can I use it, CWI, and ETaC - Winterhold w/o a patch, or is the ETaC Patch implying correctly that I must include the caverns if I want to get these three working together?
Question
Muladhara86
A facet of this post that I'm still curious about is staged conflict resolution. I rarely have long periods to work on this. I want to work on merge patches in stages, building smaller patches similar/overlapping mods, then carrying forward the changes into the next patch, etc., until I have one for my core group of stable mods.
If I can get to a stable platform on which to mess around on, and if it'll be stable enough that I can do said modding while getting to finally experience DG/DB content I will be content.
I think this should end up being a reasonable approach, but I'm not sure about the grouping specifics. Here are the mods and categories I will potentially be working with:
A random REGS question: I don't care for EWDR v2+; can I use it, CWI, and ETaC - Winterhold w/o a patch, or is the ETaC Patch implying correctly that I must include the caverns if I want to get these three working together?
Edited by Muladhara867 answers to this question
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