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Posted (edited)

Opps.. my bad the topic title got messed up, please someone edit the "bear" out of it lol

 

 

Hello everyone.

 

I've googled my problem before coming here but found only a part-time solution.

 

So here goes:

 

See the screenshots please.

 

https://steamcommunit...s/?id=266275264

https://steamcommunit...s/?id=266275206

https://steamcommunit...s/?id=266275163

 

Do you see the white outlines around the character of the underwater body parts? Or the dark outlines (hard to see) of the body parts that are above the water? I kind of want to get rid of that... The 2nd picture was made while moving forward btw.

 

I found a ix for 1st person, that works: fNear1stPersonDistance=0.0000 in skyrim.ini

But that does not work for 3rd person...

 

So does anyone know of a solution to fix these outlines for 3rd person too?

 

 

And another slight issue I have is that when an object moves slowly towards the player (for example in loading screens) and light shines on it, the textures look a little corny.. just slighty corny though. It can also be experienced while slowly moving the camera from one side to the other while watching an object that is illuminated. It's really hard to explain. I guess that problem could be solved via GPU settings in nvidia control panel or nvidia inspector.

 

Come to think of it. Here are my specs:

 

Nvidia GTX 770 4GB

-Using the recommended STEP settings for nvidia cards.

-Using ENBoost without ENB enabled (graphic modifications disabled in enblocal.ini).

-Anti Aliasing is enabled in nvidia driver, not in Enblocal.ini. MSAA is at 4x in skyrim settings and FXAA is activated.

-Water MSAA is set to 0 in skyrim.

-Using SSME and SKSE 1.7.

-Using ELFX (without the extender module) and COT warm interiors.

 

I don't know how to make a spoiler tag, otherwise I would copy the contents of my skyrim.ini + skyrimprefs.ini in here.

 

I'm using the WATER mod and the interior that you can see on the screens is from the house mod "White River Cottage".

 

 

So in the hope that someone has advice,

 

cheers, blattgeist.

Edited by blattgeist

5 answers to this question

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Posted (edited)

So, your bears have "outlines' or do you have outlines when skinny dipping in water? O.o

 

This isn't a No Glowing Edges thing is it?

 

Posted Image

 

 

 

I looked at your screenies...what ENB preset do you use and does it have water effects set up? I use WATER as well and Minimal ENB...

Edited by Kuldebar
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Posted

I think this is either due to the image space (lighting mods) or ENB or the mixture of both and cannot be fixed. I get very similar thing when I stand in Dragonsreach by the entrance (try going there and just walk from the steps leading from the fire pit towards the door. That's where I get the outline. 

 

If the above is the case, Aiyen will be able to explain this better, I am only repeating what he told me few months ago :)

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Posted (edited)

I disabled ENB's graphic modifications in enblocal.ini.

 

Edit: Hm I even played around with the water settings in skyrim configurator.. to no avail. The 2nd issue I've posted is... not that annoying but the water one definitely is.

 

As you can see on the screenshots, the other underwater objects are blurred correctly. Just the player character is getting these weird bright outlines that are basically the outlines of the character model without the blur but they are displayed together with the blur.

 

More Edits: The effect also happens outside. It is only visible when looking from above the water at underwater body parts. I tested out if removing all enboost files would fix the problem, but it changed nothing... so it's not ENB related.

 

Deactivating WATER and ELFX also did not solve it. It seems to be related to light though, it does not happen when there is no light out.

 

 

Tried it out with zero mods but the USKP active: The effect was still there, just not as visible as before, maybe water or texture mods enhance it.

 

 

Oh and I just noticed.. I also get very slight noise/textures-shimmering on snow textures which are on rocks/mountains when moving closer to them (that's not z fighting I think since it also happens when being close to them). What texture for snow on mountains is used does not seem to matter, I tested several ones. It seems more related to problem #2 that I posted, a general very very slight noise on textures when they are being illuminated/lighted. The noise is really minor, but it sticks out in comparison to the other objects where the noise/grain does not seem to happen.

 

Here is a video of texture shimmering, It's kinda like that for me.

 

 

 

Edit3: I deleted my skyrim.ini and skyrimprefs.ini. Nothing changed. snow grainy textures and underwater character outlines remain. Now I tested it all with default skyrim inis and default skyrim (no mods).. it seems to be related to GPU driver settings...

 

 

 

This isn't a No Glowing Edges thing is it?

No it isn't.

 

 

Test results: Setting antialiasing transparency supersampling from 2x supersampling to 4x sparse grid supersampling solved the water+snow shimmer problem, it's almost not noticeable now.

 

Remaining problems to solve:

-character outlines while looking from above water at underwater parts, as can be seen in the initial post's screens.

Edited by blattgeist
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Posted (edited)

I can't help but think some of the "outlines" are poorly rendered reflections from the water maybe?

 

Texture aliasing aka shimmering has always been an issue, I started using Temporal Aliasing just to rid myself of that issue.

 

Yes, TA does cause its own share of minor visual glitches but I can tolerate it far more than the crawling textures/edges.

 

Also, if Bloom isn't at really high levels of intensity, most TA artifacting is pretty limited.

Edited by Kuldebar
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Posted (edited)

Hm.. I'm honestly out of ideas what else to do regarding the bright character underwater edges/outlines however it is called. I'll try out your bloom suggestion. The best thing would be if I could somehow disable underwater blur for characters altogether... but this is not gonna happen I suppose.

 

Well it's generally not that noticeable but that new housemod has such an immense lighting that it sticked out right into my face. It looked so bad that I had to investigate if it was a general problem, which it is as I mentioned.. even with vanilla skyrim.

 

And yes, texture shimmering.. is partly solved, very slight "crawling textures/edges" remain but they are way less noticeable with sparse grid supersampling now. So that goes off the list. Little success yay.

Edited by blattgeist

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