Well, I've been using WryeBash 304.3 without problems for awhile now. I've experienced this issue before, and somehow managed to solve it in the past, but could never find a post that alluded to.. Well, the issue at hand. My setup is pretty heavy, 254 plugins (though maany are compatibility patches), but they run well together, except for this.
Simply enough: When Wrye Bash is opened through Mod Organizer and the patch is run, it creates the patch successfully; and proceeds to disable all unofficial plugins and remove them -entirely- from the plugin list on the Wrye Bash screen.
I'm a bit OCD with my load order, sorting first with BOSS, then checking Wrye Bash and ordering masters appropriately, then hand-sorting according to author instructions. You can imagine my horror the first time Wrye Bash wiped it completely. Ever since, I've done my best to keep a backup load order before patching with WB, to save myself an insane amount of time. XD
Anyway, the load order -isn't- 100% STEP or anywhere near it, but this was a fresh install and mod setup as of a few weeks ago and it worked about flawlessly; and Wrye Bash had even stopped clearing my load order out until today. At random, again, it started, and does it every single time I patch. I'd hoped that, considering how much ya'll have worked with the WB crew, you might have some insight (and, of course, they won't support WB used with MO).
A couple of pictures to illustrate -exactly- what's going on here.. Everything's fine before patch; and gone after.
I know, I really should create a merged patch or something, but I could never seem to figure out just -how- that works (could never get the entries I wanted to copy over, idk). Anyway, as I said before, it was running fine, even Wrye Bash seemed to like me for once, then today it decided to go ballistic again.
Question
UnmeiX
Well, I've been using WryeBash 304.3 without problems for awhile now. I've experienced this issue before, and somehow managed to solve it in the past, but could never find a post that alluded to.. Well, the issue at hand. My setup is pretty heavy, 254 plugins (though maany are compatibility patches), but they run well together, except for this.
Simply enough: When Wrye Bash is opened through Mod Organizer and the patch is run, it creates the patch successfully; and proceeds to disable all unofficial plugins and remove them -entirely- from the plugin list on the Wrye Bash screen.
I'm a bit OCD with my load order, sorting first with BOSS, then checking Wrye Bash and ordering masters appropriately, then hand-sorting according to author instructions. You can imagine my horror the first time Wrye Bash wiped it completely. Ever since, I've done my best to keep a backup load order before patching with WB, to save myself an insane amount of time. XD
Anyway, the load order -isn't- 100% STEP or anywhere near it, but this was a fresh install and mod setup as of a few weeks ago and it worked about flawlessly; and Wrye Bash had even stopped clearing my load order out until today. At random, again, it started, and does it every single time I patch. I'd hoped that, considering how much ya'll have worked with the WB crew, you might have some insight (and, of course, they won't support WB used with MO).
Merged into the Bashed patch are..
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
ERSO 06 - Wait More Time Dragon Encounter x4.0.esp
CCO_WAFTrueWeapons_Patch.esp
Mighty Beasts - Werewolf.esp
Hunterborn_Frostfall-Patch
AFT_iNPCFix.esp
A couple of pictures to illustrate -exactly- what's going on here.. Everything's fine before patch; and gone after.
Edited by UnmeiXI know, I really should create a merged patch or something, but I could never seem to figure out just -how- that works (could never get the entries I wanted to copy over, idk). Anyway, as I said before, it was running fine, even Wrye Bash seemed to like me for once, then today it decided to go ballistic again.
Thanks in advance for any help!
17 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now