Good evening, 1. I would like to know first if there is an update feature and if does how exactly it works. I run a "Check for Upgrade" but all I could notice it does is a plain and simple check over mod versions. Is that correct? Any mod red-marked must be downloaded, manually or not, and the old compressed files manually deleted? 2. I'm receiving a potential problems warning in the upper right icon. First of it is about the Overwrite which I didn't understand correctly. Currently I have only a few items on it:
[*]tools
[*]Some files of FNIS, which I think is part of Generate FNIS for Users executable
[*]skse
[*]Some file of HDT plugin (high heels) which I don't why I still have installed
[*]Character Making Extender logs and saved characters
[*]meshes
[*]Several files and folders which I believe is part of CBBE
[*]CalienteTools
[*]My presets
I don't think I should care about them as everything is working well, but since I always used NMM it's good to confirm.
The second warning is about Loading Order. After install any mod I run B.O.S.S and only very specific mods, like Unnoficial patches or one which affects Serana's face I lock in the proper positions. The fact is with my little knowledge about this feature there are entries that doesn't make too much sense, like, for example, SkyUI being moved after Dragon Soul Absorb More Glorious (in any case it's a mod with better appeal when absorbing a dragon soul, with animation and music).
Should I care?
3. How exactly overwriting of files with different name, situation in which I don't see a dialog box with Replace action, works? I'm asking because I'm using Inhabitants of Skyrim - NPC Overhaul mod which uses Apachii SkyHair to improve visuals of NPCs (well, most f them at least). But I don't like Apachii SkyHair. They're better than Vanilla's, of course, but fake for fake I prefer Oblivion Hair Pack.
But I recently found a mod which aims to give natural texture to Apachii's hairs. And this would be great, if I could understand how overwriting works. Should I really use the same name, even being a totally different mod, just to have access to Replace feature?
Question
MagnusThorek
Good evening,
1. I would like to know first if there is an update feature and if does how exactly it works. I run a "Check for Upgrade" but all I could notice it does is a plain and simple check over mod versions. Is that correct? Any mod red-marked must be downloaded, manually or not, and the old compressed files manually deleted?
2. I'm receiving a potential problems warning in the upper right icon. First of it is about the Overwrite which I didn't understand correctly. Currently I have only a few items on it:
[*]meshes
I don't think I should care about them as everything is working well, but since I always used NMM it's good to confirm.
The second warning is about Loading Order. After install any mod I run B.O.S.S and only very specific mods, like Unnoficial patches or one which affects Serana's face I lock in the proper positions. The fact is with my little knowledge about this feature there are entries that doesn't make too much sense, like, for example, SkyUI being moved after Dragon Soul Absorb More Glorious (in any case it's a mod with better appeal when absorbing a dragon soul, with animation and music).
Should I care?
3. How exactly overwriting of files with different name, situation in which I don't see a dialog box with Replace action, works? I'm asking because I'm using Inhabitants of Skyrim - NPC Overhaul mod which uses Apachii SkyHair to improve visuals of NPCs (well, most f them at least). But I don't like Apachii SkyHair. They're better than Vanilla's, of course, but fake for fake I prefer Oblivion Hair Pack.
But I recently found a mod which aims to give natural texture to Apachii's hairs. And this would be great, if I could understand how overwriting works. Should I really use the same name, even being a totally different mod, just to have access to Replace feature?
Thank you in advance
6 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now