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Latest Skyrim Unofficial Patches and Mod Organizer


Question

Posted

I've only started using MO a month or so ago, it's ingenious and indispensable; there's no going back to another mod management system. I haven't had to perform the ritual of reinstalling Skyrim or 200+ mods since becoming a MO user.

 

This brings me to the latest Unofficial Skyrim Patches...

 

All were updated fairly recently, before starting a new game I decided to get all my patches updated. Now I have problems where I didn't have any before. (Braith NPC in Whiterun becomes totally to partially invisible is the main issue)

 

Perusing the USP forums on Nexus I run across this "warning" :

If you are using Mod Organizer and are here to report issues with dragon souls, sorry, but you're on your own as we do not support issues caused by incorrectly letting that program modify the BSA load order system the game has. Your post is likely to just be ignored. We don't have time to keep fending off false bug reports caused by people who insist on unpacking their BSA files using the program and thus subverting the entire system the game relies on for proper behavior.

Well, that's just lovely! I always have MO unpack BSA's, it's one of its strengths and "de-complicates" mod installations. I don't have an issue with Dragon Souls, but I get the distinct impression that mentioning you are a user of Mod Organizer is a sure way to get sidelined when you make a post asking for help.

 

Since updating my USP files (I don't have the old versions any more) I have also noticed that my bash patches are a lot more inclusive than before, the unofficial patches are including more tagsto be bashed in them. (I let Wrye Bash do its default thing plus some Tweaks) I use BOSS (BOSS sorts the new USP files incorrectly though) and clean my mods using Gopher's videos as a guide...

 

My Mod Load Order that's served me well in the past, not shown is Skyrim Unbound which I had disabled for troubleshooting purposes.

 

This NPC Braith Glitch thing isn't a game breaker but I don't like "mysterious" problems like this in a new game (I've tried several new game starts.) Braith is acting normally except for fading into invisibility, gradually from feet up and then, poof! Gone...but still there. If I kill her, she's no longer invisible. I'm tired of putting dozens of hours into a game and then hitting bug city, that's been mostly eliminated in the last month due to careful mod selection and recent memory fixes. But, it seems that the new USP has changed the chemistry of how my (usual) mods work.

 

Any advice, comments, rants are welcome! Thanks!

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Posted

I started to unpack the BSA when I realized that I wanted to remove some texture from certain mod but still want it to override some from other mod. That's when I became a MO addict :)

But yes otherwise BSA are fine too, I didn't want to imply that it is necessarily better or mandatory. Actually if you don't want or need that particular level of control over your mods you should keep with BSA you will gain the few seconds of unpacking when installing a mod.

Yeah, that "empowerment". No longer having to be on one single linear path...essentially two methods of priority ordering. I will take that any day over dumping all the files in one directory and hoping for the best outcome. Too many times I've made a bad call after installing a massive amount of files overwriting others leaving me with but one recourse: tear it all down and start over. No more!
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