Hello there, i've got a tricky question (i think) about HW + modding, probably aimed only to people with high-end rigs (8GB or more of RAM + 3GB or more VRAM [non-splitted] + SDD + Windows 7 64bit) that have tried to push Skyrim to the limit.. (for reference i've got a i7-2600K 16GB DDR3 + GTX580 3GB slightly OC + windows n game installed on 128GB SDD).
I'm using UGRIDS=9 and about 60+ mods (mostly texture mods from STEP), including a combination of Skyrim HD, Realistic Overhaul and Serious HD, all of them at the maximum quality available. Still running on Skyrim 1.4.27 since NVidia Ambient Occlusion for me is a must and apparently is still not solved.
Short version:
As i understand since v1.3 Skyrim should be able to use up to 4GB of RAM memory (the maximum for a 32bit application on a 64bit OS).. has anyone actually managed to have it working with anything above 3GB?? for instance TESV.exe using something like 3.5GB according to windows task manager? if so did you do anything special to archive that??
Long version:
As we all know there are lots of myths and theories regarding the value ugrids and that can lead to "instability", same thing about using lots of high-res texture mods.. Well i've got the theory that the only real problem when increasing this value or the size of the textures is either lack of VRAM or lack of RAM.. I've got a very stable game using UGRIDS=9 and only recently i found a few specific outside locations where the game would CTD after walking from another outside location (would not CTD if i load a savegame already on the location)..
I'm pretty sure VRAM is not a problem (using always less than 2GB - 65%). Total amount of memory is obviously not a problem either (16GB).. However checking my main memory usage i realized CTDs always happens when the game tries to use more than 3GB of RAM. I think that happens when "usable" RAM is already almost filled and when you move to a new area with lots of new resources that have to be loaded there's just no space to put them.
I have spend quite some time googling and checking both HW and Skyrim forums with no luck.. have tried using Game Booster 3, changing boot options from the command line "bcdedit /set increaseuserva 4096", changing Skyrim.ini iMaxAllocatedMemoryBytes=4294967295 (4GB) and still the same problem.
So is it really an issue of software-limited maximum allocated RAM per process? If so is there a way to use more than 3GB? Or am I totally wrong and it's just a problem of the GPU/CPU not being able to cope with so much information?
I'm a bit annoyed because i have the feeling that if i could really use the whole 4GB as advertised then all my CTD's would be gone and I could even possibly run with all textures mods + UGRIDS=11.
I know there are other ways i could go about this like optimizing the textures, reducing settings to use less memory, etc but that's not the point of the question for now..
Question
PatimPatam
Preface:
Hello there, i've got a tricky question (i think) about HW + modding, probably aimed only to people with high-end rigs (8GB or more of RAM + 3GB or more VRAM [non-splitted] + SDD + Windows 7 64bit) that have tried to push Skyrim to the limit.. (for reference i've got a i7-2600K 16GB DDR3 + GTX580 3GB slightly OC + windows n game installed on 128GB SDD).
I'm using UGRIDS=9 and about 60+ mods (mostly texture mods from STEP), including a combination of Skyrim HD, Realistic Overhaul and Serious HD, all of them at the maximum quality available. Still running on Skyrim 1.4.27 since NVidia Ambient Occlusion for me is a must and apparently is still not solved.
Short version:
As i understand since v1.3 Skyrim should be able to use up to 4GB of RAM memory (the maximum for a 32bit application on a 64bit OS).. has anyone actually managed to have it working with anything above 3GB?? for instance TESV.exe using something like 3.5GB according to windows task manager? if so did you do anything special to archive that??
Long version:
As we all know there are lots of myths and theories regarding the value ugrids and that can lead to "instability", same thing about using lots of high-res texture mods.. Well i've got the theory that the only real problem when increasing this value or the size of the textures is either lack of VRAM or lack of RAM.. I've got a very stable game using UGRIDS=9 and only recently i found a few specific outside locations where the game would CTD after walking from another outside location (would not CTD if i load a savegame already on the location)..
I'm pretty sure VRAM is not a problem (using always less than 2GB - 65%). Total amount of memory is obviously not a problem either (16GB).. However checking my main memory usage i realized CTDs always happens when the game tries to use more than 3GB of RAM. I think that happens when "usable" RAM is already almost filled and when you move to a new area with lots of new resources that have to be loaded there's just no space to put them.
I have spend quite some time googling and checking both HW and Skyrim forums with no luck.. have tried using Game Booster 3, changing boot options from the command line "bcdedit /set increaseuserva 4096", changing Skyrim.ini iMaxAllocatedMemoryBytes=4294967295 (4GB) and still the same problem.
So is it really an issue of software-limited maximum allocated RAM per process? If so is there a way to use more than 3GB? Or am I totally wrong and it's just a problem of the GPU/CPU not being able to cope with so much information?
I'm a bit annoyed because i have the feeling that if i could really use the whole 4GB as advertised then all my CTD's would be gone and I could even possibly run with all textures mods + UGRIDS=11.
I know there are other ways i could go about this like optimizing the textures, reducing settings to use less memory, etc but that's not the point of the question for now..
Any ideas?? Thanks in advance!
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