Ok, I can't find the answer to this anywhere. I'm setting up my Skyrim installation with the STEP mods and some others I wanted to add. Of course I wanted to check things out midway during the installation, rather than wait till I had loaded all my mods.
When I made my first bashed patch, Wrye Bash said that 7 small, simple, mods could be merged into the bashed patch. I let it merge them into the bashed patch and unchecked their .esp's. Ran my test and everything ran fine, even the mods that were merged into my bashed patch.  So, I start adding the rest of the mods that I wanted to add to my game, and here is where I am a loss as to what to do. I know how to rebuild the patch to create a new bashed patch for level list purposes. The part I'm not sure about is what exactly to do with the 7 mods that I unchecked and merged into the patch when I originally created it.
I'm thinking that as long as those 7 .esp's are not checked, they will NOT be included into my new bashed patch. So, I am guessing that I need to recheck/re-enable those 7 .esp files, if I want them to be included in the new bashed patch. Am I correct? So, anytime I create a new bashed patch, I should re-enable any .esp's that Wrye Bash unchecked the previous run?
That seems logical, but I'd like someone with some experience to confirm it for me. Thanks
Question
Bundy714
Ok, I can't find the answer to this anywhere. I'm setting up my Skyrim installation with the STEP mods and some others I wanted to add. Of course I wanted to check things out midway during the installation, rather than wait till I had loaded all my mods.
When I made my first bashed patch, Wrye Bash said that 7 small, simple, mods could be merged into the bashed patch. I let it merge them into the bashed patch and unchecked their .esp's. Ran my test and everything ran fine, even the mods that were merged into my bashed patch.  So, I start adding the rest of the mods that I wanted to add to my game, and here is where I am a loss as to what to do. I know how to rebuild the patch to create a new bashed patch for level list purposes. The part I'm not sure about is what exactly to do with the 7 mods that I unchecked and merged into the patch when I originally created it.
I'm thinking that as long as those 7 .esp's are not checked, they will NOT be included into my new bashed patch. So, I am guessing that I need to recheck/re-enable those 7 .esp files, if I want them to be included in the new bashed patch. Am I correct? So, anytime I create a new bashed patch, I should re-enable any .esp's that Wrye Bash unchecked the previous run?
That seems logical, but I'd like someone with some experience to confirm it for me. Thanks
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