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Posted

So, this has happened to me twice now. Once in Bleakfalls Barrow by the spike trap. I'd try to walk through and it would keep bouncing me back over and over. I had to go around.

 

Second time, in Saarthal. The first room with the 3 tombs where a door is behind the middle tomb. Couldn't walk through. And the guy I'm suppose to follow was having the same problem.

 

Edit: Fixed. Solution was... turn vsync back on!

5 answers to this question

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Posted

This actually seems to be connected to my other issue with collision. The sequence of events as far as I can tell is this..

 

Door opens, stuff goes flying and bounces around like crazy. If I try to do anything while this is happening, the rubberbanding happens. Have to wait for the physics engine to stop freaking out.

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Posted

You most likely do not have Vsync enabled... which causes the physics engine to go out of control, since it cannot handle super high FPS situations which interiors most often can produce even on medium end machines.

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Posted
You most likely do not have Vsync enabled... which causes the physics engine to go out of control' date=' since it cannot handle super high FPS situations which interiors most often can produce even on medium end machines.[/quote']

Aha! Yea I saw some other threads where people mentioned the same issue with vsync off. I'll give that a shot thanks.

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Posted
You most likely do not have Vsync enabled... which causes the physics engine to go out of control' date=' since it cannot handle super high FPS situations which interiors most often can produce even on medium end machines.[/quote']

Yep, that did it. No more rubber banding, no more exploding bookshelves, no more noisy jittery items indoors. Thanks!

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