I am currently at step 2.F Conflicting Graphics. Up to this point I was doing fairly well. Game works :) Right now i would like to perform optimization of dowloaded mods, just like here:Â https://wiki.step-project.com/Guide:DDSopt_%26_Texture_Overhauls#tab=Optimizing_the_STEP_Mods.Â
My question: how do i differ types of textures? I mean there are 5 presets of constraint settings that apply to different textures but i do not know which textures should be optimized with which preset. Example:
Tangent-space normal-maps (files ending in _n.dds). OK I get it - normal maps, preset 4. But what about .nif? Or .dds? Are those Ordinary non-exterior textures, Ordinary Exterior Textures or something completly different? Could someone point me in the right direction or explain to me how it works?
I experimented a little bit and used 4_Mod_Sorting&Pre-optimization batch file for Ruins Clutter Improved. Now i have mod normal maps, mod optimized, mod ordinary textures. And from here i don't know what should i optimize (i assume i should leave mod optimized alone but it's more like "It says optimized so..." - I'd rather have someone confirmed it).
Tl;dr. What preset should i use for .xxx texture. Please include extended version (site says only about _n.dds and _msn.dds - i need intel about .nif, .dds and probably other types as well that gonna come up).
BTW Great Guide, really helpful. Saved me hours of struggle for sure.
Question
KermitTheGreen
Hi,
I am currently at step 2.F Conflicting Graphics. Up to this point I was doing fairly well. Game works :) Right now i would like to perform optimization of dowloaded mods, just like here:Â https://wiki.step-project.com/Guide:DDSopt_%26_Texture_Overhauls#tab=Optimizing_the_STEP_Mods.Â
My question: how do i differ types of textures? I mean there are 5 presets of constraint settings that apply to different textures but i do not know which textures should be optimized with which preset. Example:
Tangent-space normal-maps (files ending in _n.dds). OK I get it - normal maps, preset 4. But what about .nif? Or .dds? Are those Ordinary non-exterior textures, Ordinary Exterior Textures or something completly different? Could someone point me in the right direction or explain to me how it works?
I experimented a little bit and used 4_Mod_Sorting&Pre-optimization batch file for Ruins Clutter Improved. Now i have mod normal maps, mod optimized, mod ordinary textures. And from here i don't know what should i optimize (i assume i should leave mod optimized alone but it's more like "It says optimized so..." - I'd rather have someone confirmed it).
Tl;dr. What preset should i use for .xxx texture. Please include extended version (site says only about _n.dds and _msn.dds - i need intel about .nif, .dds and probably other types as well that gonna come up).
BTW Great Guide, really helpful. Saved me hours of struggle for sure.
Cheers (or something - sorry about my english)
2 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now