I'm not sure if this is the appropriate place for this (and if not, feel free to move it), but Im having trouble working through the vanilla texture optimizing using the STEP batch files and protocol.
I have all of the assets organized according to the instructions, have run the first batch file with the correct beginning and ending file/folder count (77116/2752 before running "HRDLC_Clean-START.bat"; 76395/2721 after)
this is the directory structure
------------------------------
>Working
---->Vanilla Extracted
--------->Dawnguard
--------->Dragonborn
--------->Hearthfires
--------->HRDLC1
--------->HRDLC2
--------->HRDLC3
--------->STD
---->Vanilla Normal Maps
---->Vanilla Optimized
---->Vanilla Textures
---->Vanilla Uncompressed Textures
------------------------------
The second batch file i run is "2_Pre-optimization.bat" -- since i dont have sufficient free space on my SSD, all of this is on my HDD, thus the execution of this batch file takes approx 10-15 minutes to complete.
Once complete, I check the log file. The wiki says that there should be 14 blank lines (17 blank lines according to the message in the batch file output). I have 71 blank lines.
The combined size of all contents in the 4 new folders (Vanilla Textures, Vanilla Normal Maps, Vanilla Uncompressed Normal Maps, Vanilla Optimized) should match the starting size of the files in 'Vanilla Extracted' (14.5gb-size on disk). My total size is 12.6gb (size on disk) -- [8.0gb Vanilla Textures; 3.22gb Vanilla Normal Maps; 1.38gb Vanilla Uncompressed Normal Maps; 18MB Vanilla Optimized]
So, this is where im stuck. Short of sifting through everything, file by file, to see which files have not been moved/processed, i dont really know what i should/can do at this point. Is there a way to get a detailed/debug log? Any help would be nice. Otherwise I'll just have to do everything manually.
I dont really need to do this since ive optimized the vanilla textures,the whole process many times over. Im very familiar with DDSopt and the principles and concepts of optimizing textures. Im merely trying to learn this new method of optimizing assets in order to be better informed with STEP and its protocols. So, i dont so much care about getting my textures optimized because the ones i use for my game have already been done with the old protocol. The reason I posted this in 2.2.7 bugs is because this protocol is new, i thought it was new as of 2.2.7
Question
exploiteddna
I'm not sure if this is the appropriate place for this (and if not, feel free to move it), but Im having trouble working through the vanilla texture optimizing using the STEP batch files and protocol.
I have all of the assets organized according to the instructions, have run the first batch file with the correct beginning and ending file/folder count (77116/2752 before running "HRDLC_Clean-START.bat"; 76395/2721 after)
this is the directory structure
------------------------------
>Working
---->Vanilla Extracted
--------->Dawnguard
--------->Dragonborn
--------->Hearthfires
--------->HRDLC1
--------->HRDLC2
--------->HRDLC3
--------->STD
---->Vanilla Normal Maps
---->Vanilla Optimized
---->Vanilla Textures
---->Vanilla Uncompressed Textures
------------------------------
The second batch file i run is "2_Pre-optimization.bat" -- since i dont have sufficient free space on my SSD, all of this is on my HDD, thus the execution of this batch file takes approx 10-15 minutes to complete.
Once complete, I check the log file. The wiki says that there should be 14 blank lines (17 blank lines according to the message in the batch file output). I have 71 blank lines.
The combined size of all contents in the 4 new folders (Vanilla Textures, Vanilla Normal Maps, Vanilla Uncompressed Normal Maps, Vanilla Optimized) should match the starting size of the files in 'Vanilla Extracted' (14.5gb-size on disk). My total size is 12.6gb (size on disk) -- [8.0gb Vanilla Textures; 3.22gb Vanilla Normal Maps; 1.38gb Vanilla Uncompressed Normal Maps; 18MB Vanilla Optimized]
So, this is where im stuck. Short of sifting through everything, file by file, to see which files have not been moved/processed, i dont really know what i should/can do at this point. Is there a way to get a detailed/debug log? Any help would be nice. Otherwise I'll just have to do everything manually.
I dont really need to do this since ive optimized the vanilla textures,the whole process many times over. Im very familiar with DDSopt and the principles and concepts of optimizing textures. Im merely trying to learn this new method of optimizing assets in order to be better informed with STEP and its protocols. So, i dont so much care about getting my textures optimized because the ones i use for my game have already been done with the old protocol. The reason I posted this in 2.2.7 bugs is because this protocol is new, i thought it was new as of 2.2.7
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