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Gameplay Mod Compatibility


Question

Posted

So this is the first time I've posted, in these forums or about Skyrim in general.

 

I've gone through various guides, including STEP, SR and Legendary in general, just trying to find the right mix of everything that I want. Everytime I end up trying something completely, like the STEP or SR guides, I end up completely full of CTDs or other issues. So instead, I've tried mixing and matching on my own, and while I've reduced the overall CTDs, and improved my FPS, I'm still not fully satisfied. So far I've put about "28 hours" as reported by Steam for modding and testing Skyrim in general. (Just opens, play for a little, and close.)

 

So right now, I'm currently wondering about the viability of these mods used together.

 

 

Skyrim Mod Structure:

 

-- Patches and Fixes ->

 

Unofficial Patches:

- Unofficial Skyrim Patch

- Unofficial Dawnguard Patch

- Unofficial Hearthfire Patch

- Unofficial Dragonborn Patch

- Unofficial High Resolution Patch

 

Fixes:

- Acquisitive Soul Gems https://skyrim.nexusmods.com/mods/5312/?

- Brawl Bugs Patch https://skyrim.nexusmods.com/mods/24020/?

- Dead Body Collision Fix https://skyrim.nexusmods.com/mods/30947/?

- Fast travel timescale fix https://skyrim.nexusmods.com/mods/19389/?

- Fuz Ro D-oh - Silent Voice https://skyrim.nexusmods.com/mods/14884/?

- Nitpick https://skyrim.nexusmods.com/mods/19556/?

- SKSE -Elys- AltF4 https://skyrim.nexusmods.com/mods/17202/?

- Face to face conversation https://skyrim.nexusmods.com/mods/30533/?

- Main Font Replacement https://skyrim.nexusmods.com/mods/95/?

- No Spinning Death Animation https://skyrim.nexusmods.com/mods/17214/?

- Run For Your Lives https://skyrim.nexusmods.com/mods/23906/?

 

-- Gameplay ->

 

Overhaul:

- Skyrim Unleashed https://skyrim.nexusmods.com/mods/25869/?

 

Character:

- Skyrim -Community- Uncapper https://skyrim.nexusmods.com/mods/1175/?

 

Character Creation:

- RaceMenu https://skyrim.nexusmods.com/mods/29624/?

- CharGen Extension https://skyrim.nexusmods.com/mods/36925//?

- ShowRaceMenu Precache Killer https://skyrim.nexusmods.com/mods/33526/?

- Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes https://skyrim.nexusmods.com/mods/21587/?

- Alternate Start - Live Another Life https://skyrim.nexusmods.com/mods/9557/?

 

Werewolf:

- Werewolf Mastery https://skyrim.nexusmods.com/mods/25392/?

- Moonlight Tales - Werewolf and Werebear Overhaul https://skyrim.nexusmods.com/mods/35470/?

- Multiple Lycanthropy Regift https://skyrim.nexusmods.com/mods/23421/?

 

Stealth:

- SEU - Skyrim Enhanced Unlocking - ENGLISH https://skyrim.nexusmods.com/mods/26322//?

- Path of Shadows https://skyrim.nexusmods.com/mods/10456//?

- Traps Make Noise https://skyrim.nexusmods.com/mods/31799/?

- Blocksteal - prevents accidentally stealing items https://skyrim.nexusmods.com/mods/24713/?

 

Stealth and Magic:

- Spell Sneak Attacks 2 https://skyrim.nexusmods.com/mods/12637//?

 

Magic*:

- Forgotten Magic Redone https://skyrim.nexusmods.com/mods/35339/?

- Spell Crafting for Skyrim https://skyrim.nexusmods.com/mods/33598/?

- Balanced Magic https://skyrim.nexusmods.com/mods/2275/?

- Mastered Magicka https://skyrim.nexusmods.com/mods/17963/?

- Autodidact Wizard https://skyrim.nexusmods.com/mods/26488/?

- Battlemages Arcane - Tactical Spellcasting https://skyrim.nexusmods.com/mods/8916/?

- No Friendly Fire https://skyrim.nexusmods.com/mods/22538//?

- Toggle Khajit Night Eye and Vampire Sight https://skyrim.nexusmods.com/mods/951//?

- Magic Duel - Reborn https://skyrim.nexusmods.com/mods/18763/?

 

Shouts*:

- Shout Combat and Skill System https://skyrim.nexusmods.com/mods/2318//?

 

Combat:

- Attack Speed Mod https://skyrim.nexusmods.com/mods/28456//?

- Duel Combat Realism https://skyrim.nexusmods.com/mods/2700//?

- Enemy AI OverHaul---Revenge Of the Enemies---No Scripts Version https://skyrim.nexusmods.com/mods/40491//?

- The Way of the Dovahkiin - Ultimate Deadly Encounters aka Sands of Time https://skyrim.nexusmods.com/mods/12452//?

- Dodge Mod https://skyrim.nexusmods.com/mods/29258/?

- Dual Wield Parrying https://skyrim.nexusmods.com/mods/9247/?

- Dual Wield Blocking Animations https://skyrim.nexusmods.com/mods/14915/?

- Dynamic Difficulty https://skyrim.nexusmods.com/mods/30505/?

- The Dance of Death - A Killmove Mod https://skyrim.nexusmods.com/mods/10906/?

- Enhanced Blood Textures https://skyrim.nexusmods.com/mods/60/?

- Fighting Styles of Tamriel https://skyrim.nexusmods.com/mods/12157//?

 

Dragons:

- Deadly Dragons https://skyrim.nexusmods.com/mods/3829//?

 

- Dragon Combat Overhaul https://skyrim.nexusmods.com/mods/32597//?

+ or +

- Enhanced Mighty Dragons https://erkeilmods.altervista.org/skyrim/

 

- Bellyaches New Dragon Species https://skyrim.nexusmods.com/mods/20889//?

- Behemoth The Feathered Dragon https://skyrim.nexusmods.com/mods/17473/?

- Dovahkriid - The Dragon Lords https://skyrim.nexusmods.com/mods/11206//?

 

Quests:

- Civil War Overhaul https://skyrim.nexusmods.com/mods/37216//?

- The Choice is Yours - Fewer Forced Quests - Improved Dialogue Options https://skyrim.nexusmods.com/mods/26359/?

- Thieves Guild Requirements - No Auto Quest Start Brynjolf https://skyrim.nexusmods.com/mods/14157/?

 

Factions:

- Enhanced Skyrim Factions - The Companions Guild https://skyrim.nexusmods.com/mods/22650//?

 

Perks*:

- TTRSO - TheThirdRace Skill Overhaul - Modular https://skyrim.nexusmods.com/mods/33860//?

 

Economy:

- Trade and Barter https://skyrim.nexusmods.com/mods/34612/?

 

Crafting Items*:

- Complete Crafting Overhaul https://skyrim.nexusmods.com/mods/8003/?

- Smithing Perks Overhaul https://skyrim.nexusmods.com/mods/6047/?

- Weapons and Armor Fixes https://skyrim.nexusmods.com/mods/4719/?

- Bandolier - Bags and Pouches https://skyrim.nexusmods.com/mods/16438/?

- All Items Weight Adjustments https://skyrim.nexusmods.com/mods/4918/?

- SkyRealism - Capacity https://skyrim.nexusmods.com/mods/21224/?

 

Enchantment and Alchemy:

- Enchantment Balance Overhaul https://skyrim.nexusmods.com/mods/11614/?

- Alchemy Overhaul https://skyrim.nexusmods.com/mods/16665/?

 

Gameplay Adjustments:

- Achieve That https://skyrim.nexusmods.com/mods/30212/?

- Better Vampires https://skyrim.nexusmods.com/mods/9717/?

- Convenient Horses https://skyrim.nexusmods.com/mods/14950/?

- SM Drop Lit Torches https://skyrim.nexusmods.com/mods/10394/?

- Non-Essential Children with Inventory Tweaks https://skyrim.nexusmods.com/mods/32450/?

- A Quality World Map - With Roads https://skyrim.nexusmods.com/mods/4929/?

- Atlas Map Markers with Dragonborn Dawnguard and Blackreach Addons https://skyrim.nexusmods.com/mods/14976/?

 

Followers:

- UFO - Ultimate Follower Overhaul https://skyrim.nexusmods.com/mods/14037/?

- Extensible Follower Framework https://skyrim.nexusmods.com/mods/12933/?

- Follower Trap Safety https://skyrim.nexusmods.com/mods/11609/?

- Move it Dammit for NPC Companions and Followers https://skyrim.nexusmods.com/mods/4020/?

 

User Interface:

- Better Dialogue Controls https://skyrim.nexusmods.com/mods/27371/?

- Better MessageBox Controls https://skyrim.nexusmods.com/mods/28170/?

- Categorized Favorites Menu https://skyrim.nexusmods.com/mods/4862/?

- Categorized Favorites Menu Oni Edition https://skyrim.nexusmods.com/mods/22307/?

- SkyUI https://skyrim.nexusmods.com/mods/3863/?

 

Creatures:

- Skyrim Immersive Creatures https://skyrim.nexusmods.com/mods/24913/?

 

 

Is there anything that people would recommend not using, or have an alternate mod that does the same thing? I've considered using SPERG, for perks and such, but it seems that just by nature it would conflict with other mods that change the perks of specific branches. That, and things like SkyRe and SPERG don't exactly fit what I want, even though there are specific parts that do. I guess really it's that I'm looking for advice in how to get the gameplay changes that I desire in a game, without bloating it up too excessively.

Recommended Posts

  • 0
Posted

Well one thing i think just to help reduce the amount of mod in general i really don't think you need 3 different dragon overhauls. i know it sayd the deadly dragons is a recommended mod for dragon combat overhaul but Dragon Combat Overhaul, Deadly dragons and Enhanced Mighty Dragons. Each of thoes mods each add something new and each also all 3 are trying to add some of the same things. But i am not 100% sure since i myself have always only used deadly dragons.

  • 0
Posted

Well one thing i think just to help reduce the amount of mod in general i really don't think you need 3 different dragon overhauls. i know it sayd the deadly dragons is a recommended mod for dragon combat overhaul but Dragon Combat Overhaul' date=' Deadly dragons and Enhanced Mighty Dragons. Each of thoes mods each add something new and each also all 3 are trying to add some of the same things. But i am not 100% sure since i myself have always only used deadly dragons.

The biggest one that I was looking for was Enhanced Mighty Dragons since it basically makes all the dragons into more unique versions. (That one I know is compatible with Deadly Dragons, at least with a patch.) Dragon Combat Overhaul and Deadly Dragons work well together, which I guess would change it to a decision between EMD and DCO.

  • 0
Posted

Also if you use Mod Organizer and/or extract .bsa files you don't need the .esp file for the Unofficial High Resolution Patch. And also watch for mods that add spawn points. Too many spawn points and you start getting CTD's.

 

Also i'm not sure since i don't use follower mods since i don't use a follower. Do you need both UFO - Ultimate Follower Overhaul and Extensible Follower Framework?

 

I just noticed make sure when useing Complete Crafting overhaul and Smithing Perks Overhaul. Use the remade/updated patches from here https://skyrim.nexusmods.com/mods/26230/?

 

And when useing Weapons and Armor Fixes, Use this version ensted https://skyrim.nexusmods.com/mods/34093//? again it is a remade updated version

 

 

EDIT: The easiest thing to stop alot of CTD's and stuff is after all this mod switching and stuff its a really good idea to start a new game and not use a old save from before or during this mod switching/removing/adding.

 

But if you have a old save that you really want to play try following these steps before going any further https://wiki.step-project.com/Guide:Troubleshooting#Mods_and_Savegames

  • 0
Posted

Also if you use Mod Organizer and/or extract .bsa files you don't need the .esp file for the Unofficial High Resolution Patch. And also watch for mods that add spawn points. Too many spawn points and you start getting CTD's.

 

Also i'm not sure since i don't use follower mods since i don't use a follower. Do you need both UFO - Ultimate Follower Overhaul and Extensible Follower Framework?

 

I just noticed make sure when useing Complete Crafting overhaul and Smithing Perks Overhaul. Use the remade/updated patches from here https://skyrim.nexusmods.com/mods/26230/?

 

And when useing Weapons and Armor Fixes, Use this version ensted https://skyrim.nexusmods.com/mods/34093//? again it is a remade updated version

 

 

EDIT: The easiest thing to stop alot of CTD's and stuff is after all this mod switching and stuff its a really good idea to start a new game and not use a old save from before or during this mod switching/removing/adding.

 

But if you have a old save that you really want to play try following these steps before going any further https://wiki.step-project.com/Guide:Troubleshooting#Mods_and_Savegames

Yea, that is one thing that I've been doing, is not using the .esp from that. (Took me a little bit to figure out what I was doing with it exactly.)

 

That's a good point about the UFO/EFF mods. When I was looking at them originally, they seemed to compliment each other. It seems like they do the same thing though, or differently at least.

 

(For now, I'm trying to get a somewhat stable system before I actually start so that I can tweak things in from there. I know that when I first started working with everything, a lot of my CTDs were due to my nvidia settings and .ini tweaks.)

  • 0
Posted

Make sure your useing the newer remade versions of Complete Crafting overhaul and Smithing Perks Overhaul and Weapons and Armor Fixes i have linked to in my previous post

  • 0
Posted

A little update so far, since I have a few of them installed and tested without any obvious bugs. These are the current ones I have installed. (Along with SkyUI.)

 

Overhaul:

- Skyrim Unleashed https://skyrim.nexusmods.com/mods/25869/?

 

Character:

- Skyrim -Community- Uncapper https://skyrim.nexusmods.com/mods/1175/?

 

Character Creation:

- RaceMenu https://skyrim.nexusmods.com/mods/29624/?

- CharGen Extension https://skyrim.nexusmods.com/mods/36925//?

- ShowRaceMenu Precache Killer https://skyrim.nexusmods.com/mods/33526/?

- Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes https://skyrim.nexusmods.com/mods/21587/?

- Alternate Start - Live Another Life https://skyrim.nexusmods.com/mods/9557/?

 

Stealth and Magic:

- Spell Sneak Attacks 2 https://skyrim.nexusmods.com/mods/12637//?

 

Magic*:

- Forgotten Magic Redone https://skyrim.nexusmods.com/mods/35339/?

- Spell Crafting for Skyrim https://skyrim.nexusmods.com/mods/33598/?

- Balanced Magic https://skyrim.nexusmods.com/mods/2275/?

- Mastered Magicka https://skyrim.nexusmods.com/mods/17963/?

- Autodidact Wizard https://skyrim.nexusmods.com/mods/26488/?

- Battlemages Arcane - Tactical Spellcasting https://skyrim.nexusmods.com/mods/8916/?

- No Friendly Fire https://skyrim.nexusmods.com/mods/22538//?

- Toggle Khajit Night Eye and Vampire Sight https://skyrim.nexusmods.com/mods/951//?

- Magic Duel - Reborn https://skyrim.nexusmods.com/mods/18763/?

 

Question about RaceMenu: ShowRaceMenu Precache Killer is a different mod than an optional file that comes from RaceMenu. Is there really any difference or a better one to use? (Or any issues if you use both?)

 

I'll be testing out more together and eventually cleaning up the mods here, but so far so good.

  • 0
Posted

So I'm at the point now where I have the combat section installed along with a few of the follower mods. I ended up adding in OBIS, which is a change from my original post, which seems like an interesting concept, though I am curious about the heavy use of scripts it has.

 

 

Combat:

- Attack Speed Mod https://skyrim.nexusmods.com/mods/28456//?

- Duel Combat Realism https://skyrim.nexusmods.com/mods/2700//?

- Enemy AI OverHaul---Revenge Of the Enemies---No Scripts Version https://skyrim.nexusmods.com/mods/40491//?

- The Way of the Dovahkiin - Ultimate Deadly Encounters aka Sands of Time https://skyrim.nexusmods.com/mods/12452//?

- Dodge Mod https://skyrim.nexusmods.com/mods/29258/?

- Dual Wield Parrying https://skyrim.nexusmods.com/mods/9247/?

- Dual Wield Blocking Animations https://skyrim.nexusmods.com/mods/14915/?

- Dynamic Difficulty https://skyrim.nexusmods.com/mods/30505/?

- The Dance of Death - A Killmove Mod https://skyrim.nexusmods.com/mods/10906/?

- Enhanced Blood Textures https://skyrim.nexusmods.com/mods/60/?

- Fighting Styles of Tamriel https://skyrim.nexusmods.com/mods/12157//?

- OBIS - Organized Bandits In Skyrim https://skyrim.nexusmods.com/mods/31264//?

 

Followers:

- Extensible Follower Framework https://skyrim.nexusmods.com/mods/12933/?

- Inigo https://skyrim.nexusmods.com/mods/40960//?

- Vilja https://skyrim.nexusmods.com/mods/26393//?

 

 

Patches Used:

 

For OBIS I'll end up using the Falskaar patch when I get around to installing Falskaar into it.

 

One of the mods I used suggested the CTD/Memory patch (https://skyrim.nexusmods.com/mods/38649//?), so I'm curious if it actually does what it says or has any sort of negative usage that people have noticed.

 

The big issue I'm having revolves around The Way of the Dovahkiin - Ultimate Deadly Encounters aka Sands of Time. So far the Skyrim I have seems stable and everything, and for now I'm installing everything through Wyre Bash to just make sure everything is working together. The patches I originally got were "If Using RoE and OBIS SOT" which just made sense, "SOT and Convenient Horses Patch" and "Vilja follower patch for UDE 5dot4 and higher only with Vilha In Skyrim 1dot5b". yet when I first loaded it up, it CTD'd on launch. After doing some digging, it looked like it was looking for "If using OBISDB and SoT" which sort of made sense, but also needed the "If using OBIS and SoT" along with it. So the patches seem a little confusing. Yet with all of them, everything loads up correctly and such.

 

The big question I have, is in Wyre Bash in the mods section SleepingDangers-SandsofTime.esp, RoE-OBIS-SoT.esp, SOT-CHoreses.esp, and SOT_ViljaPatch.esp all have orange boxes with orange check marks in them. (I suppose I could look to see what that means but should I be concerned?)

 

The second big problem I'm having is the bug with dragon souls and unable to absorb them. I have all the unofficial patches installed, which I read should have fixed that bug from the Unofficial Skyrim Patch, but it doesn't seem to be working. That one I'm not sure about fixing.

  • 0
Posted

ENBoost does to what it claim. With reservations of course. You need to actually have a decent gfx card (2gb or more) to really get any benefit from it.

It does not help with script stability etc. it only allows more textures to be used roughly speaking.

 

Dragon souls all comes down to one script that needs to be dragonborn compatible. Make sure this script loads after the unofficial patches and you it should work again.

 

 

As for all the rest... sounds like you put more work into that then I ever have so cant help there. In general I do not touch follower mods, since I do not really want to use any that are not already in the game.

  • 0
Posted

ENBoost does to what it claim. With reservations of course. You need to actually have a decent gfx card (2gb or more) to really get any benefit from it.

It does not help with script stability etc. it only allows more textures to be used roughly speaking.

 

Dragon souls all comes down to one script that needs to be dragonborn compatible. Make sure this script loads after the unofficial patches and you it should work again.

 

 

As for all the rest... sounds like you put more work into that then I ever have so cant help there. In general I do not touch follower mods, since I do not really want to use any that are not already in the game.

I'll check it out then to see how it works. Right now I don't have any graphics mods so I won't be worrying about it for now.

 

Where does this script come from or is there some sort of information that would tell me what it is I'm exactly looking for? (I do try to be self sufficient for the most part.)

 

The follower mods normally I wouldn't worry about, except Inigo is pretty awesome and well put together, and I've heard good things about the other one.

 

One other thing I did find is that the orange in Wyre Bash means that a plugin is loading before the master, though I'm not exactly sure if that's a concern or how to fix that.

  • 0
Posted

So I've noticed. So far, nothing seems to really work. Of course it could be because there's a certain point in the game where it starts allowing you to absorb souls? But I would think that even at the beginning of the game before you fight the first dragon, that you could load a dragon, kill it, and absorb the soul. I probably will try posting on those specific forums later today if I can't figure it out. (But yes, using the correct load orders, no extra scripts, etc. Even tried using the Beta for dragonborn patch.)

  • 0
Posted

There is no special stuff with dragon absorb. Only if you use deadly dragons and/or dragons diversifed etc. then there can be issues with some of the custom ones not providing a soul.

 

But all the generic ones should.

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