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First time playing Skyrim, installed (nearly) all of the STEP core mods via Mod Organizer (latest version). Launched game, every mod seems to be working correctly. Entered the dungeon with the Stormcloak guy, defeated the two enemies, unlocked the door, then immediately touched a large black cooking pot, took damage and died instantly. Is this an error or an intentional game mechanic? I was at full health, touched the pot, my screen showed blood spots, then I died. Any help would be greatly appreciated. Thanks

 

edit: No other mods installed other than STEP core and a few other STEP mods.

9 answers to this question

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Posted

Ahh the infamous killer pot of Antioc.

 

Are you sure it was the pot? I mean you could have been killed from behind by an arrow from an archer or someone wielding a sword etc. Pots don't kill only man kills.

 

:)

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Posted

Actually they can... since you have mods in that make various inanimate objects into ragdolls, and these cause dmg.

Like can technically win a fight and then trip over the body and die.

 

Kinda annoying, but its that or just having a lot of objects that you can move though. Sometimes you can unlucky.

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Posted

Yeah I had to get rid of dead body collision for this reason.

 

This is how I saw it:

 

Realistic and severe inconvenience

 

versus

 

Unrealistic and no inconvenience

 

Since I play with a lot of mods which greatly increase Skyrim's overall difficulty (Frostfall, Realistic Needs, and several others), I felt that having this one was a bit too much. Especially since there were several immersion-breaking instances due to it. Stuff like slightly bumping into a wolf corpse only to watch it get punted like I was a giant. Or my "favorite" glitch from GTA: Vice City that was made available in Skyrim thanks to this mod: Dying because I'm walking up or down something (would generally be stairs or steep inclines in GTA. corpses of all types in Skyrim with this mod).

 

Yeah I'd rather just walk through dead bodies tbh.

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Posted

But the sad side of not using the mod is that you will no longer see flying mammoths on the tundra when they step on a mudcrab! :)

I do have to admit, corpse punting was pretty damn entertaining.
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Posted

I've been injured stepping on a dead body with that mod installed then again I try not to step on dead bodies. I use a mod called Fires Hurt which gives a great incentive to not stand on camp fires and the like.

 

Then again as you say often less is more especially with anything that runs a script - so not currently using dead body collision fix. Mammoths shooting up in the air after stepping on a mudcrab? Now that sounds fun, you could port in a load of mammoths and mudcrabs then stand back with your favourite crossbow and have a spell of clay mammoth shooting.

 

:)

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Posted

Actually if you spawn 20 mammoths using the player.placeatme command they will also jump up in the air then fall down on each other... I do that when I am sick and tired of bug fixing :P

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