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Vertical lines on snow, any clue?


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Posted

I installed the lates nvidia beta drivers, and now i have started noticing vertical lines in the game. Seen it on mountains and especially on the snow. I'm not completely sure if it's been there before, but i started noticing this recently.

I'm using better dynamic snow, i know you don't recommend it anymore. But still, what do you think it can be, i know Nvidia has a new ambient occlusion included in the new beta drivers. But i disabled that with no difference.

 

Hmmm.. What do you guys think? I'm not really up for rolling back the drivers cause i need them for BF4. I'm just putting this out there, if anyone have had the same issues?

 

Thanks!

 

Posted Image

 

Posted Image

 

Edit: I don't see them if i disable ENB. But i guess they are still there, they're just more visible in the 'right' contrast/color i think.

13 answers to this question

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Posted

Looks like the AO texture from ENB. If you do not have it setup high enough then it becomes clear like that in the snow, like a checker pattern.

 

If you increase the size scale of the AO texture then it should become less apparent. Performance will take a hit though.

  • 0
Posted

I'm using hardware Ambient occlusion, not using enb AO.

 

I tried disabling nvidias AO but with no difference.

 

How do i increase the size scale in nvidia inspector?

  • 0
Posted

You cannot do anything about the nvidia AO... there you only have a quality slider.

Try to disable effects you do use in ENB one at a time, to try to isolate.

  • 0
Posted

Good suggestion, i did that right now.

 

Disabled everything, no change.. When i disabled UseEffect=true the lines of course disappeared. Haha.. Strange :D

  • 0
Posted

Did you happen to you DDSopt on any of these textures? Not too long ago we found out that DDSopt did some bad things to the snow textures (even the vanilla snow textures). Restoring this files from the non-DDSopted textures corrected the issue.

  • 0
Posted

Indeed good to know, but follows a general trend that the newer drivers are just not skyrim friendly.

 

Marked as solved.

 

Edit: Oh well someone beat me too it :) But solved it is!

  • 0
Posted

Semi old thread but fits for my issue,  Just installed 2.2.8 Extended, (Incredible improvement over 2.2.7 by the way gentlemen, thank-you), Double checked ENBoost (ENBoost turned on, Graphic modification disabled) & .ini (Skyrim.ini & skyrimPerfs.ini & enblocal.ini) edit requirements per STEP guide,  However now I have shadow striping on snow that I did not have with 2.2.7.  

 

As I said, I followed the guide, and double checked to make sure everything was as written before posting.  

 

 

Skyrim.ini:

[Display]

fShadowLODMaxStartFade=1000.0

fSpecularLODMaxStartFade=2000.0

fLightLODMaxStartFade=3500.0

iShadowMapResolutionPrimary=2048

bAllowScreenshot=1

fSunShadowUpdateTime=0.25

fSunUpdateThreshold=1.5

 

skyrimperfs.ini:

 

[Display]

iBlurDeferredShadowMask=1

fInteriorShadowDistance=3000.0000

fShadowDistance=2500.0000

iShadowMapResolutionSecondary=1024

iShadowMapResolutionPrimary=2048

iShadowSplitCount=2

iMaxAnisotropy=0

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=10000000.0000

fGamma=1.0000

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=2000.0000

fShadowLODStartFade=200.0000

fLightLODStartFade=3500.0000

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

iMultiSample=4

iShadowMode=3

bTreesReceiveShadows=1

bDrawLandShadows=1

bFull Screen=1

iSize H=1200

iSize W=1920

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=10000000.0000

fMeshLODLevel1FadeDist=10000000.0000

iScreenShotIndex=2

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=25

iMaxDecalsPerFrame=100

bFloatPointRenderTarget=1

sD3DDevice="NVIDIA GeForce GTX 650 Ti "

bFXAAEnabled=0

iShadowMapResolution=1024

fShadowBiasScale=0.3000

iShadowMaskQuarter=4

iAdapter=0

iPresentInterval=0

iShadowFilter=3

bShadowsOnGrass=1

bTransparencyMultisampling=0

bDeferredShadows=1

bDrawShadows=1

 

enblocal.ini:

[PROXY]

EnableProxyLibrary=false

InitProxyFunctions=true

ProxyLibrary=other_d3d9.dll

 

[GLOBAL]

UsePatchSpeedhackWithoutGraphics=true

UseDefferedRendering=true

IgnoreCreationKit=true

ForceFakeVideocard=false

 

[PERFORMANCE]

SpeedHack=true

EnableOcclusionCulling=true

 

[MULTIHEAD]

ForceVideoAdapterIndex=false

VideoAdapterIndex=0

 

[MEMORY]

ExpandSystemMemoryX64=true

ReduceSystemMemoryUsage=true

DisableDriverMemoryManager=false

DisablePreloadToVRAM=false

EnableUnsafeMemoryHacks=false

ReservedMemorySizeMb=256

VideoMemorySizeMb=

EnableCompression=true

AutodetectVideoMemorySize=true

 

[WINDOW]

ForceBorderless=true

ForceBorderlessFullscreen=true

 

[ENGINE]

ForceAnisotropicFiltering=true

MaxAnisotropy=16

ForceLodBias=false

LodBias=0.0

AddDisplaySuperSamplingResolutions=false

EnableVSync=true

VSyncSkipNumFrames=0

 

[LIMITER]

WaitBusyRenderer=false

EnableFPSLimit=false

FPSLimit=10.0

 

[iNPUT]

//shift

KeyCombination=16

//f12

KeyUseEffect=123

//home

KeyFPSLimit=36

//num /       106

KeyShowFPS=106

//print screen

KeyScreenshot=44

//enter

KeyEditor=13

//f4

KeyFreeVRAM=115

 

[ADAPTIVEQUALITY]

Enable=false

Quality=1

DesiredFPS=20.0

 

[ANTIALIASING]

EnableEdgeAA=false

EnableTemporalAA=false

EnableSubPixelAA=false

EnableTransparencyAA=false

 

[FIX]

FixGameBugs=true

FixParallaxBugs=true

FixAliasedTextures=true

IgnoreInventory=true

FixSsaoHairTransparency=true

FixTintGamma=true

RemoveBlur=false

FixSubSurfaceScattering=true

FixSkyReflection=true

FixCursorVisibility=true

 

 

Is a driver rollback needed?  Current Driver 334.89 2/18/2014.  I have not tried it yet because its 5 months and 8 updates in the past.

 

EDIT: Re-installed 334.89, keeping graphics settings and issue resolved it's self.. not sure why.

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