Copywrite85 Posted September 3, 2013 Posted September 3, 2013 Was hoping to get a comprehensive list from numerous replies on which popular mods should be put on the asis exclusion list for patching. Â If anyone has experience pls let me know.
0 EssArrBee Posted September 6, 2013 Posted September 6, 2013 yeah that test run it and see if it is between 50-100. Even though it is for CH, it can tell you if there are just to many scripts running for your CPU and there are problems with cell loads and script latency that gets all wacky during thread syncs. It's really behind the scenes basic engine stuff that ends up becoming a massive hurdle with heavily modded games.
0 Copywrite85 Posted September 6, 2013 Author Posted September 6, 2013 yeah that test run it and see if it is between 50-100. Even though it is for CH it can tell you if there are just to many scripts running for your CPU and there are problems with cell loads and script latency that gets all wacky during thread syncs. It's really behind the scenes basic engine stuff that ends up becoming a massive hurdle with heavily modded games.I see. On a side note lets talk ENB for awhile. Do you use Realvision? I used the Realvison ENB 2.09 version prior to 2.14. 2.09 was absolutely incredible, 2.14 is still good but it has a very different look to me, colours are very saturated. I am not sure if it is Realvision design change or if it is the fact that ENB is moving away from SMAA and towards FXAA. Have you noticed this?
0 EssArrBee Posted September 6, 2013 Posted September 6, 2013 It's not moving toward FXAA, Boris wouldn't do that. He is doing piecemeal AA on certain things like SubPixel for reflections, Temporal that can smooth out grass, and EdgeAA for it's built in AA. Use our ENB Guide for more info on the AA section in the enbseries.ini, some parts of that section are out of date until I finish reading up on all the settings, but the AA section I did a couple days ago. I'd say go with SMAA injector, SubPixelAA in the enbseries.ini and turn of EdgeAA and TemporalAA. Those two are nice for screenshots as they smooth out grass, but used together they mess up tree branches. As for RealVision, I'm getting ready to evaluate that ENB for the ENB Guide, but haven't had a chance. I know that it is very vibrant and sharp, and I'm not sure if it uses SMAA injector or SweetFX (which is built on the SMAA injector). Don't use the NOVA version and make sure that your skyrimprefs.ini is correct because that ENB uses a different gamma setting. I haven't had any problems with colors changing with ENB from the last few version, but that wouldn't be the version changes as much as the ENB profile. Check with the author of RealVision and make sure you use the correct version. He has 6 different ones.
0 Copywrite85 Posted September 7, 2013 Author Posted September 7, 2013 It's not moving toward FXAA, Boris wouldn't do that. He is doing piecemeal AA on certain things like SubPixel for reflections, Temporal that can smooth out grass, and EdgeAA for it's built in AA. Use our ENB Guide for more info on the AA section in the enbseries.ini, some parts of that section are out of date until I finish reading up on all the settings, but the AA section I did a couple days ago. I'd say go with SMAA injector, SubPixelAA in the enbseries.ini and turn of EdgeAA and TemporalAA. Those two are nice for screenshots as they smooth out grass, but used together they mess up tree branches. As for RealVision, I'm getting ready to evaluate that ENB for the ENB Guide, but haven't had a chance. I know that it is very vibrant and sharp, and I'm not sure if it uses SMAA injector or SweetFX (which is built on the SMAA injector). Don't use the NOVA version and make sure that your skyrimprefs.ini is correct because that ENB uses a different gamma setting. I haven't had any problems with colors changing with ENB from the last few version, but that wouldn't be the version changes as much as the ENB profile. Check with the author of RealVision and make sure you use the correct version. He has 6 different ones.K so I tried the latency test like u said. Â It appears my game is really healthy script wise. Â It hums between 30-45 most of the time; the most I have ever seen it hit was 60. Â I crashed twice while recording latency and it seems to have stopped once I turned it off.
0 EssArrBee Posted September 7, 2013 Posted September 7, 2013 Yeah, that test isn't stable, but it does give you good numbers to go by. You said your new playthrough isn't crashing except for the latency tests, right? If so, then you should just play while the playings good. If not, the last thing may be a big one and that is using SkyRe and CCO. Both will effect player stats and attributes, and it's really impossible to know how without spending days looking at code. Before giving them the chop, I'd get rid of other stuff like Wet & Cold(don't miss it at all), Footprints (maybe), Dance of Death (again trust me you won't miss it, I don't), and I think that would it on the player character stuff.
0 Copywrite85 Posted September 7, 2013 Author Posted September 7, 2013 Yeah, that test isn't stable, but it does give you good numbers to go by. You said your new playthrough isn't crashing except for the latency tests, right? If so, then you should just play while the playings good. If not, the last thing may be a big one and that is using SkyRe and CCO. Both will effect player stats and attributes, and it's really impossible to know how without spending days looking at code. Before giving them the chop, I'd get rid of other stuff like Wet & Cold(don't miss it at all), Footprints (maybe), Dance of Death (again trust me you won't miss it, I don't), and I think that would it on the player character stuff.Lol, So i actually experienced 2 ctds running from white run to ivarstead. Â Both when animals appeared, first time a deer second time a saber tooth cat. Â Funny thing is on the same trip I was able to fight 3 dragons at the same time (weak ruddy aspfangs) without a ctd/freeze or even bad fps. Â Im reverting to the light version of skytest without new spawn points. Â Hopefully this is it.My script latecncy and pap conflicts are in good order. Â Don't understand it...as always.
0 whocares7 Posted September 9, 2013 Posted September 9, 2013 Hi, guys If specific NPC has been already added to NPCExclusions in IncreasedSpawns.ini file why the game freezes when i see the attacking giant in whiterun ? [09/09/2013 - 01:23:50PM] Error: Cannot call SetValue() on a None object, aborting function call stack: [KRY_TradingMCMStartupQuest (1D001831)].TV_MCMScript.Mod_Start() - "TV_MCMScript.psc" Line 1488 [KRY_TradingMCMStartupQuest (1D001831)].TV_MCMScript.OnOptionSelect() - "TV_MCMScript.psc" Line 380 [KRY_TradingMCMStartupQuest (1D001831)].TV_MCMScript.SelectOption() - "SKI_ConfigBase.psc" Line 1069 [SKI_ConfigManagerInstance (4E000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 157 [09/09/2013 - 01:25:27PM] VM is freezing... [09/09/2013 - 01:25:27PM] VM is frozen [09/09/2013 - 01:25:28PM] Saving game... [09/09/2013 - 01:25:29PM] VM is thawing... [09/09/2013 - 01:25:29PM] Error: Cannot call SetAV() on a None object, aborting function call stack: [dunValtheimKeepQST (000ADFE7)].QF_dunValtheimKeepQST_000ADFE7.Fragment_0() - "QF_dunValtheimKeepQST_000ADFE7.psc" Line 137 [09/09/2013 - 01:25:30PM] Error: Cannot call SetAV() on a None object, aborting function call stack: [dunValtheimKeepQST (000ADFE7)].QF_dunValtheimKeepQST_000ADFE7.Fragment_3() - "QF_dunValtheimKeepQST_000ADFE7.psc" Line 121 [09/09/2013 - 01:25:30PM] Error: Cannot call EvaluatePackage() on a None object, aborting function call stack: [dunValtheimKeepQST (000ADFE7)].QF_dunValtheimKeepQST_000ADFE7.Fragment_3() - "QF_dunValtheimKeepQST_000ADFE7.psc" Line 122 [09/09/2013 - 01:25:33PM] Info: *Achievement 1 awarded - a winnar is you!* [09/09/2013 - 01:25:43PM] Welcome to my cell gentlemen. Please, be nice! [09/09/2013 - 01:26:53PM] VM is freezing... [09/09/2013 - 01:26:53PM] VM is frozen [09/09/2013 - 01:26:54PM] Saving game... [09/09/2013 - 01:26:54PM] VM is thawing... [09/09/2013 - 01:31:43PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ? [None].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ? [09/09/2013 - 01:31:43PM] Error:Â (000C97D2): cannot enable an object with an enable state parent. stack: [ (000C97D2)].increasedSpawns.Enable() - "<native>" Line ? [C00GiantAttack (000C97D9)].QF_C00GiantAttack_000C97D9.Fragment_0() - "QF_C00GiantAttack_000C97D9.psc" Line 53
0 EssArrBee Posted September 9, 2013 Posted September 9, 2013 Hi, guys If specific NPC has been already added to NPCExclusions in IncreasedSpawns.ini file why the game freezes when i see the attacking giant in whiterun ? [09/09/2013 - 01:23:50PM] Error: Cannot call SetValue() on a None object, aborting function call stack: [KRY_TradingMCMStartupQuest (1D001831)].TV_MCMScript.Mod_Start() - "TV_MCMScript.psc" Line 1488 [KRY_TradingMCMStartupQuest (1D001831)].TV_MCMScript.OnOptionSelect() - "TV_MCMScript.psc" Line 380 [KRY_TradingMCMStartupQuest (1D001831)].TV_MCMScript.SelectOption() - "SKI_ConfigBase.psc" Line 1069 [SKI_ConfigManagerInstance (4E000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 157 [09/09/2013 - 01:25:27PM] VM is freezing... [09/09/2013 - 01:25:27PM] VM is frozen [09/09/2013 - 01:25:28PM] Saving game... [09/09/2013 - 01:25:29PM] VM is thawing... [09/09/2013 - 01:25:29PM] Error: Cannot call SetAV() on a None object, aborting function call stack: [dunValtheimKeepQST (000ADFE7)].QF_dunValtheimKeepQST_000ADFE7.Fragment_0() - "QF_dunValtheimKeepQST_000ADFE7.psc" Line 137 [09/09/2013 - 01:25:30PM] Error: Cannot call SetAV() on a None object, aborting function call stack: [dunValtheimKeepQST (000ADFE7)].QF_dunValtheimKeepQST_000ADFE7.Fragment_3() - "QF_dunValtheimKeepQST_000ADFE7.psc" Line 121 [09/09/2013 - 01:25:30PM] Error: Cannot call EvaluatePackage() on a None object, aborting function call stack: [dunValtheimKeepQST (000ADFE7)].QF_dunValtheimKeepQST_000ADFE7.Fragment_3() - "QF_dunValtheimKeepQST_000ADFE7.psc" Line 122 [09/09/2013 - 01:25:33PM] Info: *Achievement 1 awarded - a winnar is you!* [09/09/2013 - 01:25:43PM] Welcome to my cell gentlemen. Please, be nice! [09/09/2013 - 01:26:53PM] VM is freezing... [09/09/2013 - 01:26:53PM] VM is frozen [09/09/2013 - 01:26:54PM] Saving game... [09/09/2013 - 01:26:54PM] VM is thawing... [09/09/2013 - 01:31:43PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ? [None].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ? [09/09/2013 - 01:31:43PM] Error:Â (000C97D2): cannot enable an object with an enable state parent. stack: [ (000C97D2)].increasedSpawns.Enable() - "<native>" Line ? [C00GiantAttack (000C97D9)].QF_C00GiantAttack_000C97D9.Fragment_0() - "QF_C00GiantAttack_000C97D9.psc" Line 53 Sorry buddy, but I'm just going to need more info to help you out. Mod list and system spec would really help out.
0 whocares7 Posted September 9, 2013 Posted September 9, 2013 Sorry buddy but I'm just going to need more info to help you out. Mod list and system spec would really help out.Sure :) These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. Skyrim.esm Active Update.esm Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Dawnguard.esm Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} HearthFires.esm Active Dragonborn.esm Active Falskaar.esm Active ApachiiHair.esm Active ApachiiHairFemales.esm Active ApachiiHairMales.esm Active Skyrim Project Optimization - Full Version.esm Active ClimatesOfTamriel.esm Active Lanterns Of Skyrim - All In One - Main.esm Active SPIKE.esm Active HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial Skyrim Patch.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Unofficial Dawnguard Patch.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Unofficial Hearthfire Patch.esp Active Unofficial Dragonborn Patch.esp Active Bash Tag suggestion(s): {{BASH: Delev}} Unofficial High Resolution Patch.esp Active Weapons & Armor Fixes_Remade.esp Active Chesko_Frostfall.esp Active Better Dynamic Snow.esp Active SplashofRain.esp Active Clanking Armor.esp Active IHSS.esp Active Improved Combat Sounds v2.2.esp Active ADS.esp Active mintylightningmod.esp Active MintyLightningMod_COT_Patch.esp Active StaticMeshImprovementMod-DragonbornTernFix.esp Active TradeBarter.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} 83Willows_101BUGS_V4_HighRes.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Ars Metallica.esp Active Ars Metallica - Dawnguard.esp Active Ars Metallica - Hearthfire.esp Active Ars Metallica - Dragonborn.esp Active BirdsHFclean.esp Active Birdsofskyrim.esp Active Bring Out Your Dead.esp Active ClamsDropPearls.esp Active Dead Body Collision.esp Active DD_Dawnguard Additions.esp Active DD_Dragonborn Additions.esp Active Dual Sheath Redux.esp Active Requires: Java Runtime Environment 7 update 17+ fFastTravelSpeedMult_4.esp Active Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-4.esp Active Note: Use only one Lanterns Of Skyrim - All In One esp. Book Covers Skyrim.esp Active Book Covers Dawnguard.esp Active Book Covers Hearthfire.esp Active Book Covers Dragonborn.esp Active ORM-Arvak.esp Active PilgrimsDelight.esp Active Radiant and Unique Potions Poisons and Booze.esp Active SDO Full-LOD - Giant Campfires.esp Active SDO Full-LOD - The Morthal Swamp Light.esp Active SDO Full-LOD - Waterfall Effects.esp Active SDO Full-LOD - Whiterun Trundra Creeks.esp Active ShootingStars.esp Active Skyrim Immersive Creatures.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Skyrim Immersive Creatures - DLC2.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Skyrim Flora Overhaul.esp Active Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here. SkyrimImprovedPuddles-DG-HF-DB.esp Active Note: Use only one SkyrimImprovedPuddles esp. Smoking Torches.esp Active SPTDiverseGuardsSkyrim.esp Active Traps Make Noise.esp Convenient Horses.esp Active Note: Do not clean. "Dirty" edits are intentional and required for the mod to function. Destructible_bottles.esp Active ORM Convenient Alsvid.esp Active Auto Unequip Ammo.esp Active Chesko_LoreBasedLoadingScreens.esp Active Footprints.esp Active Footprints - Ash.esp Active Ket_3DLoadscreens.esp Active Ket_PictureLoadscreens.esp Active RaceMenu.esp Active RaceMenuPlugin.esp Active Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author. RaceMenuOverlays.esp Active towConversation.esp Active WetandCold.esp Active WetandCold - Ashes.esp Active SkyUI.esp Active iHUD.esp Active AMB Glass Variants Lore.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Cloaks.esp Active Cloaks - Dawnguard.esp Active 1nivWICCloaksCRAFT.esp Active Crossbows_Basic_Collection_EN_LL.esp Active Differently Ebony.esp Active j3x-autocrossbows.esp Active Elemental Staves.esp Active imp_guard_helm.esp Active imp_helm.esp Active imp_helm_dawn.esp Active imp_helm_imp.esp Active MessiasDarkJester.esp Active NightingaleArrows.esp Active Dr_Bandolier.esp Active Dr_BandolierDG.esp Active Lock Overhaul.esp Active DeadlyDragons.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} SkyRe_Main.esp Active Bash Tag suggestion(s): {{BASH: Relev, Delev}} Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'. Note: If you have a problem with aiming try to install this mod. Note: To make aiming easier add the following lines to Skyrim.ini: Note: [Actor] Note: fVisibleNavmeshMoveDist=12288.0000 Note: [Combat] Note: f1PArrowTiltUpAngle=0.64 Note: f3PArrowTiltUpAngle=0.64 Note: fMagnetismStrafeHeadingMult=0.0 Note: fMagnetismLookingMult=0.0 SkyRe_Main_Fix.esp Active SkyRe_EncounterZones.esp Active SkyRe_EnemyScaling.esp Active Bash Tag suggestion(s): {{BASH: Relev}} SkyRe_EnemyScaling_Fix.esp Active SkyRe_StandingStones.esp Active SkyRe_StandingStones_Fix.esp Active SkyRe_Survivalism.esp Active ExplosiveBoltsVisualized-SkyRe.esp Active Gildergreen Regrown.esp Active Inconsequential NPCs.esp Active Run For Your Lives.esp Active When Vampires Attack.esp Active SkyrimChimneysRW.esp Active The Paarthurnax Dilemma.esp Active towBlockSteal.esp Active Wyrmstooth.esp Active SkyrimCoinReplacer.esp Active Bash Tag suggestion(s): {{BASH: Delev}} 360WalkandRunPlus-RunBackwardSpeedAdjust.esp Active AchieveThat.esp Active Appropriately Attired Jarls Redux.esp Active BetterQuestObjectives.esp Active BetterQuestObjectives-PaarDilemmaPatch.esp Active BetterQuestObjectives-SkyRePatch.esp Active BetterQuestObjectives-DBForevertoMisc.esp Active BlockSparkles.esp Active DiversePriests.esp Active DiversePriests_BringOutYourDeadPatch.esp Active FalskaarDawnguard.esp Active Guard Dialogue Overhaul.esp Active Headtracking.esp Active NonEssentialChildren.esp Active Bash Tag suggestion(s): {{BASH: Delev}} BetterQuestObjectives-NECPatch.esp Active SkyTEST-RealisticAnimals&Predators.esp Active dD - Enhanced Blood Main.esp Active dD-Dragonborn-Dawnguard-EBT Patch.esp Active EBT- Dg - Db - SIC.esp Active Thieves Guild Requirements.esp Active Waterbreathing Breathless Emerge.esp Active aMidianborn_Skyforge_Weapons.esp Active WeaponsArmorFixes_MultiMod_DLCPatch.esp Active Unique Region Names - Dragonborn.esp Active AIMP - Antz in my Pantz.esp Active RealisticRoomRental.esp Active BetterQuestObjectives-PersidRRentalPatch.esp Active RRR_Hearthfire-Patch.esp Active RRR_Dragonborn-Patch.esp Active SoS - The Dungeons.esp Active Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes. SoS - The Wilds.esp Active Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes. SoS - Civilization.esp Active Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes. ClimatesOfTamriel-Sound.esp Active EnhancedLightsandFX.esp Active ELFX - Exteriors.esp Active ELFX - NoTaverns.esp Active ELFX - Dawnguard.esp Active ClimatesOfTamriel-Dawnguard-Patch.esp Active ClimatesOfTamriel-Dragonborn-Patch.esp Active ClimatesOfTamriel-Nights-Level-4.esp Active Unique Region Names - Dragonborn COT Patch.esp Active SoS - The Wilds-PatchCoTSounds.esp Active Note: Use only one Sounds of Skyrim - The Wilds and CoT patch. SoS - Civilization -PatchCoTSounds.esp Active Note: Use only one Sounds of Skyrim - Civilization and CoT patch. RealisticNeedsandDiseases.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} RND_Dawnguard-Patch.esp Active RND_DestructibleBottles-Patch.esp Active RND_HearthFires-Patch.esp Active RND_USKP-Patch.esp Active Bash Tag suggestion(s): {{BASH: Relev}} RND_Dragonborn-Patch.esp Active Disease Descriptions_RND Compatibile.esp Active Better Vampires.esp Active Predator Vision.esp Active BFSEffects.esp Active DeadlySpellImpacts.esp Active Duel - Combat Realism.esp Active Dual Wield Parrying_SKSE.esp Active Note: Use only one Dual Wield Parrying*.esp. The Dance of Death - Ultimate Edition.esp Active Acquisitive Soul Gems.esp Active Enhanced Soul Trap.esp Active Soul Gems Differ - E.esp Active dD-No Spinning Death Animation.esp Active Beards.esp Active Brows.esp Active TheEyesOfBeauty.esp Active BS-TheHag_Overlays.esp Active UFO - Ultimate Follower Overhaul.esp Active Note: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page. Contains dirty edits: 18 ITM, 0 UDR records Needs TES5Edit cleaning. A cleaning guide is available here. UFO - Dawnguard AddOn.esp Active Contains dirty edits: 18 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here. UFO - Heartfire AddOn.esp Active Contains dirty edits: 29 ITM, 18 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here. UFO - Dragonborn AddOn - Unofficial.esp Active BetterQuestObjectives-UFOPatch.esp Active Reduced Distance NPC Greetings.esp Active SPTConsistentOlderPeople.esp Active Note: If this is not newer than v1.3, update to the latest version. moveitLWT.esp TouringCarriages.esp Active Alternate Start - Live Another Life.esp Active BetterQuestObjectives-AlternateStartPatch.esp Active argonianraptor.esp Active dD - Realistic Ragdoll Force - Realistic.esp Active Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif. SkyRe_Races.esp Active SkyRe_Races_Fix.esp Active Animated Weapon Enchants.esp Active SkyFalls Plus SkyMills - All DLC and Falskaar.esp Active WATER.esp Active WATER Plants.esp Active WATER DB Waves.esp Active WATER Falskaar.esp Active RND_Water-Patch.esp Active Atlas Map Markers.esp Active Atlas Blackreach.esp Active Atlas Dawnguard.esp Active Atlas Hearthfire.esp Active Atlas Dragonborn.esp Active SPTConsistentOlderPeopleCompatability.esp Active DiversePriests_ConsistentOlderPeoplePatch.esp Active ICS-EBT Patch.esp Active ASG-AWE Patch.esp Active RUPPB-DBE Patch.esp Active AM-SMIM Patch.esp Active AM-SkyTEST Patch.esp SOS-AMM Patch.esp Active Unique Region Names.esp Active SOS-URN Patch.esp Active Bashed Patch, 0.esp Active Pre Automatic Variants ST IC Patch.esp Active Automatic Variants.esp Active ASIS-Dependency.esp Active PreASISPatch.esp Active ASIS.esp Active Dual Sheath Redux Patch.esp Active EveryBody's Different.esp Active Pre ReProccer WA Fixes aMidianSS Patch.esp Active ReProccer.esp Active SkyRe_EnemyAI.esp Active Note: Deactivate 'SkyRe_EnemyAI.esp' before creation of ASIS patch and activate only after creation of ASIS patch. qotsafans Miscellaneous ReProccer + Destruction Tweak Atronach 50 Patch.esp Active qotsafans LeveledLists Patch.esp Active qotsafans Ars Metallica SMIM Patch.esp Active qotsafans Books + Book Covers Skyrim HF Patch.esp Active qotsafans Ingestibles + Radiant Potions + Destructible Bottles HF Patch.esp Active qotsafans Autocrossbow ReProccer Patch.esp Active AMD 5600K@4.2GHZ,2x4GB 2133 CL9,IGP@1086Mhz Also disabled many of the texture mods to make sure that is not because of them..
0 EssArrBee Posted September 9, 2013 Posted September 9, 2013 I'm going to say that this isn't an ASIS issue, since I've crashed a few times at that moment without ASIS active. I believe it has to do with to many things going script wise on player character and NPCs at one time. Also, Automatic Variants might be the problem with the giants, you could disable the giants variants in the SkyProc patcher menu and rerun it. Also, I would dump UFO in favor of Extensible Follower Framework, would require a new game, but the 4.0 beta version is really nice and has a companion wheel. This will not fix your current crash but will prevent stuff in the future, UFO is a great mod, but has not been supported in a very long time, before Dragonborn.
0 Garfink Posted September 9, 2013 Posted September 9, 2013 Not AV or ASIS, it's too much scripting and texture size problem at that exact spot. Garfink Skyrim Junkie Anonymous.
Question
Copywrite85
Was hoping to get a comprehensive list from numerous replies on which popular mods should be put on the asis exclusion list for patching. Â If anyone has experience pls let me know.
26 answers to this question
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