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So I'm at the "Creatures of Skyrim" part of SR and I've been testing a bit. I am not currently using an ENB and have noticed some cave textures acting weird. Because I've got all my AA turned off (as per the guide) until I activate ENB, I think textures doing weird **** when I move around is "normal" at this point.

 

Thus far fences and a few interior rock/cave/ice walls and floors have a weird twitchy effect. It's small and I initially mistook it for stutter (it's not). For example, if I look at a rock wall in Bleak Falls Barrow, standing still, everything looks nice and high res and beautiful. The second I move the camera a bit, the texture seems to shift like it's not quite loaded. It's not a flicker or a shimmer, exactly, but it's something.

 

What I want to know is whether or not this is happening because I am using no AA or if I should be down-sizing textures or what.

 

I'm running 8gb RAM, i5 2500k 4 core, and a Radeon 6950 (2gb) at present.

 

An additional note: exteriors work pretty wonderfully. The only thing screwy is the fences but I'm 99% sure that's the lack of anti-aliasing.


https://imgur.com/a/aJqaq

 

That's weird, too. Which mod handles those little stones? It's a bit of a busy screen considering the snow, but you'll notice that the small cluttery rocks are weirdly whitened. They sort of glow in game too.

 

I thought I installed/DDSopted all the dang texture mods correctly...

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Yeah Unreal Cinema is definitely NOT designed for CoT and will not get a real feel for what UC is when using it. I don't use CoT anymore at least, not at this time due to this.

That's too bad Skyrim doesn't feel the same without CoT.

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I used to use and quite liked RCRN but it came with its share of problems too.

 

Can anyone recommend an ENB that does work nicely with CoT and doesn't require me to reinstall half my texture mods?

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