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Your Opinion / Knowledge of the following Mod Compatibilities


Question

Posted

Hey guys, so I got SR + ASIS+ Skyre up and running. Hasn't crashed yet in about 8 hours of gameplay today so I'm really happy. 

 

However I would like to add some mods to increase immersion. Would like to ask your opinions/experiences/knowledge about the following mods! In other words, do you have any problems running one or more of these mods or do you foresee this mod having any conflict with another SR mod?

 

1. Immersive College of Winterhold: It says on its page that it is 100% compatible as long as no other mods make adjustments to the college. Do mods like SMIM or any other SR mods interfere with this?

 

2. Immersive Settlements //OR// Epanded Towns and Cities: I know about Realistic Room Rental issues. Is there any other mod that could conflict?

 

3. Immersive Patrols: I read somewhere on the STEP forum that there is a conflict with another mod, but I cannot find that post anymore...

 

4. Travellers of Skyrim.

 

5. Inconsequential NPCs: This mod is mentioned in the SR:Legendary guide; it doesn't say there wheter patches are needed but I guess it may simply not have been updated to that point that.

 

 

Looking forward to hear your invaluable comments!

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Posted

I use Expanded Towns and Cities, Immersive Patrols, and Inconsequential NPCs with no problems.

 

Either ETAC or Realistic Room Rental also has a compatibility patch, though I think it requires use of the LITE version of Realistic Room Rental.

 

ETAC makes no changes to Winterhold, so I figure it's compatible with Immersive College of Winterhold.

 

I prefer ETAC over Immersive Settlements because I know ETAC is compatible with Better Fast Travel: Ships and Carriages (with patch).

 

With Inconsequential NPCs and Lantern Caretakers (for Lanterns of Skyrim), along with Immersive Patrols, I find there's no need for Travellers of Skyrim. Plenty of peoples to run into in your travels. :D

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Posted

Oh yeah, Immersive Settlements does have a BFS:SaC patch now. Hmmm.

 

I remembered the other reason I stayed away: I use Better Docks which makes tasteful changes/additions to all the docks of Skyrim. Immersive Settlements will eventually be making changes to Dawnstar, and I happen to really-really-REALLY love Better Docks' Dawnstar docks changes. This wouldn't be a problem at all since Immersive Settlements is modular but... well, as it stands it has 14 esps atm. D:

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Posted

Where does STEP/Neovalen stand on Better Docks?

I dunno man. I've been all about lore-friendly stuff since I first got involved with STEP back in December 2011.

 

People read Better Docks' description and automatically think "Oh it ADDs stuff. This is against STEP!!1"

 

To which I'm like "So does the following (not an exhaustive list)":

 

Ants In My Pants

Sounds of Skyrim

Lore-Based Loading Screens

Race Menu

SkyUI

WATER

Beards

Diverse Priests

More Village Animals

The 418th Step

 

And just like those mods, it only adds what should have been there in the first place, and very tastefully so. In some places there's only two or three fishing boats with a little extra added to the piers. Others have a few more things. There are also a few dock workers added as well. Solitude is the most extensive addition, but since the mod is modular you can simply leave out Solitude if you want.

 

Plus the mod author is cool with adding compatibility patches for stuff. I guarantee if STEP members gave him a chance he'd make whatever changes necessary.

 

Better Docks is a sailor's boon. If you were ever a sailor who saw more than a handful of docks, you can appreciate what Better Docks does. I've been to plenty of crummy docks and harbors. Even in the worst situations there was more to them than all the docks of Skyrim combined. Hell, my ship got a rocket launched at it in one harbor while we were moored to the pier.

 

OK sorry I get a little heated when talking about this mod because I see nothing but dumb reasons for it not getting included in stuff. Roar.

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Posted

I use Expanded Towns and Cities, Immersive Patrols, and Inconsequential NPCs with no problems.

 

Either ETAC or Realistic Room Rental also has a compatibility patch, though I think it requires use of the LITE version of Realistic Room Rental.

 

ETAC makes no changes to Winterhold, so I figure it's compatible with Immersive College of Winterhold.

 

I prefer ETAC over Immersive Settlements because I know ETAC is compatible with Better Fast Travel: Ships and Carriages (with patch).

 

With Inconsequential NPCs and Lantern Caretakers (for Lanterns of Skyrim), along with Immersive Patrols, I find there's no need for Travellers of Skyrim. Plenty of peoples to run into in your travels. :D

Cheers for the info Sairven. I think I will either disable RRR or get the LITE version. If I get the lite version I'm afraid I may have to manually do some patches to make RRR compatible with other mods as instructed by SR. I suppose that the contents and structure of the RRR esp will change if I get the lite version, and in SR the mod has a couple of manual compatibility patches made by Neovalen and I wouldn't know how to make new ones on my own form the Lite version :P

 

SO, just to make it clear, you get the mods you mentioned working with Skyrim Revisited or with STEP?


Also I provided the wrong link for Expanded Towns and Cities. The right one is in the link in this post (can't edit anymore). 

 

Oh yeah, where do you put these in your load order? At the end of 'the Bricks' section?

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Posted

Dang. I'd really like to use Expanded Towns and Cities. Wonder if Neovalen has messed around with it at all and where it fits into SR.

 

As for Better Docks, Sairven, I was more worried about stability/conflicts/TESVEditing than I was about keeping to vanilla.

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Posted

As for Better Docks, Sairven, I was more worried about stability/conflicts/TESVEditing than I was about keeping to vanilla.

 

It's pretty stable.

 

Only one that might not be is the Solitude one if you happen to be close to maxing your VRAM at all times (in which case... well, you're just as likely to have just as many problems elsewhere in Skyrim anyway lol). He did add some trade-goods type of stores on two of the Solitude ships and along the piers.

 

And he's pretty good about keeping the mod clean.

 

As far as compatibility goes: He's got plenty of compatibility patches available, although since the mod is modular you can simply leave out any particular dock esp as needed.

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Posted

I think I'll try it when I start tossing mods on top of SR. It sounds too good to pass up. As for Expanded Towns and Cities, I guess I'd want to run modular with that too. I'll have to see what's up with my .esp list when all is said and done.

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Posted

Been getting a lot of LvlPredatorScript.psc CTD's.

 

Been googling for the issue. Seems to be fairly common with script mods and also very difficult to solve. I guess it doesn't play nice with ASIS etc. Although I added the ESPs of IP to the blocklist.

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Posted

Extra spawns does not play nice with anything.... if you want a stable game, dont use mods that add extra spawns!

Or cut down on other scripted mods. Its a balance act, where you have to decide which mods you would rather play with the most! You just cannot run with everything!

 

Especially ASIS is bad since it is so old now compared to everything else that there most likely is room for improvement.

But since its just a general issue with the game engine then it remains to be seen if it would even matter.

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Posted

So ASIS + Immersive Patrols is problematic?

 

I was using those before I started doing SR. I also had Immersive Creatures and OBIS. My main problems (a character leveled to 12) were graphical but I also had some random CTDs and a persistent "crash on save" issue.

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