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Posted

Do scripts need to chwcked for redundancey? If two mods have scripts for the same purpose will one override the other or can it be worded different, creating two scripts that have the same purpose fighting each other?

 

Can scripts be filtered or cleaned?  Are there dirty scripts?

4 answers to this question

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Posted

Scripts are resources, and scripts with the same name follow the usual rule that the last one loaded wins (overrides). Scripts are built in the Creation Kit and TES5Edit can't edit them (it can edit some conditions, but not the actual script). There can certainly be bad scripts (remember the fiasco with Sounds of Skyrim - Civilization a year ago).

  • 0
Posted

But will they cause CTD's? I try to eliminate script "conflicts" with wrye lower and higher, and was wondering if i make a mistake will the result be catastrophic?

  • 0
Posted

Ofc. they can. If a script that is expected to run cannot finish (for whatever reason) the game will hang. If the script runs crazy and just requests more and more resources, then eventually you will CTD.

If you know the API and scripting language you can manually open the scripts and update them.

 

However the morale of the story is that bad coding can always cause programs to fail!

  • 0
Posted

Very interesting Aiyen. thank you. Looks like it's time to start learning new stuff again. The problem is with so much to know ther's no time left to "play the game".

That's why I luv STEP.

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