Garfink Posted September 3, 2013 Posted September 3, 2013 Sorry to resurrect on old thread... but how compatible is moonpath with SR? Anyone run into any issues/game breaking conflicts?A recent play through of moonpath with SR (most of it) was fine. Â
thunderclam Posted September 3, 2013 Posted September 3, 2013 Good to know. I plan to add it to my SR install as well.
Moragg Posted September 3, 2013 Posted September 3, 2013 Thanks! I'd tried it out and it hadn't broken anything but I wasn't sure what would happen when I actually went to Elswyer.
Garfink Posted September 4, 2013 Posted September 4, 2013 Only other tip I can think of, is you need to be at a moderately high level, you will meet some deleveled monsters that are pretty darn tough at low levels.
Moragg Posted September 4, 2013 Posted September 4, 2013 Only other tip I can think of, is you need to be at a moderately high level, you will meet some deleveled monsters that are pretty darn tough at low levels.I'm Lvl21 now, won't really do a whole lot till I'm much higher. At lvl10ish I found "armoured skeleton mage" which makes my life infinitely easier - it carried me quite far and is invaluable against dragons - I summon one, it summons a flame atronach, dragon is occupied with them while I use Aela's bow to destroy it. One thing that does "annoy" me about Skyrim is how small everything is. Towns and holds should be much larger, but ofc then it wouldn't play well on consoles.
ploeperpengel Posted September 10, 2013 Posted September 10, 2013 Did anyone else experience crashes related to the USKP lvlpredatorscript with Interesting NPCs? I'm wondering wether it could be just Skyrimscorcery due to engine overload or wether I found some real conflict between Interesting Npcs and USKP especially since the USKP changed several similar entries: Where Skyrim.esp and 3DNPC.esp use a "XESP Enable Parent - set enable state to opposite of parent blablabla" method the USKP changes some of those entries to a "XLKR Linked Reference USKPPredatorInverseEnableParentInjected" method when it comes to enabling references related to predators. I'm new to modding and don't have the slightest clue what's the differences and reasons here and wether it actually makes a difference. Only I thing I'm sure of I got similar papyrus spams with Interesting NPCs implied by the form ids earlier usually acompanied by ctds. Got this in the papyrus on transitions between Falldars tooth exterior/interior: stack: [ (00086119)].lvlpredatorscript.Enable() - "" Line ? [ (00086119)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 40 [09/10/2013 - 05:53:37AM] Error: (000860C8): cannot enable an object with an enable state parent. stack: [ (000860C8)].lvlpredatorscript.Enable() - "" Line ? [ (000860C8)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 40 [09/10/2013 - 05:53:37AM] Error: (00085FAD): cannot enable an object with an enable state parent. stack: [ (00085FAD)].lvlpredatorscript.Enable() - "" Line ? [ (00085FAD)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 40 [09/10/2013 - 05:53:37AM] Error: (00085B09): cannot disable an object with an enable state parent. stack: [ (00085B09)].lvlpredatorscript.Disable() - "" Line ? [ (00085B09)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 38 [09/10/2013 - 05:53:37AM] Error: (000860C9): cannot enable an object with an enable state parent. stack: [ (000860C9)].lvlpredatorscript.Enable() - "" Line ? [ (000860C9)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 40
ploeperpengel Posted September 10, 2013 Posted September 10, 2013 Did anyone else experience crashes related to the USKP lvlpredatorscript with Interesting NPCs? I'm wondering wether it could be just Skyrimscorcery due to engine overload or wether I found some real conflict between Interesting Npcs and USKP especially since the USKP changed several similar entries: Where Skyrim.esp and 3DNPC.esp use a "XESP Enable Parent - set enable state to opposite of parent blablabla" method the USKP changes some of those entries to a "XLKR Linked Reference USKPPredatorInverseEnableParentInjected" method when it comes to enabling references related to predators. I'm new to modding and don't have the slightest clue what's the differences and reasons here and wether it actually makes a difference. Only I thing I'm sure of I got similar papyrus spams with Interesting NPCs implied by the form ids earlier usually acompanied by ctds. Got this in the papyrus on transitions between Falldars tooth exterior/interior: stack: [ (00086119)].lvlpredatorscript.Enable() - "" Line ? [ (00086119)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 40 [09/10/2013 - 05:53:37AM] Error: (000860C8): cannot enable an object with an enable state parent. stack: [ (000860C8)].lvlpredatorscript.Enable() - "" Line ? [ (000860C8)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 40 [09/10/2013 - 05:53:37AM] Error: (00085FAD): cannot enable an object with an enable state parent. stack: [ (00085FAD)].lvlpredatorscript.Enable() - "" Line ? [ (00085FAD)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 40 [09/10/2013 - 05:53:37AM] Error: (00085B09): cannot disable an object with an enable state parent. stack: [ (00085B09)].lvlpredatorscript.Disable() - "" Line ? [ (00085B09)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 38 [09/10/2013 - 05:53:37AM] Error: (000860C9): cannot enable an object with an enable state parent. stack: [ (000860C9)].lvlpredatorscript.Enable() - "" Line ? [ (000860C9)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 40 Help with this would really be appreciated I'm dying to get this mod into my next playthru (whenever that may be-trying to get a stable mod build since about 6 weeks now and I have not been very successful so far with this mod enabled:wacko:)
thunderclam Posted September 10, 2013 Posted September 10, 2013 There's a fix for that on the nexus. Try searching "level predator script fix" or lvlpredator maybe. I found it somehow. I never played enough yet to see any level predator crashes but I have the fix installed anyway.
ploeperpengel Posted September 10, 2013 Posted September 10, 2013 thx for the quick reply and tip. Will install that. However meanwhile I deleted the references in 3NPC.esp as they appear to be unintentional edits and the crashes still continue(with clean papyrus). Guess it's sorcery:(
Smile44 Posted September 26, 2013 Posted September 26, 2013 I have this installed in my Requiem profile though I have not been there yet - no patch and probably too easy form a combat standpoint - but that said I really want to go there and explore. That said for the moment at least I completely own the packs topics and only this post is mostly superfluous. Sad really! :)
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