1.) On each TriShape, should 'alpha property' be set to (None)?
2.) Should any Shader Flags be specifically disabled or does it not really matter? I know LODs don't support specular, so should that flag and any others be disabled manually?
3.) Simplify / Decimate should be the last step?
4.) In the instance where UV is not an appropriate range, what can be done and what are the implications of not 1x1 ranging the UV to be used in the atlas? Because in the case of these meshes, the UV is often way off the center. IMG That would obviously require significant stretching/squishing.
5.) Should all LODs be in an LOD folder that is contained in the folder of the meshes you are trying to LOD? like /meshes/clefj/ "contains normal meshes" the lod meshes should go in /meshes/clefJ/lod/ ?
Question
Soulmancer
I am looking to adjust ClefJ's Winterhold meshes, as they lack LOD support. I am using Nifskope and following this documentation.
https://wiki.beyondskyrim.org/wiki/Arcane_University:LOD_Model_Creation
1.) On each TriShape, should 'alpha property' be set to (None)?
2.) Should any Shader Flags be specifically disabled or does it not really matter? I know LODs don't support specular, so should that flag and any others be disabled manually?
3.) Simplify / Decimate should be the last step?
4.) In the instance where UV is not an appropriate range, what can be done and what are the implications of not 1x1 ranging the UV to be used in the atlas? Because in the case of these meshes, the UV is often way off the center. IMG That would obviously require significant stretching/squishing.
5.) Should all LODs be in an LOD folder that is contained in the folder of the meshes you are trying to LOD? like /meshes/clefj/ "contains normal meshes" the lod meshes should go in /meshes/clefJ/lod/ ?
2 answers to this question
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