I have no clue where to ask this, but the STEP community seems to have much better technical advice than Nexus.
My first mod attempt...hair... I don't think apachii hair is lore-friendly nor can I find hair mods other than AOF that is suitable for my STEP installation, so I am attempting to rebuild the vanilla textures and normals accordingly. BTW, color adjusting is a beast to match vanilla theme :( - I don't want hair to "pop" nor be unnoticeable, very hard to balance.
What are the proper/most efficient sizes to export for the textures in-game? My RAWs are 4096x4096 and im working in 3ds Max (visual review), Zbrush (painting), and PS6 for minor adjustments and dds conversion. I do not think exporting 4096s is of any use at all, but I use 4k for fine details and renders.
Eventually I want to actually remesh the vanilla hair (same style, more detail, minimal poly counts). That requires a lot more experience and knowledge though, so I am just working with textures atm.
WIP shot - I dont know why max nitrous drivers won't display high res :( these are 4096 but viewport display is stuck at 512 unless I revert back to d3d which is slow.
Interestingly enough I am having a really hard time figuring out which texture goes to which hair mesh - there has to be a easy way to find out what is mapped to what.
Question
Dante2904
I have no clue where to ask this, but the STEP community seems to have much better technical advice than Nexus.
My first mod attempt...hair... I don't think apachii hair is lore-friendly nor can I find hair mods other than AOF that is suitable for my STEP installation, so I am attempting to rebuild the vanilla textures and normals accordingly. BTW, color adjusting is a beast to match vanilla theme :( - I don't want hair to "pop" nor be unnoticeable, very hard to balance.
What are the proper/most efficient sizes to export for the textures in-game? My RAWs are 4096x4096 and im working in 3ds Max (visual review), Zbrush (painting), and PS6 for minor adjustments and dds conversion. I do not think exporting 4096s is of any use at all, but I use 4k for fine details and renders.
Eventually I want to actually remesh the vanilla hair (same style, more detail, minimal poly counts). That requires a lot more experience and knowledge though, so I am just working with textures atm.
WIP shot - I dont know why max nitrous drivers won't display high res :( these are 4096 but viewport display is stuck at 512 unless I revert back to d3d which is slow.
Interestingly enough I am having a really hard time figuring out which texture goes to which hair mesh - there has to be a easy way to find out what is mapped to what.
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