If anyone has followed my previous posts... I had been experiencing some odd CTD and display issues, so I am going with a full fresh re-install and following every little step I can.
That being said, I have at least 1 question so far:
7. Next, package the contents of the four directories containing the optimized vanilla STD textures and HRDLC textures into either ... Repackaging Resources into BSAs
To move the optimized textures back into BSA(s), use DDSopt by setting [ignore]' > [Don't process any of the know file types] and pointing the output to YourOutputPath\YourFileName.bsa. This is not recommended for the four vanilla BSAs that contain only textures, as then BSA(s) will need to be registered in Skyrim.ini, and load time is slightly increased (and this option is more complicated). This is, however, the recommended approach for the addon DLC BSAs.
... four archive files (or optionally a single "complex BAIN archive" file if using Wrye Bash) as discussed in the Archiving the textures sidebar, or
... three BSA files if using plugins or INI registration to load (not recommended) as discussed in the Repackaging Resources into BSAs sidebar
then in the sidebar is says:
Archiving the textures
Use 7z, WinZip, WinRar or any compression application to package into a *.7z, *.zip or *.rar archive. The archive package can then be dropped into the Bash Installers directory and installed, if using Wrye Bash. If 7z compression is used to archive textures (or other files for Skyrim) the non-solid option should always be chosen and LZMA2 compression chosen which allows multiple cores to be used. Non-solid compression may slightly increase the size of the archive file, but the benefit is huge when (un)installing upstream packages, which can include re-unpacking from the huge vanilla archive; the result is the extraction goes much faster. In order to use these options in 7zip, when using the 7zip right click context menu select the Open Archive option and the options will be shown in the GUI. Note that if textures are optimized the UHRP files, and many other BSAs as discussed in the BSAs vs. loose files sidebar, also need to be extracted from the BSA and used as archived set of loose files (vs. leaving the UHRP and the other files as BSAs).
I would like to compile the 4 archives into a single "complex BAIN archive" file, but I am not clear on how to do this as I don't quite see where it says to do it in the sidebar note. Is this particular sidebar note suggesting that I just take HRDLC1, 2, and 3, along with STD folders and just make 1 .rar archive?
I am using WINRAR and I have all 7 "folders", not "archives" in the "Bash Installers" folder currently. I would like to follow the suggested route and NOT use .bsas when I don't have to.Â
The tutorial I found here seems to be for creating .bsa files.
I assume I can follow the previously mentioned tutorial or just load/process the DLC folders in DDsopt to complete the DLC.bsa files since they seem to need to remain .bsas.
Additionally, and unfortunately, it may appear that my issues might be coming from something mentioned here (3GB RAM Issue) rather than a mod conflict, but I will address that later once I have a full fresh installation. I simply assumed there was no way possible that Skyrim could hit my cap and I was fine on hardware.
When posting for support, please including the following:
System Specs - Xeon X3430, Nvidia Quadro  6000 SLI (disabled outside of 3ds Max), 32 GBs RAM, SATA 6gb (no SSD)
Graphics driver version and settings -Â Version: 13.00.04
Skyrim launcher settings - (Recommended settings via here)
STEP version and any additional mods used - S.T.E.P. 2.2.5 (Incomplete)
Texture/quality resolution options - Variable, depends on mod 1k-4k (no point in 4k maps on a plaque imo)
Question
Dante2904
Hello,
If anyone has followed my previous posts... I had been experiencing some odd CTD and display issues, so I am going with a full fresh re-install and following every little step I can.
That being said, I have at least 1 question so far:
It says here:
then in the sidebar is says:
I would like to compile the 4 archives into a single "complex BAIN archive" file, but I am not clear on how to do this as I don't quite see where it says to do it in the sidebar note. Is this particular sidebar note suggesting that I just take HRDLC1, 2, and 3, along with STD folders and just make 1 .rar archive?
I am using WINRAR and I have all 7 "folders", not "archives" in the "Bash Installers" folder currently. I would like to follow the suggested route and NOT use .bsas when I don't have to.Â
The tutorial I found here seems to be for creating .bsa files.
I assume I can follow the previously mentioned tutorial or just load/process the DLC folders in DDsopt to complete the DLC.bsa files since they seem to need to remain .bsas.
Additionally, and unfortunately, it may appear that my issues might be coming from something mentioned here (3GB RAM Issue) rather than a mod conflict, but I will address that later once I have a full fresh installation. I simply assumed there was no way possible that Skyrim could hit my cap and I was fine on hardware.
When posting for support, please including the following:
System Specs - Xeon X3430, Nvidia Quadro  6000 SLI (disabled outside of 3ds Max), 32 GBs RAM, SATA 6gb (no SSD)
Graphics driver version and settings -Â Version: 13.00.04
Skyrim launcher settings - (Recommended settings via here)
STEP version and any additional mods used - S.T.E.P. 2.2.5 (Incomplete)
Texture/quality resolution options - Variable, depends on mod 1k-4k (no point in 4k maps on a plaque imo)
Installation method - Wrye Bash
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