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Dyndolod doenst load plugins, only skyrim.esm, dlc and cc content


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So Im playing on the ultima modlist (wabbajack) and somehow my dyndolod doesnt recognise the modded plugins, only madnatory ones. Whats even weirder is that it recognises the path to my plugins.txt correctly so it should recognise plugins like beyond reach or vigilant

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Posted
20 hours ago, Beyond67 said:

So Im playing on the ultima modlist (wabbajack) and somehow my dyndolod doesnt recognise the modded plugins, only madnatory ones. Whats even weirder is that it recognises the path to my plugins.txt correctly so it should recognise plugins like beyond reach or vigilant

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

Read https://dyndolod.info/Installation-Instructions
Refer to the manual of the mod manager how to add the DynDOLODx64.exe and TexGenx64.exe executables, for example Mod Organizer, Vortex. If the tools are started without setting a Game Mode with a command line argument, a message window will prompt for the desired Game Mode. For Steam versions of the game, use the game launcher to set the current location of the game in the Windows Registry. See Windows Registry Key for more. See Skyrim Special Edition GOG / Skyrim Anniversary Edition GOG in case the GOG version of the game is used.

See https://dyndolod.info/Messages/Windows-Registry-Key

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Posted
17 hours ago, sheson said:

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

Read https://dyndolod.info/Installation-Instructions
Refer to the manual of the mod manager how to add the DynDOLODx64.exe and TexGenx64.exe executables, for example Mod Organizer, Vortex. If the tools are started without setting a Game Mode with a command line argument, a message window will prompt for the desired Game Mode. For Steam versions of the game, use the game launcher to set the current location of the game in the Windows Registry. See Windows Registry Key for more. See Skyrim Special Edition GOG / Skyrim Anniversary Edition GOG in case the GOG version of the game is used.

See https://dyndolod.info/Messages/Windows-Registry-Key

ive put my logs into this zip file https://ufile.io/jwnuvih7 , I didnt find any other

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Posted
11 minutes ago, Beyond67 said:

ive put my logs into this zip file https://ufile.io/jwnuvih7 , I didnt find any other

The logs you uploaded reports the data folder as:
Using Skyrim Special Edition Data Path: C:\steam library\steamapps\common\Skyrim Special Edition\Data\

This is folder is probably what the games launcher stored in the Windows Registry when the game was installed, as explained by the already linked and quoted https://dyndolod.info/Installation-Instructions
Make sure that is the same data folder that MO2 is set to. Otherwise update the Windows Registry to point to the same data folder as MO2 or use the -d command line argument as explained in already linked explanations https://dyndolod.info/Messages/Windows-Registry-Key

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Posted (edited)

I fixed it. I just read through the command line topic and Ive just inserted 

m:"[path to INI folder]" for example -m:"c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition GOG\"
-p:"[path to plugins.txt]" for example -p:"c:\Users\[USERNAME]\AppData\Local\Skyrim Special Edition GOG\plugins.txt"
-d:"[path to Data folder]" for example -d:"c:\GOG Games\Skyrim Special Edition GOG\Data\"

these three command lines into the argument section (of course with my own paths) and it works now. Before that I only had the argument line for the plugins.txt in it and apparently it wasnt enough. Thank you for your time and help sheson 

9 minutes ago, Beyond67 said:

I fixed it. I just read through the command line topic and Ive just inserted 

m:"[path to INI folder]" for example -m:"c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition GOG\"
-p:"[path to plugins.txt]" for example -p:"c:\Users\[USERNAME]\AppData\Local\Skyrim Special Edition GOG\plugins.txt"
-d:"[path to Data folder]" for example -d:"c:\GOG Games\Skyrim Special Edition GOG\Data\"

these three command lines into the argument section (of course with my own paths) and it works now. Before that I only had the argument line for the plugins.txt in it and apparently it wasnt enough. Thank you for your time and help sheson 

Now im getting this error tho [00:16] xEdit Background Loader: Fatal: <EAssertionFailed: Assertion failure (E:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 19269)>              "fixed it with disabling the mod popping up right before the error message"

Edited by Beyond67
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Posted
7 minutes ago, Beyond67 said:

I fixed it. I just read through the command line topic and Ive just inserted 

m:"[path to INI folder]" for example -m:"c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition GOG\"
-p:"[path to plugins.txt]" for example -p:"c:\Users\[USERNAME]\AppData\Local\Skyrim Special Edition GOG\plugins.txt"
-d:"[path to Data folder]" for example -d:"c:\GOG Games\Skyrim Special Edition GOG\Data\"

these three command lines into the argument section (of course with my own paths) and it works now. Before that I only had the argument line for the plugins.txt in it and apparently it wasnt enough. Thank you for your time and help sheson 

There is no need to set the INI folder with -m or the path to plugins.txt with -p if you are using the Steam version of the game, since they are always at their default fixed paths which are also used by the game.

Using ini: C:\Users\[USER]\Documents\My Games\Skyrim Special Edition\Skyrim.ini
Using custom ini: C:\Users\[USER]\Documents\My Games\Skyrim Special Edition\SkyrimCustom.ini
Using plugin list: C:\Users\[USER]\AppData\Local\Skyrim Special Edition\Plugins.txt

I suggest to not add unnecessary command line arguments to avoid potential problems.

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Posted
48 minutes ago, sheson said:

There is no need to set the INI folder with -m or the path to plugins.txt with -p if you are using the Steam version of the game, since they are always at their default fixed paths which are also used by the game.

Using ini: C:\Users\[USER]\Documents\My Games\Skyrim Special Edition\Skyrim.ini
Using custom ini: C:\Users\[USER]\Documents\My Games\Skyrim Special Edition\SkyrimCustom.ini
Using plugin list: C:\Users\[USER]\AppData\Local\Skyrim Special Edition\Plugins.txt

I suggest to not add unnecessary command line arguments to avoid potential problems.

I did what you told me and it still worked but now I get this error after 3 minutes [02:58] Error: OpenGL: C:\ultiam gmae\tools\DynDOLOD\TexGen_Output\textures\lod\wrroofslate01lod framebuffer objects unsupported.

 

Ive already reinstalled my nvidia drivers without bloatware, restarted my pc and it still didnt work, I also read in a different thread about this problem and watched my memory usage while texgen is being executed (I have 64gb Ram and 14-16 is being used while running texgen)

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Posted
15 minutes ago, Beyond67 said:

I did what you told me and it still worked but now I get this error after 3 minutes [02:58] Error: OpenGL: C:\ultiam gmae\tools\DynDOLOD\TexGen_Output\textures\lod\wrroofslate01lod framebuffer objects unsupported.

Ive already reinstalled my nvidia drivers without bloatware, restarted my pc and it still didnt work, I also read in a different thread about this problem and watched my memory usage while texgen is being executed (I have 64gb Ram and 14-16 is being used while running texgen)

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search
See https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported. Get the latest test version for TexGen from that thread and try again.

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Posted
4 hours ago, sheson said:

So everything worked out. Dyndolod and Texgen both ran without any flaws but now I have a weird bug I cant even understand. All my grass is missing, this happened right after I out both output files into my mod loader, but even when disabling it again it still misses, I  played around with both mod/plugin order but I cant fix it. of courde I ran grass cache right before dyndolod and so on to have grass LODs but now I dont even have normal grass anymore

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Posted
20 minutes ago, Beyond67 said:

So everything worked out. Dyndolod and Texgen both ran without any flaws but now I have a weird bug I cant even understand. All my grass is missing, this happened right after I out both output files into my mod loader, but even when disabling it again it still misses, I  played around with both mod/plugin order but I cant fix it. of courde I ran grass cache right before dyndolod and so on to have grass LODs but now I dont even have normal grass anymore

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

Generating a LOD patch with DynDOLOD does not change anything about full grass in the game.
Also, if the DynDOLOD LOD patch is not installed or inactive in the load order and there still a problem with full grass, then DynDOLOD has nothing to do with it.

Full grass is controlled by plugins and INI settings. If no full grass shows, it is typically because of INI settings.

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