JohnDoe9001 Posted Saturday at 07:35 AM Posted Saturday at 07:35 AM Posted my issue before, but haven't found a solution yet. Tried to use BethINI ultra preset as I was advised, still no positive result. As was requested, I attach Dyndolod logs. I do hope someone can help me resolve the problem
0 sheson Posted Saturday at 11:14 AM Posted Saturday at 11:14 AM 49 minutes ago, JohnDoe9001 said: I've read your reply quite thoroughly. Can this be the issue? It was said in a hint that these files are unused because of being overwritten. Should DynDOLOD Resources SE overwrite xLODgen_Output & TexGen_Output to make ultra trees work properly? The screenshot shows that object LOD meshes from the DynDOLOD output are being overwritten by files in the MO2 Overwrite folder. The files from DynDOLOD output that are overwritten will never be used by the game. There should never be any LOD files in the MO2 overwrite folder at any point when following instructions of tools properly. Best to delete them. The overwrite order of mods/outputs that have no conflicting files is irrelevant. https://dyndolod.info/Installation-Instructions Install the Core Files from either DynDOLOD Resources or DynDOLOD Resources SE depending on the used game version as any other mod. Typically overwrite everything else unless another mod specifically instructs to overwrite DynDOLOD Resources. Refer to Load/Overwrite Orders for detailed explanations. https://dyndolod.info/Help/Load-Overwrite-Orders https://dyndolod.info/Generation-Instructions Typically generate and install terrain LOD meshes and textures with xLODGen before generating the LOD mod with DynDOLOD It seems you generated more than just terrain LOD with xLODGen. There is no reason for that when using DynDOLOD to generate tree and object LOD. Again, make sure DynDOLOD output overwrites everything and none of its files are being overwritten. https://dyndolod.info/Generation-Instructions#1-Generate-The-Required-LOD-Assets-with-TexGen Install the contents of the output path or the *.zip archive as a mod. It should overwrite everything. https://dyndolod.info/Generation-Instructions#2-Generate-The-LOD-Mod-with-DynDOLOD Install the contents of the dedicated output path or the *.zip archive as a mod. It should overwrite everything. 1
0 sheson Posted Saturday at 07:59 AM Posted Saturday at 07:59 AM 10 minutes ago, JohnDoe9001 said: Posted my issue before, but haven't found a solution yet. Tried to use BethINI ultra preset as I was advised, still no positive result. As was requested, I attach Dyndolod logs. I do hope someone can help me resolve the problem What is the "issue" referred to in the title of this thread? Do not make people search for information in other threads/forums etc. Provide all relevant information here directly. See https://dyndolod.info/Official-DynDOLOD-Support-Forum. Upload ..\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt Make a screenshot of DynDOLOD SkyUI Settings page, see https://dyndolod.info/Help/Mod-Configuration-Menu-NG#Settings Make sure the generated object LOD is installed as a mod, activated and not being overwritten. 1
0 JohnDoe9001 Posted Saturday at 08:41 AM Author Posted Saturday at 08:41 AM I have some sort of an issue with "ultra" trees setting while using Dyndolod. Every time I use it, I get the picture you can see on attached screens. In short, I see no trees at all in a far distance. Turning sliders in MCM don't make any difference. Using the standard "tree LOD" setting fixing the issue, but I won't getting trees on world map with mod A Clear Map of Skyrim and Other Worlds. I don't use SSE FPS Stabilizer, new game also doesn't help. Any tips what I'm missing? DynDOLOD_SSE_Object_Report.txt DynDOLOD SkyUI Settings page
0 sheson Posted Saturday at 09:25 AM Posted Saturday at 09:25 AM 44 minutes ago, JohnDoe9001 said: I have some sort of an issue with "ultra" trees setting while using Dyndolod. Every time I use it, I get the picture you can see on attached screens. In short, I see no trees at all in a far distance. Turning sliders in MCM don't make any difference. Using the standard "tree LOD" setting fixing the issue, but I won't getting trees on world map with mod A Clear Map of Skyrim and Other Worlds. I don't use SSE FPS Stabilizer, new game also doesn't help. Any tips what I'm missing? DynDOLOD_SSE_Object_Report.txt DynDOLOD SkyUI Settings page Upload a LOD level 4 BTO from the generated object LOD meshes, for example ..meshes\Terrain\Tamriel\Objects\Tamriel.4.0.0.bto Make sure the generated output is installed as a mod, activated and none of its files are being overwritten. 1
0 JohnDoe9001 Posted Saturday at 09:56 AM Author Posted Saturday at 09:56 AM 6 minutes ago, sheson said: Upload a LOD level 4 BTO from the generated object LOD meshes, for example ..meshes\Terrain\Tamriel\Objects\Tamriel.4.0.0.bto Here it is 13 minutes ago, sheson said: Make sure the generated output is installed as a mod, activated and none of its files are being overwritten. It is installed according to Dyndolod instructions. Just to be clear, I have no issues with standard tree LOD, only with ultra
0 sheson Posted Saturday at 10:27 AM Posted Saturday at 10:27 AM 45 minutes ago, JohnDoe9001 said: Here it is The uploaded BTO contains LOD for trees (as billboards, since 3D tree LOD models were not found) in the object LOD mesh as expected. 45 minutes ago, JohnDoe9001 said: It is installed according to Dyndolod instructions. Just to be clear, I have no issues with standard tree LOD, only with ultra I suggested to actually verify and make sure that this is the case. You would do this in MO2, left mod window flags and/or properties or the right window data tab to show which mod is providing the BTOs. If the above mesh is actually loaded and used by the game, you should see LOD for trees around the center of the map just as you should the other LOD included in he file. Another possibility would be the area of the ..\textures\dyndolod\lod\dyndolod_tamriel.dds being transparent. Upload that texture. 1
0 JohnDoe9001 Posted Saturday at 10:45 AM Author Posted Saturday at 10:45 AM (edited) I've read your reply quite thoroughly. Can this be the issue? It was said in a hint that these files are unused because of being overwritten. Should DynDOLOD Resources SE overwrite xLODgen_Output & TexGen_Output to make ultra trees work properly? Here is the dyndolod_tamriel.dds texture The mods which providing BTO are both Dyndolod_Output & xLODGen_Output if I got you right Edited Saturday at 11:32 AM by JohnDoe9001
0 JohnDoe9001 Posted Saturday at 11:37 AM Author Posted Saturday at 11:37 AM (edited) 24 minutes ago, sheson said: Best to delete them. Should I delete the whole meshes folder in MO2 overwrite directory then? Should I also delete Textures folder in it? 24 minutes ago, sheson said: It seems you generated more than just terrain LOD with xLODGen Yes, iirc, should I generate a new output? Edited Saturday at 11:39 AM by JohnDoe9001
0 sheson Posted Saturday at 12:20 PM Posted Saturday at 12:20 PM 43 minutes ago, JohnDoe9001 said: Should I delete the whole meshes folder in MO2 overwrite directory then? Should I also delete Textures folder in it? If they only contain LOD meshes and textures then yes, e.g ..\meshes\terrain\* and ..\textures\terrain\* 43 minutes ago, JohnDoe9001 said: Yes, iirc, should I generate a new output? As long as DynDOLOD output overwrites xLODGen output that is not going to change anything in the game. 1
0 JohnDoe9001 Posted Saturday at 12:38 PM Author Posted Saturday at 12:38 PM 13 minutes ago, sheson said: If they only contain LOD meshes and textures then yes, e.g ..\meshes\terrain\* and ..\textures\terrain\* Yes I think, terrain and then folders with worldspace names. Deleted both meshes/textures and finally got cool ultra trees Thank you a lot for your time and patience!
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JohnDoe9001
Posted my issue before, but haven't found a solution yet. Tried to use BethINI ultra preset as I was advised, still no positive result. As was requested, I attach Dyndolod logs. I do hope someone can help me resolve the problem
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