Hello, I've noticed that waterfall LODs appear visible at all times through weather/distance that should obscure them, seen here. Using the latest version of DynDOLOD and Realistic Water 2 (5.7.2). I've attached the main log, and the link to download the debug log is here (too large to attach; let me know if there's an issue accessing the log).
Also, on an unrelated note, I just wanted to make sure that adding RenderTexturesSingleThread=1 to the end of the TexGen_SSE ini won't have any negative impacts on anything? Sorry if this is a very stupid question, I don't really know how a lot of that stuff works. I was having the OpenGL issue out of nowhere (I've run TexGen without issue 10+ times in the past 3 days, but only today encountered the problem - and it wouldn't go away) and adding that line in fixed it for me.
Question
LF111
Hello, I've noticed that waterfall LODs appear visible at all times through weather/distance that should obscure them, seen here. Using the latest version of DynDOLOD and Realistic Water 2 (5.7.2). I've attached the main log, and the link to download the debug log is here (too large to attach; let me know if there's an issue accessing the log).
Also, on an unrelated note, I just wanted to make sure that adding RenderTexturesSingleThread=1 to the end of the TexGen_SSE ini won't have any negative impacts on anything? Sorry if this is a very stupid question, I don't really know how a lot of that stuff works. I was having the OpenGL issue out of nowhere (I've run TexGen without issue 10+ times in the past 3 days, but only today encountered the problem - and it wouldn't go away) and adding that line in fixed it for me.
DynDOLOD log.txt
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